[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 168.100.161.129:28189
Abstract
We describe the public Rust server [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, reached at 168.100.161.129:28189. At the last check it held 1 of 300 places, against a seven-day mean of 4 and a peak of 261. It ranks #1,545 of all servers, the top 7%. It makes a new world every few hours (7 this week), so it keeps no wipe schedule.
Keywordsmodded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 7% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5World resets
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 27 Oct, 03:0119h ago | – | – | – | 0 |
| Mon 26 Oct, 03:011d ago | – | – | – | 0 |
| Sun 25 Oct, 03:012d ago | – | – | – | 0 |
| Sat 24 Oct, 03:013d ago | – | – | – | 0 |
| Fri 23 Oct, 03:014d ago | – | – | – | 0 |
| Thu 22 Oct, 03:015d ago | – | – | – | 0 |
| Wed 21 Oct, 03:026d ago | – | – | – | 0 |
| Tue 20 Oct, 03:017d ago | – | – | – | 1 |
| Mon 19 Oct, 03:018d ago | – | – | – | 1 |
| Sun 18 Oct, 03:019d ago | – | – | – | 0 |
| Sat 17 Oct, 03:0110d ago | – | – | – | 0 |
| Fri 16 Oct, 03:0111d ago | – | – | – | 1 |
| Thu 15 Oct, 03:0112d ago | – | – | – | 2 |
| Wed 14 Oct, 03:0113d ago | – | – | – | 0 |
| Tue 13 Oct, 03:0114d ago | – | – | – | 0 |
| Mon 12 Oct, 03:0115d ago | – | – | – | 2 |
| Sun 11 Oct, 03:0116d ago | – | – | – | 0 |
| Sat 10 Oct, 03:0117d ago | – | – | – | 0 |
| Fri 9 Oct, 03:0118d ago | – | – | – | 0 |
| Thu 8 Oct, 03:0119d ago | – | – | – | 0 |
6Map and settings
| Address | 168.100.161.129:28189 |
|---|---|
| Region | – |
| Max players | 300 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | THE WAR MAP |
| Size | 6000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust servers in europe [2], modded Rust population table [3], rust gunplay practice servers [4] and predicted wipe schedule [5].
| Server | Players |
|---|---|
| [EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 219 on average | 252/500 |
| [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 189 on average | 209/300 |
| UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 54 on average | 71/250 |
| EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 35 on average | 25/200 |
| UKN.GG - EU Training Grounds - Main 2EU · groups of 500+ · 13 on average | 17/250 |
| US Hub 01EU · groups of 1000+ · 13 on average | 2/3300 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C smooth?
Its average server fps over the last 48 hours was 120, with a minimum of 120. Its entity count reached a maximum of 2,169, including buildings, deployables and all other world objects. Memory use peaked at 2,612 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C based?
Without a region tag from [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, its name still points to Europe. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 168.100.161.129:28189.
A.3How reliable is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, and is it currently online?
At the present moment, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is online. The uptime it reports indicates a restart about 18 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What is the Rust version for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Rust network protocol 2635 and build 168909 is the version that [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5When are wipes carried out on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
No wipe schedule is kept for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, which replaces its world every few hours; those resets do not count as wipes.
Population
A.6What position does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C occupy in the ranking of Rust servers?
Ranked by player hours across seven days, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C holds #1,545, in the top 7% of all ranked servers.
A.7At what level does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C operate in terms of players?
On [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, 1 of the 300 slots are occupied at present. Averaged over the last seven days: 4 players; the same period peaks at 26. Averaging 13 players, 15:00 UTC was the busiest hour of the past 48.
Tags, lists
A.8What is the meaning of the tags on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Tags from [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp300 (Max players): 300 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^e (Minigames): This server runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, with the loot given to you; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C be found among the Rust Statistics lists and filters?
These Rust Statistics lists include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: European Rust servers, Modded Rust servers and Rust aim training servers. You will find it on the server list filtered by: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Settings and map
A.10Under what rules and settings does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C operate?
No gather rate appears in the name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. No cap is given beyond the game's default of 8 players per group. minigames & battle royale is the game mode here; arenas and parkour, Bedwars and battle royale. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.
A.11What map is in use on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Size 6,000 and seed 1337 define the procedural, game-generated map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. Because size and seed determine the map, RustMaps can show it, linked from this page. The map is named THE WAR MAP.
Connection
A.12What steps are required to join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Press F1 inside Rust to open the console and enter client.connect 168.100.161.129:28189. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://thewar.tip4serv.com.
Appendix BServer tags
What each of the server's tags means. Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp300 | Max players. 300 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Gameplay | |
^e | Minigames. This server runs minigames such as arenas, Bedwars and parkour. |
^d | Combat training. Practise aim and PvP, with the loot given to you. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers in europe. ruststatistics.org/top-eu-rust-servers.
- [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Rust gunplay practice servers. ruststatistics.org/top-rust-aim-training-servers.
- [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.