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Jump Hub

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1d ago · 193.234.38.34:28015

Abstract

We describe the public Rust server Jump Hub, reached at 193.234.38.34:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #12,284 of all servers, the top 55%. It makes a new world every few hours (5 this week), so it keeps no wipe schedule.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#12,284top 55%
Wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123409:0010:0011:0012:0013:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 55% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 13:392d ago – – – 0
Mon 26 Oct, 18:433d ago – – – 0
Mon 26 Oct, 16:443d ago – – – 0
Fri 23 Oct, 20:426d ago – – – 0
Fri 23 Oct, 19:256d ago 0 – 2.9 d 1

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address193.234.38.34:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen21 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 115 on average142/300
Pickle Rust EU MonthlyEU · no group limit · 50 on average55/100
RaidLabgroups of 8+ · 33 on average0/50
EU Hub 01EU · groups of 1000+ · 23 on average2/3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average2/300
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average2/50

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Jump Hub?

No region is published by Jump Hub. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 193.234.38.34:28015 is its address.

A.2How reliable is Jump Hub, and is it currently online?

Right now, Jump Hub is offline, and the last time it was seen was 34 hours ago. The server was up 11% of the time over the last 7 full days, 19 of 168 hours. Its first appearance in Rust Statistics's records is 21 October 2026.

A.3What version of Rust is run on Jump Hub?

Jump Hub is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4What schedule does Jump Hub follow for wipes?

Jump Hub generates a fresh world every few hours. No wipe schedule is maintained, and these resets are not counted as wipes.

Population

A.5How does Jump Hub compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Jump Hub at #12,284, within the top 55% of ranked servers.

A.6How would you characterise the player activity on Jump Hub?

The last recorded sighting of Jump Hub was 34 hours ago; it is offline now. The peak over seven days is 1, against an average of 0.

Tags and filters

A.7What do the tags associated with Jump Hub signify?

gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon; ^x (Unknown flag): No documentation from Facepunch covers this flag: these are the tags Jump Hub publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Jump Hub be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Jump Hub fits. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.9Which settings and rules are in force on Jump Hub?

Its name carries no gather rate for Jump Hub. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Carbon on this server. The server has VAC on, Valve's anti-cheat.

A.10What map is in use on Jump Hub?

A procedural map, generated by the game, is what Jump Hub runs.

How to join

A.11What steps are required to join Jump Hub?

Press F1 inside Rust to open the console and enter client.connect 193.234.38.34:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,^z,^y,^x,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp100Max players. 100 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.
Other
^xUnknown flag. No documentation from Facepunch covers this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.