Rust StatisticsWorking papers on every public Rust server · 32,278 players now

[AU] Rust Aus PvE | Monthly | High Gather

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 11d ago · 169.155.124.63:19200

Abstract

We describe the public Rust server [AU] Rust Aus PvE | Monthly | High Gather, reached at 169.155.124.63:19200. It is offline at the last check, against a seven-day mean of 01. It ranks #15,172 of all servers, the top 70%. It last wiped 26d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes vanilla modded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,172top 70%
Last wipe26d agomonthly schedule
Next wipe37d 14hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap5.9 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 1
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 14hforce wipefw
Thu 3 Dec, 19:0035d 14hforce wipefw
Fri 2 OctWed 30 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 05:3526d ago 1 – running 0
Wed 30 Sep, 09:2728d ago 1 – 1.8 d 0
Sun 20 Sep, 11:4438d ago 1 halved by day 1 9.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [AU] Rust Aus PvE | Monthly | High Gather
Figure 5: The map: Procedural Map, size 4000, seed 1. Open on RustMaps.
Table 5: The server's published settings.
Address169.155.124.63:19200
Region–
Max players100
Group limit8, the default
Wipe schedulemonthly
Last wipe2 Oct 2026, 05:35 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4000
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Australian and NZ Rust servers [2], modded servers by player count [3] and predicted wipe schedule [4].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
vanilla +OC · groups of 16+ · monthly · 1 on average0/75
Rustafied.com - AU LongOC · groups of 16+ · monthly · 31 on average21/100
[AU] Facepunch Premium 1OC · groups of 8+ · monthly · 8 on average9/250
[AU] Facepunch 1OC · groups of 8+ · monthly · 7 on average6/250
ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 4 on average4/100
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEPOC · groups of 8+ · monthly · 4 on average3/500

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is [AU] Rust Aus PvE | Monthly | High Gather based?

Its name points to Oceania, though [AU] Rust Aus PvE | Monthly | High Gather publishes no region tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 169.155.124.63:19200 is its address.

A.2What is the online status and reliability of [AU] Rust Aus PvE | Monthly | High Gather?

[AU] Rust Aus PvE | Monthly | High Gather is currently offline, with the last sighting 11 days 13 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.3What is the Rust version for [AU] Rust Aus PvE | Monthly | High Gather?

The version of Rust on [AU] Rust Aus PvE | Monthly | High Gather is network protocol 2634 and build 167781, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4When are wipes carried out on [AU] Rust Aus PvE | Monthly | High Gather?

The only wipe for [AU] Rust Aus PvE | Monthly | High Gather is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. 26 days 22 hours have passed since the current world was generated. A monthly wipe schedule is stated in the server's tags.

A.5What characterises wipe day on [AU] Rust Aus PvE | Monthly | High Gather?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 15 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.

Population

A.6What position does [AU] Rust Aus PvE | Monthly | High Gather occupy in the ranking of Rust servers?

Ranked by player hours across seven days, [AU] Rust Aus PvE | Monthly | High Gather holds #15,172, in the top 70% of all ranked servers.

A.7At what level does [AU] Rust Aus PvE | Monthly | High Gather operate in terms of players?

At this moment [AU] Rust Aus PvE | Monthly | High Gather is offline, having last been seen 11 days 13 hours ago.

Tags, lists

A.8What is the meaning of the tags on [AU] Rust Aus PvE | Monthly | High Gather?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon, which [AU] Rust Aus PvE | Monthly | High Gather publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can [AU] Rust Aus PvE | Monthly | High Gather be found among the Rust Statistics lists and filters?

The Rust Statistics lists that [AU] Rust Aus PvE | Monthly | High Gather fits are: Rust servers in Oceania and Modded Rust servers. You will find it on the server list filtered by: Region: Oceania; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Settings and map

A.10Under what rules and settings does [AU] Rust Aus PvE | Monthly | High Gather operate?

Its name carries no gather rate for [AU] Rust Aus PvE | Monthly | High Gather. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. By its own label, vanilla, rates, kits and rules are unchanged from the game Facepunch ships. The server has VAC on, Valve's anti-cheat.

A.11What is the map for [AU] Rust Aus PvE | Monthly | High Gather?

Generated by the game from seed 1, the procedural map on [AU] Rust Aus PvE | Monthly | High Gather measures 4,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12What steps are required to join [AU] Rust Aus PvE | Monthly | High Gather?

Press F1 inside Rust to open the console and enter client.connect 169.155.124.63:19200. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,^z,^y,^m,^v,gmrust,cs167781,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp100Max players. 100 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. The game build is 167781.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Wipe schedule
^mMonthly. Facepunch's force wipe sets the schedule: wipes take place once a month.
Difficulty
^vVanilla. Rates, kits and rules are unchanged from the game Facepunch ships.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Australian and NZ Rust servers. ruststatistics.org/top-au-rust-servers.
  3. [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.