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Builder's Paradise - Production Support (prod-clone)

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 23d ago · 187.15.153.103:28515

Abstract

We describe the public Rust server Builder's Paradise - Production Support (prod-clone), reached at 187.15.153.103:28515. It is offline at the last check, against a seven-day mean of 01. It ranks #15,303 of all servers, the top 68%. It last wiped 25d ago.

Keywordsmodded carbon pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,303top 68%
Last wipe25d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 4: The map: Custom Map.
Table 3: The server's published settings.
Address187.15.153.103:28515
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 16:27 UTC
Hostname–
First seen5 Oct 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2], build servers listed live [3], creative-tagged rust servers [4], rust pve servers [5] and upcoming Rust wipes [6].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 14 on average9/200
CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average0/50
CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average2/30
BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average2/200
BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average3/200
CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average0/30

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Builder's Paradise - Production Support (prod-clone) based?

No region is published by Builder's Paradise - Production Support (prod-clone). Rust Statistics does not look up the machine's location; it shows where the server says it is. 187.15.153.103:28515 is its address.

A.2What is the online status and reliability of Builder's Paradise - Production Support (prod-clone)?

Builder's Paradise - Production Support (prod-clone) is currently offline, with the last sighting 23 days 5 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 5 October 2026.

A.3What is the Rust version for Builder's Paradise - Production Support (prod-clone)?

Rust network protocol 2634 and build 166652 is the version that Builder's Paradise - Production Support (prod-clone) runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4When are wipes carried out on Builder's Paradise - Production Support (prod-clone)?

The record of Builder's Paradise - Production Support (prod-clone)'s wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 25 days 12 hours ago.

Player count

A.5What is the rank of Builder's Paradise - Production Support (prod-clone) among Rust servers?

The seven-day player-hours ranking puts Builder's Paradise - Production Support (prod-clone) at #15,303, within the top 68% of ranked servers.

A.6What is the population level of Builder's Paradise - Production Support (prod-clone)?

The last recorded sighting of Builder's Paradise - Production Support (prod-clone) was 23 days 5 hours ago; it is offline now.

Tags, lists

A.7What do the tags associated with Builder's Paradise - Production Support (prod-clone) signify?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166652 (Build): The game build is 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^p (PvE): Player fighting is off; danger comes from the world; ^c (Creative): Sandbox building: nothing is gathered, and you build freely; ^k (Build server): Base design and practice; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon, which Builder's Paradise - Production Support (prod-clone) publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Builder's Paradise - Production Support (prod-clone) be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Builder's Paradise - Production Support (prod-clone) fits are: Modded Rust servers, Build and creative servers in Rust, Rust servers tagged creative and Rust PvE servers: live list. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.9What are the settings and rules that govern Builder's Paradise - Production Support (prod-clone)?

The name of Builder's Paradise - Production Support (prod-clone) states no gather rate. The group cap is 8 players, which is the default in the game. Listed as build & creative, the game mode is building in a sandbox, gathering excluded. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

How to join

A.10How do you connect to Builder's Paradise - Production Support (prod-clone)?

Press F1 inside Rust to open the console and enter client.connect 187.15.153.103:28515. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,^z,^y,^p,^c,^k,gmrust,cs166652,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. The slot count is 10.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs166652Build. The game build is 166652.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Gameplay
^pPvE. Player fighting is off; danger comes from the world.
^cCreative. Sandbox building: nothing is gathered, and you build freely.
^kBuild server. Base design and practice.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Build servers listed live. ruststatistics.org/top-rust-build-servers.
  4. [4]Rust Statistics. Creative-tagged rust servers. ruststatistics.org/top-rust-creative-servers.
  5. [5]Rust Statistics. Rust pve servers. ruststatistics.org/top-rust-pve-servers.
  6. [6]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.