RustEZ Dev
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 216.39.240.123:29013
Abstract
We describe the public Rust server RustEZ Dev, reached at 216.39.240.123:29013. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 11. It ranks #14,232 of all servers, the top 64%. It last wiped 8d ago.
Keywordsmodded carbon pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 64% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 9.7 days | between real wipes |
| On rhythm | 33% | of its recent wipes |
| Wipe-day peak | 0 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 21 Oct, 21:138d ago | 1 | – | running | 0 |
| Sat 3 Oct, 06:2426d ago | 0 | – | 18.6 d | 0 |
| Thu 1 Oct, 13:5828d ago | 0 | – | 1.7 d | 0 |
| Mon 21 Sep, 21:0038d ago | 1 | halved by day 1 | 9.7 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 216.39.240.123:29013 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 21:13 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 698477907 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], rust build and creative servers [3], rust creative server list [4], pve server list [5] and Rust wipe forecast [6].
| Server | Players |
|---|---|
| |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 13 on average | 6/200 |
| CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average | 0/50 |
| CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average | 1/30 |
| BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average | 1/200 |
| BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average | 2/200 |
| CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average | 0/30 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does RustEZ Dev run?
Its average server fps over the last 48 hours was 30, with a minimum of 30. The highest number of entities it carried was 51,290, comprising buildings, deployables and all other objects. Memory use peaked at 4,279 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does RustEZ Dev have?
A region is not published by RustEZ Dev. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 216.39.240.123:29013.
A.3What is the reliability of RustEZ Dev, and is it online?
At the present moment, RustEZ Dev is online. Based on the uptime it reports, the last restart occurred about 7 days 4 hours ago. Of the 168 hours in the last 7 full days, 143 were served, an availability of 85%. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on RustEZ Dev?
The version of Rust on RustEZ Dev is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5What schedule does RustEZ Dev follow for wipes?
With irregular wipe times, RustEZ Dev offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 8 days 3 hours.
A.6What characterises wipe day on RustEZ Dev?
The average busiest point of recent wipes was 0 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. Otherwise, a fall below half took place by day 1.
Population
A.7What position does RustEZ Dev occupy in the ranking of Rust servers?
Ranked by player hours across seven days, RustEZ Dev holds #14,232, in the top 64% of all ranked servers.
A.8How would you characterise the player activity on RustEZ Dev?
On RustEZ Dev, 0 of the 100 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 1. The busiest hour of the last 48 is 12:00 UTC, averaging 0 players.
Tags, lists
A.9What do the tags associated with RustEZ Dev signify?
The game's server browser reads gmvanilla (Game mode): Survival on vanilla rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^c (Creative): Building is sandbox-style, with no gathering and free construction; ^k (Build server): Base design and practice; ^p (PvE): There is no player combat; the world supplies the danger; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins, which RustEZ Dev publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can RustEZ Dev be found among the Rust Statistics lists and filters?
The Rust Statistics lists that RustEZ Dev fits are: Modded Rust servers, Build and creative servers in Rust, Rust servers tagged creative and Rust PvE servers: live list. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.11Under what rules and settings does RustEZ Dev operate?
Its name carries no gather rate for RustEZ Dev. No cap is given beyond the game's default of 8 players per group. The mode is build & creative, which means sandbox construction, without gathering. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. VAC is active: that is Valve's anti-cheat.
A.12What is the map for RustEZ Dev?
Generated by the game from seed 698477907, the procedural map on RustEZ Dev measures 3,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.13What steps are required to join RustEZ Dev?
Enter client.connect 216.39.240.123:29013 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://rustez.com.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^z,^y,^c,^k,^p,gmvanilla,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. Survival on vanilla rules. |
mp100 | Max players. The slot count is 100. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Gameplay | |
^c | Creative. Building is sandbox-style, with no gathering and free construction. |
^k | Build server. Base design and practice. |
^p | PvE. There is no player combat; the world supplies the danger. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. This server uses Carbon for its plugins. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust build and creative servers. ruststatistics.org/top-rust-build-servers.
- [4]Rust Statistics. Rust creative server list. ruststatistics.org/top-rust-creative-servers.
- [5]Rust Statistics. Pve server list. ruststatistics.org/top-rust-pve-servers.
- [6]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.