JumpRust.com - Test
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 1d ago · 162.222.17.239:26666
Abstract
We describe the public Rust server JumpRust.com - Test, reached at 162.222.17.239:26666 and hosted in EA. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #10,023 of all servers, the top 45%, and #453 in EA. It last wiped 1d ago on a published biweekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsbiweekly wipes vanilla modded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 45% of all ranked servers, the top 81% in EA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.8 days | between real wipes |
| On rhythm | 33% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 11h | force wipefw |
| Tue 10 Nov, 16:52 | 12d 9h | its own schedule |
| Tue 24 Nov, 16:52 | 26d 9h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 11h | force wipefw |
| Tue 8 Dec, 16:52 | 40d 9h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 27 Oct, 16:521d ago | – | – | running | 1 |
| Tue 27 Oct, 10:131d ago | – | – | – | 0 |
| Sun 25 Oct, 14:183d ago | 1 | – | 1.8 d | 1 |
| Thu 22 Oct, 09:486d ago | 1 | – | 3.2 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 162.222.17.239:26666 |
|---|---|
| Region | EA |
| Max players | – |
| Group limit | 32 max |
| Wipe schedule | biweekly |
| Last wipe | 27 Oct 2026, 16:52 UTC |
| Hostname | jptest.jumprust.com |
| First seen | 17 Oct 2026 |
| Map | ✿ JumpRust.com日本™ FPS+ |
| Size | 1000 |
| Seed | 1337 |
7Operator
16 servers publish a jumprust.com hostname; the busiest are listed.
8Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 16 on average | 5/100 |
| [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 4 on average | 1/20 |
| 瞌睡熊『5倍10废|10.29|萌新首选|无权限』EA · groups of 8+ · biweekly · 4 on average | 3/100 |
| [JP/PvE][BPリサーチ]MatoyServer初しん者〇EA · groups of 8+ · biweekly · 2 on average | 1/50 |
| [JPN] Apple Server | PvP | Vanilla | 2WeeklyEA · groups of 8+ · biweekly · 2 on average | 1/50 |
| Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 64 on average | 153/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does JumpRust.com - Test run?
Over the past 48 hours, it ran at an average of 30 server fps, with a low of 30. Buildings, deployables and all other world objects counted together reached a maximum of 503 entities. The peak memory usage was 1,128 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is JumpRust.com - Test based?
The EA tag places JumpRust.com - Test in Asia, as it lists itself. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 162.222.17.239:26666 is its address.
A.3What is the reliability of JumpRust.com - Test, and is it online?
Right now, JumpRust.com - Test is offline, and the last time it was seen was 38 hours ago. Based on the uptime it reports, the last restart occurred about 13 minutes ago. Its uptime over the last full days (7 days) was 4%, with 7 of 168 hours online. Its first appearance in Rust Statistics's records is 17 October 2026.
A.4What version of Rust is run on JumpRust.com - Test?
JumpRust.com - Test is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5What schedule does JumpRust.com - Test follow for wipes?
The record of JumpRust.com - Test's wipes is too sparse to confirm the schedule, so the prediction is based on its tag. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The world currently in use was created 38 hours ago. A fortnightly wipe schedule appears in its tags.
A.6How would you describe wipe day on JumpRust.com - Test?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 0 hours after the latest wipe.
Player count
A.7How does JumpRust.com - Test compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives JumpRust.com - Test #10,023, in the top 45% of ranked servers and #453 in Asia.
A.8At what level does JumpRust.com - Test operate in terms of players?
JumpRust.com - Test is not online now; 38 hours have passed since it was last seen. Over the last week the count averages 1 players and reaches 1 at its height. Of the last 48 hours, the peak hour falls at 17:00 UTC, with an average of 1 players.
Tags, lists
A.9Who is responsible for running JumpRust.com - Test?
The same operator most likely runs JumpRust.com - Test and 15 other servers we track, since both publish a jumprust.com hostname.
A.10What is the meaning of the tags on JumpRust.com - Test?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp0 (Max players): 0 slots are available; ts32 (Group limit): A team holds no more than 32; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; EA (East Asia): The server browser lists this server under East Asia, which JumpRust.com - Test publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.11Where can JumpRust.com - Test be found among the Rust Statistics lists and filters?
These Rust Statistics lists include JumpRust.com - Test: Modded Rust servers. You will find it on the server list filtered by: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Rules, settings, map
A.12Which settings and rules are in force on JumpRust.com - Test?
No gather rate appears in the name of JumpRust.com - Test. 32 players is the cap on a group. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. It describes itself as vanilla, which is to say nothing is changed from Facepunch's release: rates, kits and rules are as shipped. The server has VAC on, Valve's anti-cheat.
A.13What is the map for JumpRust.com - Test?
The game generates JumpRust.com - Test's procedural map at size 1,000, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The name of the map is ✿ JumpRust.com日本™ FPS+.
How to join
A.14What is the process for joining JumpRust.com - Test?
Press F1 inside Rust to open the console and enter client.connect 162.222.17.239:26666. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://jumprust.com.
Appendix BServer tags
What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts32,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp0 | Max players. 0 slots are available. |
ts32 | Group limit. A team holds no more than 32. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^b | Biweekly. Every two weeks the server wipes. |
| Difficulty | |
^v | Vanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
EA | East Asia. The server browser lists this server under East Asia. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.