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testserver

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 14d ago · 188.236.103.138:28015

Abstract

We describe the public Rust server testserver, reached at 188.236.103.138:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #12,911 of all servers, the top 60%. It last wiped 21d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2#12,911top 60%
Last wipe21d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 60% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address188.236.103.138:28015
Region–
Max players10
Group limit5 max
Wipe schedule–
Last wipe7 Oct 2026, 14:25 UTC
Hostname–
First seen15 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 77 on average18/250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 58 on average28/150
红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average7/200
Rustico 3groups of 5 · 9 on average8/100
SGRust@Mintgroups of 6 · 1 on average2/10
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does testserver have?

There is no region published for testserver. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 188.236.103.138:28015.

A.2What is the online status and reliability of testserver?

testserver is currently offline, with the last sighting 14 days 1 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 15 October 2026 by Rust Statistics.

A.3What version of Rust is run on testserver?

The version of Rust on testserver is network protocol 2634 and build 167058, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does testserver follow for wipes?

The record of testserver's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 21 days 16 hours have passed since the current world was generated.

Player count

A.5How does testserver compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts testserver at #12,911, within the top 60% of ranked servers.

A.6What is the population level of testserver?

The last recorded sighting of testserver was 14 days 1 hours ago; it is offline now.

Tags and filters

A.7What is the meaning of the tags on testserver?

gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): 10 slots are available; ts5 (Group limit): A team holds no more than 5; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167058 (Build): This server runs game build 167058; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags testserver publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can testserver be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that testserver fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.9Which settings and rules are in force on testserver?

The name of testserver states no gather rate. The team limit is 5 players. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.

A.10What map is in use on testserver?

On testserver the terrain is procedural, built by the game itself.

Connection

A.11What is the process for joining testserver?

Press F1 inside Rust to open the console and enter client.connect 188.236.103.138:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts5,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. 10 slots are available.
ts5Group limit. A team holds no more than 5.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167058Build. This server runs game build 167058.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.