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10x Development

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 6m ago · 168.100.163.159:28010

Abstract

We describe the public Rust server 10x Development, reached at 168.100.163.159:28010 and hosted in NA. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 0 and a peak of 11. It ranks #15,120 of all servers, the top 68%, and #1477 in NA. It last wiped 18h ago on a published weekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywords10x gather weekly wipes modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#15,120top 68%; #1477 in NA
Last wipe18h agoweekly schedule
Next wipe36d 22hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75121:0006:0015:0000:0009:0018:00Wiped Thu 29 Oct, 01:17 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
02040608021:0006:0015:0000:0009:0018:00Wiped Thu 29 Oct, 01:17 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 68% of all ranked servers, the top 79% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap10 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 3
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:006d 22hforce wipefw
Thu 12 Nov, 01:1713d 5hits own schedule
Thu 19 Nov, 01:1720d 5hits own schedule
Thu 26 Nov, 01:1727d 5hits own schedule
Thu 3 Dec, 19:0034d 22hforce wipefw
Thu 10 Dec, 01:1741d 5hits own schedule
Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 29 Oct, 01:1718h ago – – running 0
Thu 1 Oct, 17:45fw28d ago 0+1 – – 0
Mon 21 Sep, 18:3738d ago 1+1 halved by day 5 10 d 0
Wed 16 Sep, 04:1443d ago 4+1 halved by day 1 5.6 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 10x Development
Figure 5: The map: Vitality Custom Map, size 1000, seed 1337.
Table 5: The server's published settings.
Address168.100.163.159:28010
RegionNA
Max players–
Group limit32 max
Wipe scheduleweekly
Last wipe29 Oct 2026, 01:17 UTC
Hostname10x.atlasrust.us
First seen13 Sep 2026
MapVitality Custom Map
Size1000
Seed1337

7Operator

6 servers publish a atlasrust.us hostname.

Table 6: Other servers of the same operator, atlasrust.us.

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], live 10x rust server list [3], modded server list with rates [4] and Rust wipe forecast [5].

Table 7: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 180 on average136/200
Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 63 on average72/100
WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 7 on average9/100
Helix 10x No BPs | Loot++ | PvP | Shop | Kits | EventsNA · groups of 20+ · 10x · weekly · 3 on average3/125
RAMPAGE 10X | WEEKLY WIPESNA · groups of 10+ · 10x · weekly · 3 on average2/75
RustForNoobs.com | 10x | Clans | No BPs |x10 US | KitsNA · groups of 32+ · 10x · weekly · 3 on average2/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of 10x Development smooth?

Its average server fps over the last 48 hours was 67, with a minimum of 67. Buildings, deployables and all other world objects counted together reached a maximum of 371,548 entities. The peak memory usage was 7,962 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of 10x Development?

In North America, according to its own listing, 10x Development appears with the NA tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 168.100.163.159:28010.

A.3What is the online status and reliability of 10x Development?

At the present moment, 10x Development is online. Based on the uptime it reports, the last restart occurred about 16 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on 10x Development?

10x Development is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5What schedule does 10x Development follow for wipes?

The prediction follows the tag, as 10x Development's recorded wipes are too few to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. The world currently in use was created 18 hours ago. According to its tags, the server wipes on a weekly schedule.

A.6How would you describe wipe day on 10x Development?

Recent wipes saw an average peak of 2 players. A peak 0 hours after the latest wipe was accompanied by 1 players waiting in the queue. Half the peak was sustained until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 3.

Population

A.7What is the rank of 10x Development among Rust servers?

On player hours over seven days 10x Development is #15,120, within the top 68% of all ranked servers; within North America it is #1,477.

A.8What is the population level of 10x Development?

At this moment, the player count on 10x Development stands at 0. Averaged over the last seven days: 0 players; the same period peaks at 1. Averaging 0 players, 01:00 UTC was the busiest hour of the past 48.

Tags and filters

A.9By whom is 10x Development operated?

The same operator most likely runs 10x Development and 5 other servers we track, since both publish a atlasrust.us hostname.

A.10What do the tags associated with 10x Development signify?

gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): The slot count is 0; ts32 (Group limit): 32 is the maximum team size; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe cycle applies; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; modded (Modded): Modded listing: plugins or settings modify the game; NA (North America): The server browser lists this server under North America: these are the tags 10x Development publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.11Where can 10x Development be found among the Rust Statistics lists and filters?

Rust statistics: 10x servers, Modded Rust servers and North American server statistics are the Rust Statistics lists that 10x Development fits. It appears under the following filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.

Settings and map

A.12Which settings and rules are in force on 10x Development?

10x Development sets gather to 10x, as the server name indicates. The team limit is 32 players. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.13What map is in use on 10x Development?

Generated by the game from seed 1337, the procedural map on 10x Development measures 1,000. Because size and seed determine the map, RustMaps can show it, linked from this page. Under map name, it gives Vitality Custom Map.

Connection

A.14How do you connect to 10x Development?

Press F1 inside Rust to open the console and enter client.connect 168.100.163.159:28010. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded.

Table 8: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp0Max players. The slot count is 0.
ts32Group limit. 32 is the maximum team size.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Wipe schedule
^wWeekly. A weekly wipe cycle applies.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.
moddedModded. Modded listing: plugins or settings modify the game.
Region
NANorth America. The server browser lists this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Live 10x rust server list. ruststatistics.org/top-10x-rust-servers.
  4. [4]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  5. [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.