[RU] #2 HMAORUST|HARDCORE
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 8m ago · 217.114.180.19:28025
Abstract
We describe the public Rust server [RU] #2 HMAORUST|HARDCORE, reached at 217.114.180.19:28025. At the last check it held 0 of 150 places, against a seven-day mean of 0 and a peak of 11. It ranks #8,674 of all servers, the top 39%. It last wiped 8d ago on a published biweekly schedule; the next wipe is expected Wednesday 4 November, 09:20 UTC, its biweekly schedule tag.
Keywordsteams off biweekly wipes modded oxide hardcore
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 39% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Wednesday 4 November, 09:20 UTC, in 5d 14h. Its biweekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 5.6 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 2 |
| When (UTC) | In | Kind |
|---|---|---|
| Wed 4 Nov, 09:20 | 5d 14h | its own schedule |
| Thu 5 Nov, 19:00 | 7d 0h | force wipefw |
| Wed 18 Nov, 09:20 | 19d 14h | its own schedule |
| Wed 2 Dec, 09:20 | 33d 14h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 0h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 21 Oct, 09:208d ago | 1 | – | running | 0 |
| Thu 15 Oct, 19:0613d ago | 1 | halved by day 2 | 5.6 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 217.114.180.19:28025 |
|---|---|
| Region | – |
| Max players | 150 |
| Group limit | teams off |
| Wipe schedule | biweekly |
| Last wipe | 21 Oct 2026, 12:35 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
| Map | Procedural Map |
| Size | 4500 |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust servers in europe [2], browse modded Rust servers [3] and next Rust wipe times [4].
| Server | Players |
|---|---|
| СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average | 9/200 |
| RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 9 on average | 11/200 |
| [ESP][PVE] PACIFIC WORLD (WIPED 29/10/2026)EU · groups of 16+ · biweekly · 4 on average | 20/50 |
| РЕЛАКС #2 Х2|Для новичков| No LimitEU · groups of 10+ · biweekly · 3 on average | 9/200 |
| #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RUEU · groups of 10+ · biweekly · 3 on average | 3/300 |
| [EU/SWE] Playstar - SOLO - HARDCOREEU · no group limit · biweekly · 2 on average | 0/50 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of [RU] #2 HMAORUST|HARDCORE smooth?
The server fps averaged 222 over the last 48 hours, never dropping below 174. Buildings, deployables and all other world objects counted together reached a maximum of 115,322 entities. The peak memory usage was 3,863 MB. When fps is low and entity count climbs, players feel lag.
A.2What is the location of [RU] #2 HMAORUST|HARDCORE?
No region tag is published by [RU] #2 HMAORUST|HARDCORE, but its name points to Europe. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 217.114.180.19:28025.
A.3What is the reliability of [RU] #2 HMAORUST|HARDCORE, and is it online?
[RU] #2 HMAORUST|HARDCORE is currently online. The uptime it reports indicates a restart about 18 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 4 October 2026 by Rust Statistics.
A.4What is the Rust version for [RU] #2 HMAORUST|HARDCORE?
[RU] #2 HMAORUST|HARDCORE is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5What schedule does [RU] #2 HMAORUST|HARDCORE follow for wipes?
The prediction follows the tag, as [RU] #2 HMAORUST|HARDCORE's recorded wipes are too few to confirm its schedule. On Wednesday 4 November at 09:20 UTC the next wipe is expected. 8 days 6 hours have passed since the current world was generated. The server's tags give a wipe schedule of every two weeks.
A.6What happens on [RU] #2 HMAORUST|HARDCORE when wipe day arrives?
Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 1 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. Otherwise, a fall below half took place by day 2.
Player count
A.7What position does [RU] #2 HMAORUST|HARDCORE occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts [RU] #2 HMAORUST|HARDCORE at #8,674, within the top 39% of ranked servers.
A.8At what level does [RU] #2 HMAORUST|HARDCORE operate in terms of players?
The current population of [RU] #2 HMAORUST|HARDCORE is 0, drawn from 150 slots. Averaged over the last seven days: 0 players; the same period peaks at 1. Averaging 0 players, 05:00 UTC was the busiest hour of the past 48.
Tags and filters
A.9How should the tags on [RU] #2 HMAORUST|HARDCORE be interpreted?
gmhardcore (Game mode): A harsher ruleset, hardcore; mp150 (Max players): The slot count is 150; ts0 (Group limit): No teams: the feature is off; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^h (Hardcore): The ruleset is Facepunch's hardcore, which cuts helpers and hardens survival; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags [RU] #2 HMAORUST|HARDCORE publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can [RU] #2 HMAORUST|HARDCORE be found among the Rust Statistics lists and filters?
These Rust Statistics lists include [RU] #2 HMAORUST|HARDCORE: European Rust servers and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Settings and map
A.11Which settings and rules are in force on [RU] #2 HMAORUST|HARDCORE?
No gather rate appears in the name of [RU] #2 HMAORUST|HARDCORE. No group limit is published. Listed as hardcore, the game mode is The hardest mode Facepunch offers. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.
A.12What map is in use on [RU] #2 HMAORUST|HARDCORE?
The procedural map [RU] #2 HMAORUST|HARDCORE runs measures 4,500 and is generated by the game.
How to join
A.13What steps are required to join [RU] #2 HMAORUST|HARDCORE?
Enter client.connect 217.114.180.19:28025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp150,ptrak,$r?,v2635,^b,^h,gmhardcore,cs168909,ts0,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmhardcore | Game mode. A harsher ruleset, hardcore. |
mp150 | Max players. The slot count is 150. |
ts0 | Group limit. No teams: the feature is off. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^b | Biweekly. Every two weeks the server wipes. |
| Difficulty | |
^h | Hardcore. The ruleset is Facepunch's hardcore, which cuts helpers and hardens survival. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers in europe. ruststatistics.org/top-eu-rust-servers.
- [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.