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rustsc client test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 203.149.74.189:29010

Abstract

We describe the public Rust server rustsc client test, reached at 203.149.74.189:29010. At the last check it held 1 of 10 places, against a seven-day mean of 01. It ranks #15,335 of all servers, the top 69%. It makes a new world every few hours (35 this week), so it keeps no wipe schedule.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –, 48 h peak 1
Rank2#15,335top 69%
Wipesresets35 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75117:0023:0007:0014:0000:0008:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Thu 29 Oct, 08:331h ago – – – 0
Thu 29 Oct, 00:049h ago – – – 0
Wed 28 Oct, 21:5411h ago – – – 0
Wed 28 Oct, 21:4212h ago – – – 0
Wed 28 Oct, 21:3712h ago – – – 0
Wed 28 Oct, 21:3212h ago – – – 0
Wed 28 Oct, 21:2712h ago – – – 0
Wed 28 Oct, 21:2112h ago – – – 0
Wed 28 Oct, 21:1212h ago – – – 0
Wed 28 Oct, 14:3219h ago – – – 0

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address203.149.74.189:29010
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen21 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
RaidLabgroups of 8+ · 28 on average0/50
CSL | EU StagingEU · groups of 8+ · 23 on average0/64
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 3 on average5/300
A Shockbyte Rust Servergroups of 8+ · 2 on average0/40
Warriorsgroups of 8+ · 2 on average1/100
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average0/50

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does rustsc client test have?

A region is not published by rustsc client test. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 203.149.74.189:29010.

A.2How reliable is rustsc client test, and is it currently online?

rustsc client test is online at this time. Of the 168 hours in the last 7 full days, 31 were served, an availability of 18%. Its first appearance in Rust Statistics's records is 21 October 2026.

A.3What version of Rust is run on rustsc client test?

Rust network protocol 2635 and build 168909 is the version that rustsc client test runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does rustsc client test wipe?

No wipe schedule is kept for rustsc client test, which replaces its world every few hours; those resets do not count as wipes.

Player count

A.5How does rustsc client test compare with other Rust servers in the rankings?

Ranked by player hours across seven days, rustsc client test holds #15,335, in the top 69% of all ranked servers.

A.6How would you characterise the player activity on rustsc client test?

On rustsc client test, 1 of the 10 slots are occupied at present. Averaged across the last seven days, the population is 0 players. Of the last 48 hours, the peak hour falls at 08:00 UTC, with an average of 1 players.

Tags and filters

A.7What do the tags associated with rustsc client test signify?

Tags from rustsc client test, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can rustsc client test be found among the Rust Statistics lists and filters?

The Rust Statistics lists that rustsc client test fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules, settings, map

A.9What are the settings and rules that govern rustsc client test?

Its name carries no gather rate for rustsc client test. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.10On which map does rustsc client test take place?

The game generates the map on rustsc client test; that format is procedural.

Connection

A.11What steps are required to join rustsc client test?

Enter client.connect 203.149.74.189:29010 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. 10 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.