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Rust PvE - Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 19h ago · 151.59.150.11:28015

Abstract

We describe the public Rust server Rust PvE - Test, reached at 151.59.150.11:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #9,072 of all servers, the top 41%. It last wiped 3d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#9,072top 41%
Last wipe3d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75117:0020:0000:0003:0007:0010:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040017:0020:0000:0003:0007:0010:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct.

4Rank

The server stands in the top 41% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Rust PvE - Test
Figure 4: The map: Procedural Map, size 3500, seed 1337. Open on RustMaps.
Table 3: The server's published settings.
Address151.59.150.11:28015
Region–
Max players5
Group limit5 max
Wipe schedule–
Last wipe25 Oct 2026, 10:44 UTC
Hostname–
First seen27 Oct 2026
MapProcedural Map
Size3500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 77 on average19/250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 58 on average23/150
红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average6/200
Rustico 3groups of 5 · 9 on average11/100
SGRust@Mintgroups of 6 · 1 on average2/10
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Rust PvE - Test run?

Its average server fps over the last 48 hours was 202, with a minimum of 115. The highest number of entities it carried was 66,738, comprising buildings, deployables and all other objects. Memory use peaked at 1,960 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does Rust PvE - Test have?

A region is not published by Rust PvE - Test. Rust Statistics does not look up the machine's location; it shows where the server says it is. 151.59.150.11:28015 is its address.

A.3What is the reliability of Rust PvE - Test, and is it online?

Rust PvE - Test is currently offline, with the last sighting 19 hours ago. Based on the uptime it reports, the last restart occurred about 9 hours ago. Its uptime over the last full day (1 day) was 46%, with 11 of 24 hours online. It was first observed on 27 October 2026 by Rust Statistics.

A.4What version of Rust is run on Rust PvE - Test?

The version of Rust on Rust PvE - Test is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5On what cycle does Rust PvE - Test wipe?

The record of Rust PvE - Test's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 3 days 19 hours have passed since the current world was generated.

Population

A.6What position does Rust PvE - Test occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Rust PvE - Test at #9,072, within the top 41% of ranked servers.

A.7At what level does Rust PvE - Test operate in terms of players?

At this moment Rust PvE - Test is offline, having last been seen 19 hours ago. Averaged over the last seven days: 0 players; the same period peaks at 1. Of the last 48 hours, the peak hour falls at 18:00 UTC, with an average of 1 players.

Tags and filters

A.8How should the tags on Rust PvE - Test be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp5 (Max players): It offers 5 slots; ts5 (Group limit): Teams are capped at 5; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Rust PvE - Test publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Rust PvE - Test be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Rust PvE - Test fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.10What are the settings and rules that govern Rust PvE - Test?

Its name carries no gather rate for Rust PvE - Test. The team limit is 5 players. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.11What map is in use on Rust PvE - Test?

Size 3,500 and seed 1337 define the procedural, game-generated map on Rust PvE - Test. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12How do you connect to Rust PvE - Test?

Press F1 inside Rust to open the console and enter client.connect 151.59.150.11:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts5,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp5Max players. It offers 5 slots.
ts5Group limit. Teams are capped at 5.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.