Rust StatisticsWorking papers on every public Rust server · 74,292 players now

Rivals dev

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 16h ago · 203.94.34.210:12345

Abstract

We describe the public Rust server Rivals dev, reached at 203.94.34.210:12345. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #10,384 of all servers, the top 47%. It makes a new world every few hours (11 this week), so it keeps no wipe schedule.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#10,384top 47%
Wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123417:0019:0020:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 47% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k13 Oct15 Oct18 Oct20 Oct27 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Wed 28 Oct, 21:2516h ago – – – 0
Wed 28 Oct, 20:3117h ago – – – 0
Wed 28 Oct, 19:4118h ago – – – 0
Wed 28 Oct, 16:5720h ago – – – 1
Tue 27 Oct, 12:382d ago – – – 1
Mon 26 Oct, 11:073d ago – – – 1
Mon 26 Oct, 10:423d ago – – – 1
Mon 26 Oct, 10:263d ago – – – 1
Mon 26 Oct, 10:183d ago – – – 0
Mon 26 Oct, 09:573d ago – – – 0

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address203.94.34.210:12345
Region– · us
Max players100
Group limitnot published
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen13 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 109 on average189/300
RaidLabgroups of 8+ · 31 on average0/50
EU Hub 01EU · groups of 1000+ · 24 on average11/3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average3/300
A Shockbyte Rust Servergroups of 8+ · 2 on average0/40
Warriorsgroups of 8+ · 2 on average1/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Rivals dev have?

Its region code is us, but Rivals dev publishes no region. Rust Statistics does not look up the machine's location; it shows where the server says it is. 203.94.34.210:12345 is its address.

A.2What is the reliability of Rivals dev, and is it online?

At the present moment, Rivals dev is offline; it was last seen 16 hours ago. Its uptime over the last full days (7 days) was 5%, with 9 of 168 hours online. Its first appearance in Rust Statistics's records is 13 October 2026.

A.3What is the Rust version for Rivals dev?

Rivals dev is running Rust network protocol 2635 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4On what cycle does Rivals dev wipe?

Rivals dev generates a fresh world every few hours. No wipe schedule is maintained, and these resets are not counted as wipes.

Population

A.5What position does Rivals dev occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Rivals dev at #10,384, within the top 47% of ranked servers.

A.6What is the population level of Rivals dev?

At this moment Rivals dev is offline, having last been seen 16 hours ago. The peak over seven days is 1, against an average of 0.

Tags, lists

A.7What do the tags associated with Rivals dev signify?

gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): 100 slots are available; v2635 (Protocol): Your game must run protocol 2635 to connect; cs0 (Build): This server publishes no build number; ptrak (Networking): The network layer is RakNet, standard for the game; $rus (Region code): us is the code recorded for this server's region; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Rivals dev publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Rivals dev be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Rivals dev: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z; Last wipe: In the last 24 hours.

Rules, settings, map

A.9What are the settings and rules that govern Rivals dev?

The name of Rivals dev states no gather rate. A group limit is absent from what the server publishes. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. VAC, Valve's anti-cheat, is enabled.

A.10What map is in use on Rivals dev?

On Rivals dev the terrain is procedural, built by the game itself.

How to join

A.11What steps are required to join Rivals dev?

Press F1 inside Rust to open the console and enter client.connect 203.94.34.210:12345. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$rus,v2635,gmrust,cs0,^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp100Max players. 100 slots are available.
v2635Protocol. Your game must run protocol 2635 to connect.
cs0Build. This server publishes no build number.
ptrakNetworking. The network layer is RakNet, standard for the game.
$rusRegion code. us is the code recorded for this server's region.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.