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Old Souls PVE AU (Raidable Bases)

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Online · checked 13m ago · 180.150.91.79:28070

Abstract

We describe the public Rust server Old Souls PVE AU (Raidable Bases), reached at 180.150.91.79:28070 and hosted in OC. At the last check it held 1 of 50 places, against a seven-day mean of 0 and a peak of 21. It ranks #5,012 of all servers, the top 23%, and #118 in OC. It last wiped 25d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes modded oxide pve

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/502% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 2
Rank2#5,012top 23%; #118 in OC
Last wipe25d agomonthly schedule
Next wipe39d 0hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510019:0004:0013:0023:0008:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 23% of all ranked servers, the top 57% in OC. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.4 daysbetween real wipes
Wipe-day peak2players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:009d 0hforce wipefw
Thu 3 Dec, 19:0037d 0hforce wipefw
Thu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 20:12fw25d ago 2 – running 0
Thu 1 Oct, 10:5426d ago 3 – 0.4 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Old Souls PVE AU (Raidable Bases)
Figure 5: The map: Procedural Map, size 6000, seed 6543523. Open on RustMaps.
Table 5: The server's published settings.
Address180.150.91.79:28070
RegionOC
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe1 Oct 2026, 20:12 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size6000
Seed6543523

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Australian and NZ Rust servers [2], modded servers by player count [3], pve server list [4] and servers wiping soon [5].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 14 on average4/200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 11 on average9/200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 8 on average0/100
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average2/50
State of Flux | PVE | Kits | Events | +MoreOC · groups of 8+ · monthly · 1 on average0/40
[AU] BB Rust PvE | Relaxed Community | Beginner to Pro WelcomeOC · groups of 8+ · monthly · 4 on average1/50

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Old Souls PVE AU (Raidable Bases) run?

Its average server fps over the last 48 hours was 77, with a minimum of 36. Buildings, deployables and all other world objects counted together reached a maximum of 251,148 entities. Its highest memory usage was 5,127 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Old Souls PVE AU (Raidable Bases)?

In Oceania, according to its own listing, Old Souls PVE AU (Raidable Bases) appears with the OC tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 180.150.91.79:28070.

A.3How reliable is Old Souls PVE AU (Raidable Bases), and is it currently online?

Old Souls PVE AU (Raidable Bases) is online at this time. Based on the uptime it reports, the last restart occurred about 21 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on Old Souls PVE AU (Raidable Bases)?

The version of Rust on Old Souls PVE AU (Raidable Bases) is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on Old Souls PVE AU (Raidable Bases)?

The only wipe for Old Souls PVE AU (Raidable Bases) is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. 25 days 22 hours have passed since the current world was generated. According to its tags, wipes happen once a month.

A.6What happens on Old Souls PVE AU (Raidable Bases) when wipe day arrives?

The average busiest point of recent wipes was 2 players. The crowd reached its maximum 5 hours after the latest wipe.

Player count

A.7What is the rank of Old Souls PVE AU (Raidable Bases) among Rust servers?

On player hours over seven days Old Souls PVE AU (Raidable Bases) is #5,012, within the top 23% of all ranked servers; within Oceania it is #118.

A.8At what level does Old Souls PVE AU (Raidable Bases) operate in terms of players?

The current population of Old Souls PVE AU (Raidable Bases) is 1, drawn from 50 slots. Averaged over the last seven days: 0 players; the same period peaks at 2. Averaging 1 players, 16:00 UTC was the busiest hour of the past 48.

Tags and filters

A.9What is the meaning of the tags on Old Souls PVE AU (Raidable Bases)?

gmvanilla (Game mode): This is survival in its vanilla form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^p (PvE): The threat is the world, not other players; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; OC (Oceania): Oceania is the region it appears under in the server browser: these are the tags Old Souls PVE AU (Raidable Bases) publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Old Souls PVE AU (Raidable Bases) be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Old Souls PVE AU (Raidable Bases) fits are: Rust servers in Oceania, Modded Rust servers and Rust PvE servers: live list. These filters on the server list return it: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Rules, settings, map

A.11Which settings and rules are in force on Old Souls PVE AU (Raidable Bases)?

No gather rate appears in the name of Old Souls PVE AU (Raidable Bases). At 8 players, the group limit equals the game's default. The mode is pve, which means fighting other players is excluded. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on Old Souls PVE AU (Raidable Bases)?

Size 6,000 and seed 6543523 define the procedural, game-generated map on Old Souls PVE AU (Raidable Bases). Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13What is the process for joining Old Souls PVE AU (Raidable Bases)?

Enter client.connect 180.150.91.79:28070 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://discord.com/invite/SQEEQUARS4.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp50Max players. The slot count is 50.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Wipe schedule
^mMonthly. Facepunch's force wipe sets the schedule: wipes take place once a month.
Gameplay
^pPvE. The threat is the world, not other players.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.
Region
OCOceania. Oceania is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Easy to play on PVE server with tons of QoL mods. Watch out for Raidable bases, bots, and check out the /kits. Owner: MalS#2641

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Australian and NZ Rust servers. ruststatistics.org/top-au-rust-servers.
  3. [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Pve server list. ruststatistics.org/top-rust-pve-servers.
  5. [5]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.