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JumpRust.com - Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1d ago · 162.222.17.239:26666

Abstract

We describe the public Rust server JumpRust.com - Test, reached at 162.222.17.239:26666 and hosted in EA. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #10,023 of all servers, the top 45%, and #453 in EA. It last wiped 1d ago on a published biweekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsbiweekly wipes vanilla modded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/?no limit published
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#10,023top 45%; #453 in EA
Last wipe1d agobiweekly schedule
Next wipe37d 11hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75110:0016:0017:00Wiped Tue 27 Oct, 10:13 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct.

4Rank

The server stands in the top 45% of all ranked servers, the top 81% in EA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.8 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak1players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 11hforce wipefw
Tue 10 Nov, 16:5212d 9hits own schedule
Tue 24 Nov, 16:5226d 9hits own schedule
Thu 3 Dec, 19:0035d 11hforce wipefw
Tue 8 Dec, 16:5240d 9hits own schedule
Sun 25 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 16:521d ago – – running 1
Tue 27 Oct, 10:131d ago – – – 0
Sun 25 Oct, 14:183d ago 1 – 1.8 d 1
Thu 22 Oct, 09:486d ago 1 – 3.2 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of JumpRust.com - Test
Figure 5: The map: ✿ JumpRust.com日本™ FPS+, size 1000, seed 1337.
Table 5: The server's published settings.
Address162.222.17.239:26666
RegionEA
Max players–
Group limit32 max
Wipe schedulebiweekly
Last wipe27 Oct 2026, 16:52 UTC
Hostnamejptest.jumprust.com
First seen17 Oct 2026
Map✿ JumpRust.com日本™ FPS+
Size1000
Seed1337

7Operator

16 servers publish a jumprust.com hostname; the busiest are listed.

Table 6: Other servers of the same operator, jumprust.com.

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and next Rust wipe times [3].

Table 7: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 16 on average5/100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 4 on average1/20
瞌睡熊『5倍10废|10.29|萌新首选|无权限』EA · groups of 8+ · biweekly · 4 on average3/100
[JP/PvE][BPリサーチ]MatoyServer初しん者〇EA · groups of 8+ · biweekly · 2 on average1/50
[JPN] Apple Server | PvP | Vanilla | 2WeeklyEA · groups of 8+ · biweekly · 2 on average1/50
Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 64 on average153/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does JumpRust.com - Test run?

Over the past 48 hours, it ran at an average of 30 server fps, with a low of 30. Buildings, deployables and all other world objects counted together reached a maximum of 503 entities. The peak memory usage was 1,128 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is JumpRust.com - Test based?

The EA tag places JumpRust.com - Test in Asia, as it lists itself. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 162.222.17.239:26666 is its address.

A.3What is the reliability of JumpRust.com - Test, and is it online?

Right now, JumpRust.com - Test is offline, and the last time it was seen was 38 hours ago. Based on the uptime it reports, the last restart occurred about 13 minutes ago. Its uptime over the last full days (7 days) was 4%, with 7 of 168 hours online. Its first appearance in Rust Statistics's records is 17 October 2026.

A.4What version of Rust is run on JumpRust.com - Test?

JumpRust.com - Test is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5What schedule does JumpRust.com - Test follow for wipes?

The record of JumpRust.com - Test's wipes is too sparse to confirm the schedule, so the prediction is based on its tag. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The world currently in use was created 38 hours ago. A fortnightly wipe schedule appears in its tags.

A.6How would you describe wipe day on JumpRust.com - Test?

Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 0 hours after the latest wipe.

Player count

A.7How does JumpRust.com - Test compare with other Rust servers in the rankings?

The seven-day player-hours ranking gives JumpRust.com - Test #10,023, in the top 45% of ranked servers and #453 in Asia.

A.8At what level does JumpRust.com - Test operate in terms of players?

JumpRust.com - Test is not online now; 38 hours have passed since it was last seen. Over the last week the count averages 1 players and reaches 1 at its height. Of the last 48 hours, the peak hour falls at 17:00 UTC, with an average of 1 players.

Tags, lists

A.9Who is responsible for running JumpRust.com - Test?

The same operator most likely runs JumpRust.com - Test and 15 other servers we track, since both publish a jumprust.com hostname.

A.10What is the meaning of the tags on JumpRust.com - Test?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp0 (Max players): 0 slots are available; ts32 (Group limit): A team holds no more than 32; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; EA (East Asia): The server browser lists this server under East Asia, which JumpRust.com - Test publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.11Where can JumpRust.com - Test be found among the Rust Statistics lists and filters?

These Rust Statistics lists include JumpRust.com - Test: Modded Rust servers. You will find it on the server list filtered by: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Rules, settings, map

A.12Which settings and rules are in force on JumpRust.com - Test?

No gather rate appears in the name of JumpRust.com - Test. 32 players is the cap on a group. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. It describes itself as vanilla, which is to say nothing is changed from Facepunch's release: rates, kits and rules are as shipped. The server has VAC on, Valve's anti-cheat.

A.13What is the map for JumpRust.com - Test?

The game generates JumpRust.com - Test's procedural map at size 1,000, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The name of the map is ✿ JumpRust.com日本™ FPS+.

How to join

A.14What is the process for joining JumpRust.com - Test?

Press F1 inside Rust to open the console and enter client.connect 162.222.17.239:26666. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://jumprust.com.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts32,^o^z.

Table 8: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp0Max players. 0 slots are available.
ts32Group limit. A team holds no more than 32.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Wipe schedule
^bBiweekly. Every two weeks the server wipes.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
Region
EAEast Asia. The server browser lists this server under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.