HOODARUST
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 15.204.68.243:28015
Abstract
We describe the public Rust server HOODARUST, reached at 15.204.68.243:28015. At the last check it held 0 of 90 places, against a seven-day mean of 0 and a peak of 31. It ranks #5,002 of all servers, the top 22%. It last wiped 13d ago on a published biweekly schedule; the next wipe is expected Thursday 29 October, 23:57 UTC, its biweekly schedule tag.
Keywordsbiweekly wipes vanilla modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 22% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 29 October, 23:57 UTC, in 12h. Its biweekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 13.5 days | between real wipes |
| On rhythm | 100% | of its recent wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 0% | else halves by day 3.5 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 29 Oct, 23:57 | 12h | its own schedule |
| Thu 5 Nov, 19:00 | 7d 7h | force wipefw |
| Thu 12 Nov, 23:57 | 14d 12h | its own schedule |
| Thu 26 Nov, 23:57 | 28d 12h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 7h | force wipefw |
| Thu 10 Dec, 23:57 | 42d 12h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 15 Oct, 23:5713d ago | 1 | – | running | 0 |
| Fri 2 Oct, 23:1826d ago | 1 | halved by day 5 | 13 d | 0 |
| Sat 19 Sep, 00:4440d ago | 4 | halved by day 2 | 13.9 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 15.204.68.243:28015 |
|---|---|
| Region | – |
| Max players | 90 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 23:57 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4500 |
| Seed | 100000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average | 15/100 |
| [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 16 on average | 11/100 |
| СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average | 9/200 |
| RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average | 11/200 |
| Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on average | 5/50 |
| Fudge Begynderserver(Casual Beta:Ticket on discord for access)groups of 8+ · biweekly · 4 on average | 1/50 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does HOODARUST perform well?
Its average server fps over the last 48 hours was 100, with a minimum of 70. The highest number of entities it carried was 125,726, comprising buildings, deployables and all other objects. The peak memory usage was 4,945 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does HOODARUST have?
There is no region published for HOODARUST. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 15.204.68.243:28015.
A.3What is the reliability of HOODARUST, and is it online?
HOODARUST is online at this time. It last restarted around 2 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on HOODARUST?
The version of Rust on HOODARUST is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5What schedule does HOODARUST follow for wipes?
The record of HOODARUST's wipes is too sparse to confirm the schedule, so the prediction is based on its tag. On Thursday 29 October at 23:57 UTC the next wipe is expected. The world currently in use was created 13 days 11 hours ago. A fortnightly wipe schedule appears in its tags.
A.6How would you describe wipe day on HOODARUST?
Across its recent wipes, the average peak population was 2 players. The peak on the latest wipe came 1 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 3.5.
Population
A.7What is the rank of HOODARUST among Rust servers?
Ranked by player hours across seven days, HOODARUST holds #5,002, in the top 22% of all ranked servers.
A.8How would you characterise the player activity on HOODARUST?
On HOODARUST, 0 of the 90 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 3. Of the last 48 hours, the peak hour falls at 00:00 UTC, with an average of 3 players.
Tags and filters
A.9How should the tags on HOODARUST be interpreted?
gmrust (Game mode): Rust survival, in its standard form; mp90 (Max players): 90 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags HOODARUST publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can HOODARUST be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that HOODARUST fits. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Settings and map
A.11Under what rules and settings does HOODARUST operate?
Its name carries no gather rate for HOODARUST. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. By its own label, vanilla, this is the game as Facepunch ships it, with rates, kits and rules unaltered. The server has VAC on, Valve's anti-cheat.
A.12What is the map for HOODARUST?
Generated by the game from seed 100000, the procedural map on HOODARUST measures 4,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.13How do you connect to HOODARUST?
Enter client.connect 15.204.68.243:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp90,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp90 | Max players. 90 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^b | Biweekly. It wipes on a two-week cycle. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.