Old Souls PVE AU
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 180.150.91.79:28050
Abstract
We describe the public Rust server Old Souls PVE AU, reached at 180.150.91.79:28050 and hosted in OC. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 21. It ranks #6,956 of all servers, the top 31%, and #145 in OC. It last wiped 27d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes modded oxide pve
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 31% of all ranked servers, the top 71% in OC. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 0.4 days | between real wipes |
| Wipe-day peak | 4 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 22h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 22h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 20:13fw27d ago | 4 | – | running | 0 |
| Thu 1 Oct, 10:5027d ago | 4 | – | 0.4 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 180.150.91.79:28050 |
|---|---|
| Region | OC |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 20:13 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 6000 |
| Seed | 6543523 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Australian and NZ Rust servers [2], modded Rust population table [3], live pve population [4] and predicted wipe schedule [5].
| Server | Players |
|---|---|
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 14 on average | 5/200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 10 on average | 3/200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 8 on average | 2/100 |
| BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average | 1/50 |
| State of Flux | PVE | Kits | Events | +MoreOC · groups of 8+ · monthly · 1 on average | 0/40 |
| [AU] BB Rust PvE | Relaxed Community | Beginner to Pro WelcomeOC · groups of 8+ · monthly · 4 on average | 2/50 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of Old Souls PVE AU smooth?
Its average server fps over the last 48 hours was 45, with a minimum of 1. Buildings, deployables and all other world objects counted together reached a maximum of 236,499 entities. Its highest memory usage was 5,685 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is Old Souls PVE AU based?
Oceania is where Old Souls PVE AU lists itself, using the OC tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 180.150.91.79:28050.
A.3How reliable is Old Souls PVE AU, and is it currently online?
Old Souls PVE AU is online at this time. The uptime it reports indicates a restart about 20 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.
A.4What version of Rust is run on Old Souls PVE AU?
Old Souls PVE AU is running Rust network protocol 2635 and build 168909 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5What schedule does Old Souls PVE AU follow for wipes?
Once a month, Old Souls PVE AU wipes in line with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. The world currently in use was created 27 days ago. The tags show that the server wipes monthly.
A.6What characterises wipe day on Old Souls PVE AU?
Across its recent wipes, the average peak population was 4 players. The crowd reached its maximum 15 hours after the latest wipe.
Population
A.7How does Old Souls PVE AU compare with other Rust servers in the rankings?
On player hours over seven days Old Souls PVE AU is #6,956, within the top 31% of all ranked servers; within Oceania it is #145.
A.8What is the population level of Old Souls PVE AU?
The current population of Old Souls PVE AU is 0, drawn from 50 slots. Averaged over the last seven days: 0 players; the same period peaks at 2. Averaging 0 players, 11:00 UTC was the busiest hour of the past 48.
Tags, lists
A.9How should the tags on Old Souls PVE AU be interpreted?
Tags from Old Souls PVE AU, read by the game's server browser, are gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^m (Monthly): The cycle is monthly: Facepunch's force wipe is when it wipes; ^p (PvE): Player fighting is off; danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; OC (Oceania): The server browser lists this server under Oceania. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can Old Souls PVE AU be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Old Souls PVE AU fits are: Rust servers in Oceania, Modded Rust servers and Rust PvE servers: live list. These filters on the server list return it: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Settings and map
A.11What are the settings and rules that govern Old Souls PVE AU?
The name of Old Souls PVE AU states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is pve, which means players cannot fight each other. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
A.12What is the map for Old Souls PVE AU?
The game generates Old Souls PVE AU's procedural map at size 6,000, from seed 6543523. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.13What is the process for joining Old Souls PVE AU?
Enter client.connect 180.150.91.79:28050 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/SQEEQUARS4.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. The mode is vanilla survival. |
mp50 | Max players. The slot count is 50. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^m | Monthly. The cycle is monthly: Facepunch's force wipe is when it wipes. |
| Gameplay | |
^p | PvE. Player fighting is off; danger comes from the world. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
OC | Oceania. The server browser lists this server under Oceania. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Australian and NZ Rust servers. ruststatistics.org/top-au-rust-servers.
- [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
- [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.