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Jump World 1

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1d ago · 193.234.38.34:28025

Abstract

We describe the public Rust server Jump World 1, reached at 193.234.38.34:28025. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #14,624 of all servers, the top 65%. It makes a new world every few hours (5 this week), so it keeps no wipe schedule.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#14,624top 65%
Wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123409:0010:0011:0012:0013:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 65% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 13:432d ago – – – 0
Mon 26 Oct, 18:472d ago – – – 0
Mon 26 Oct, 16:513d ago – – – 0
Fri 23 Oct, 20:415d ago – – – 0
Fri 23 Oct, 19:305d ago 0 – 2.9 d 0

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address193.234.38.34:28025
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen21 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 113 on average180/300
Pickle Rust EU MonthlyEU · no group limit · 50 on average48/100
RaidLabgroups of 8+ · 33 on average0/50
EU Hub 01EU · groups of 1000+ · 23 on average0/3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average1/300
Warriorsgroups of 8+ · 2 on average2/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Jump World 1?

No region is published by Jump World 1. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 193.234.38.34:28025 is its address.

A.2What is the reliability of Jump World 1, and is it online?

Jump World 1 is currently offline, with the last sighting 28 hours ago. Of the 168 hours in the last 7 full days, 18 were served, an availability of 11%. Its first appearance in Rust Statistics's records is 21 October 2026.

A.3What is the Rust version for Jump World 1?

Jump World 1 is running Rust network protocol 2635 and build 168909 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4What schedule does Jump World 1 follow for wipes?

No wipe schedule is kept for Jump World 1, which replaces its world every few hours; those resets do not count as wipes.

Player count

A.5What position does Jump World 1 occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Jump World 1 holds #14,624, in the top 65% of all ranked servers.

A.6How would you characterise the player activity on Jump World 1?

The last recorded sighting of Jump World 1 was 28 hours ago; it is offline now. The peak over seven days is 1, against an average of 0.

Tags and filters

A.7What do the tags associated with Jump World 1 signify?

Tags from Jump World 1, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon; ^x (Unknown flag): No documentation from Facepunch covers this flag. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Jump World 1 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Jump World 1 fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules, settings, map

A.9What are the settings and rules that govern Jump World 1?

The name of Jump World 1 states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

A.10On which map does Jump World 1 take place?

The game generates the map on Jump World 1; that format is procedural.

How to join

A.11How do you connect to Jump World 1?

Press F1 inside Rust to open the console and enter client.connect 193.234.38.34:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,^z,^y,^x,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp100Max players. The slot count is 100.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.
Other
^xUnknown flag. No documentation from Facepunch covers this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.