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QuackSquad Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 15.204.68.226:27193

Abstract

We describe the public Rust server QuackSquad Server, reached at 15.204.68.226:27193. At the last check it held 0 of 16 places, against a seven-day mean of 0 and a peak of 11. It ranks #9,258 of all servers, the top 42%. It last wiped 4d ago.

Keywordsquad modded oxide softcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/160% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#9,258top 42%
Last wipe4d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123423:0008:0017:0002:0011:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040023:0008:0017:0002:0011:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct.

4Rank

The server stands in the top 42% of all ranked servers, and #479 of the quad servers (top 58%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of QuackSquad Server
Figure 4: The map: Procedural Map, size 3000, seed 17762077. Open on RustMaps.
Table 3: The server's published settings.
Address15.204.68.226:27193
Region–
Max players16
Group limitquad
Wipe schedule–
Last wipe25 Oct 2026, 17:18 UTC
Hostname–
First seen25 Oct 2026
MapProcedural Map
Size3000
Seed17762077

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average4/100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average1/233
ProRowquad · 2 on average2/20
Gamed!dequad · 1 on average0/8
[EA] Softcore 1quad · monthly · 66 on average23/350
[US] Facepunch Softcore 2NA · quad · monthly · 58 on average54/300

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of QuackSquad Server smooth?

Its average server fps over the last 48 hours was 237, with a minimum of 223. Buildings, deployables and all other world objects counted together reached a maximum of 48,545 entities. Its highest memory usage was 3,525 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is QuackSquad Server based?

A region is not published by QuackSquad Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 15.204.68.226:27193.

A.3How reliable is QuackSquad Server, and is it currently online?

At the present moment, QuackSquad Server is online. It last restarted around 2 days 16 hours ago, according to its reported uptime. Of the 72 hours in the last 3 full days, 71 were served, an availability of 99%. The first record of it by Rust Statistics dates to 25 October 2026.

A.4What is the Rust version for QuackSquad Server?

QuackSquad Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5On what cycle does QuackSquad Server wipe?

There are not yet enough recorded wipes for QuackSquad Server to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 4 days 4 hours have passed since the current world was generated.

Player count

A.6What position does QuackSquad Server occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts QuackSquad Server at #9,258, within the top 42% of ranked servers. The quad group places it at #479.

A.7How would you characterise the player activity on QuackSquad Server?

On QuackSquad Server, 0 of the 16 slots are occupied at present. The peak over seven days is 1, against an average of 0.

Tags and filters

A.8What is the meaning of the tags on QuackSquad Server?

gmsoftcore (Game mode): The ruleset is softcore: an easier game; mp16 (Max players): 16 slots are available; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags QuackSquad Server publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can QuackSquad Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include QuackSquad Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Rules, settings, map

A.10What are the settings and rules that govern QuackSquad Server?

The name of QuackSquad Server states no gather rate. The group limit is 4 players, under quad. softcore is the game mode here; Part of your loot is kept: that is the easier mode Facepunch provides. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for QuackSquad Server?

The game generates QuackSquad Server's procedural map at size 3,000, from seed 17762077. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.12How do you connect to QuackSquad Server?

Press F1 inside Rust to open the console and enter client.connect 15.204.68.226:27193. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp16,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmsoftcoreGame mode. The ruleset is softcore: an easier game.
mp16Max players. 16 slots are available.
ts4Group limit. Teams are capped at 4.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.