Old Souls PVE AU (Raidable Bases)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 13m ago · 180.150.91.79:28070
Abstract
We describe the public Rust server Old Souls PVE AU (Raidable Bases), reached at 180.150.91.79:28070 and hosted in OC. At the last check it held 1 of 50 places, against a seven-day mean of 0 and a peak of 21. It ranks #5,012 of all servers, the top 23%, and #118 in OC. It last wiped 25d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes modded oxide pve
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 23% of all ranked servers, the top 57% in OC. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 0.4 days | between real wipes |
| Wipe-day peak | 2 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 9d 0h | force wipefw |
| Thu 3 Dec, 19:00 | 37d 0h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 20:12fw25d ago | 2 | – | running | 0 |
| Thu 1 Oct, 10:5426d ago | 3 | – | 0.4 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 180.150.91.79:28070 |
|---|---|
| Region | OC |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 20:12 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 6000 |
| Seed | 6543523 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Australian and NZ Rust servers [2], modded servers by player count [3], pve server list [4] and servers wiping soon [5].
| Server | Players |
|---|---|
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 14 on average | 4/200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 11 on average | 9/200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 8 on average | 0/100 |
| BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average | 2/50 |
| State of Flux | PVE | Kits | Events | +MoreOC · groups of 8+ · monthly · 1 on average | 0/40 |
| [AU] BB Rust PvE | Relaxed Community | Beginner to Pro WelcomeOC · groups of 8+ · monthly · 4 on average | 1/50 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does Old Souls PVE AU (Raidable Bases) run?
Its average server fps over the last 48 hours was 77, with a minimum of 36. Buildings, deployables and all other world objects counted together reached a maximum of 251,148 entities. Its highest memory usage was 5,127 MB. When fps is low and entity count climbs, players feel lag.
A.2What is the location of Old Souls PVE AU (Raidable Bases)?
In Oceania, according to its own listing, Old Souls PVE AU (Raidable Bases) appears with the OC tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 180.150.91.79:28070.
A.3How reliable is Old Souls PVE AU (Raidable Bases), and is it currently online?
Old Souls PVE AU (Raidable Bases) is online at this time. Based on the uptime it reports, the last restart occurred about 21 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.
A.4What version of Rust is run on Old Souls PVE AU (Raidable Bases)?
The version of Rust on Old Souls PVE AU (Raidable Bases) is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5When are wipes carried out on Old Souls PVE AU (Raidable Bases)?
The only wipe for Old Souls PVE AU (Raidable Bases) is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. 25 days 22 hours have passed since the current world was generated. According to its tags, wipes happen once a month.
A.6What happens on Old Souls PVE AU (Raidable Bases) when wipe day arrives?
The average busiest point of recent wipes was 2 players. The crowd reached its maximum 5 hours after the latest wipe.
Player count
A.7What is the rank of Old Souls PVE AU (Raidable Bases) among Rust servers?
On player hours over seven days Old Souls PVE AU (Raidable Bases) is #5,012, within the top 23% of all ranked servers; within Oceania it is #118.
A.8At what level does Old Souls PVE AU (Raidable Bases) operate in terms of players?
The current population of Old Souls PVE AU (Raidable Bases) is 1, drawn from 50 slots. Averaged over the last seven days: 0 players; the same period peaks at 2. Averaging 1 players, 16:00 UTC was the busiest hour of the past 48.
Tags and filters
A.9What is the meaning of the tags on Old Souls PVE AU (Raidable Bases)?
gmvanilla (Game mode): This is survival in its vanilla form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^p (PvE): The threat is the world, not other players; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; OC (Oceania): Oceania is the region it appears under in the server browser: these are the tags Old Souls PVE AU (Raidable Bases) publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can Old Souls PVE AU (Raidable Bases) be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Old Souls PVE AU (Raidable Bases) fits are: Rust servers in Oceania, Modded Rust servers and Rust PvE servers: live list. These filters on the server list return it: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules, settings, map
A.11Which settings and rules are in force on Old Souls PVE AU (Raidable Bases)?
No gather rate appears in the name of Old Souls PVE AU (Raidable Bases). At 8 players, the group limit equals the game's default. The mode is pve, which means fighting other players is excluded. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
A.12What map is in use on Old Souls PVE AU (Raidable Bases)?
Size 6,000 and seed 6543523 define the procedural, game-generated map on Old Souls PVE AU (Raidable Bases). Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.13What is the process for joining Old Souls PVE AU (Raidable Bases)?
Enter client.connect 180.150.91.79:28070 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://discord.com/invite/SQEEQUARS4.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. This is survival in its vanilla form. |
mp50 | Max players. The slot count is 50. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^m | Monthly. Facepunch's force wipe sets the schedule: wipes take place once a month. |
| Gameplay | |
^p | PvE. The threat is the world, not other players. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
| Region | |
OC | Oceania. Oceania is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Australian and NZ Rust servers. ruststatistics.org/top-au-rust-servers.
- [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Pve server list. ruststatistics.org/top-rust-pve-servers.
- [5]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.