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Complete Build System | by hionet.com

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Online · checked 6m ago · 23.81.34.186:25015

Abstract

We describe the public Rust server Complete Build System | by hionet.com, reached at 23.81.34.186:25015 and hosted in EU. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 11. It ranks #14,662 of all servers, the top 66%, and #2497 in EU. It makes a new world every few hours (7 this week), so it keeps no wipe schedule.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#14,662top 66%; #2497 in EU
Wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123412:0021:0006:0015:0001:0010:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608012:0021:0006:0015:0001:0010:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 66% of all ranked servers, the top 86% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Thu 29 Oct, 00:0111h ago – – – 0
Wed 28 Oct, 00:011d ago – – – 0
Tue 27 Oct, 00:012d ago – – – 0
Mon 26 Oct, 00:013d ago – – – 0
Sat 24 Oct, 23:014d ago – – – 0
Fri 23 Oct, 23:015d ago – – – 0
Thu 22 Oct, 23:026d ago – – – 0
Wed 21 Oct, 23:017d ago – – – 0
Tue 20 Oct, 23:018d ago – – – 0
Mon 19 Oct, 23:019d ago – – – 0

6Map and settings

Map of Complete Build System | by hionet.com
Figure 4: The map: Custom Map, size 4500, seed 1337.
Table 3: The server's published settings.
Address23.81.34.186:25015
RegionEU
Max players10
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen13 Sep 2026
MapCustom Map
Size4500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are european rust servers [2], modded servers by player count [3], rust build and creative servers [4], creative-tagged rust servers [5] and servers wiping soon [6].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[RU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOXEU · no group limit · 457 on average1037/1050
[EU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOXEU · no group limit · 143 on average246/253
[EU] THE WAR I Creative I Builder MapEU · groups of 8+ · 9 on average14/110
UKN.GG - EU Sandbox - Creative | Build | NoclipEU · groups of 1000+ · 4 on average4/200
[EU] Rumblest »F1 Staging Test | Team-only PvP«EU · groups of 8+ · 2 on average18/50
⦿ TEATIME.GG СТРОЙКА|1v1|АИМ|ИГРЫ|MAGIC SANDBOXEU · groups of 8+ · 2 on average3/150

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of Complete Build System | by hionet.com smooth?

The server fps averaged 57 over the last 48 hours, never dropping below 3. The highest number of entities it carried was 20,173, comprising buildings, deployables and all other objects. Memory use peaked at 2,180 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does Complete Build System | by hionet.com have?

In Europe, according to its own listing, Complete Build System | by hionet.com appears with the EU tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 23.81.34.186:25015 is its address.

A.3What is the reliability of Complete Build System | by hionet.com, and is it online?

At the present moment, Complete Build System | by hionet.com is online. Based on the uptime it reports, the last restart occurred about 7 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on Complete Build System | by hionet.com?

The version of Rust on Complete Build System | by hionet.com is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5When are wipes carried out on Complete Build System | by hionet.com?

Complete Build System | by hionet.com generates a fresh world every few hours. No wipe schedule is maintained, and these resets are not counted as wipes.

Population

A.6What is the rank of Complete Build System | by hionet.com among Rust servers?

The seven-day player-hours ranking gives Complete Build System | by hionet.com #14,662, in the top 66% of ranked servers and #2,497 in Europe.

A.7At what level does Complete Build System | by hionet.com operate in terms of players?

The current population of Complete Build System | by hionet.com is 0, drawn from 10 slots. The peak over seven days is 1, against an average of 0.

Tags, lists

A.8What is the meaning of the tags on Complete Build System | by hionet.com?

The game's server browser reads gmvanilla (Game mode): This is survival in its vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^c (Creative): Building is sandbox-style, with no gathering and free construction; ^k (Build server): Base design and practice; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; EU (Europe): In the server browser it is filed under Europe, which Complete Build System | by hionet.com publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Complete Build System | by hionet.com be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Complete Build System | by hionet.com: European Rust servers, Modded Rust servers, Build and creative servers in Rust and Rust servers tagged creative. You will find it on the server list filtered by: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and map

A.10What are the settings and rules that govern Complete Build System | by hionet.com?

The name of Complete Build System | by hionet.com states no gather rate. At 8 players, the group limit equals the game's default. Listed as build & creative, the game mode is sandbox construction, without gathering. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.11On which map does Complete Build System | by hionet.com take place?

Generated by the game from seed 1337, the procedural map on Complete Build System | by hionet.com measures 4,500. Because size and seed determine the map, RustMaps can show it, linked from this page. The name of the map is Custom Map.

How to join

A.12What steps are required to join Complete Build System | by hionet.com?

Press F1 inside Rust to open the console and enter client.connect 23.81.34.186:25015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://codefling.com/plugins/complete-build-system-sandbox-system.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,^c,^k,EU,gmvanilla,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp10Max players. 10 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Gameplay
^cCreative. Building is sandbox-style, with no gathering and free construction.
^kBuild server. Base design and practice.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.
Region
EUEurope. In the server browser it is filed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Experience the next-generation creative building system for Rust.Features: personal plots, guest access, autosave, cost display, and full UI-driven tools.This server showcases the BuildSystem suite — optimized, modular, and ready for your community.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. European rust servers. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Rust build and creative servers. ruststatistics.org/top-rust-build-servers.
  5. [5]Rust Statistics. Creative-tagged rust servers. ruststatistics.org/top-rust-creative-servers.
  6. [6]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.