HGNetworks Rust Server (In Dev)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 7m ago · 31.97.14.111:28015
Abstract
We describe the public Rust server HGNetworks Rust Server (In Dev), reached at 31.97.14.111:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,411 of all servers, the top 69%. It last wiped 17d ago on a published biweekly schedule; the next wipe is expected Sunday 1 November, 00:37 UTC, every 3 weeks on Sunday at 00:37 UTC.
Keywordsbiweekly wipes modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: fixed weekdays
The next wipe is expected Sunday 1 November, 00:37 UTC, in 3d 21h. Every 3 weeks on Sunday at 00:37 UTC (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 21 days | between real wipes |
| Wipe-day peak | 0 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Sun 1 Nov, 00:37 | 3d 21h | its own schedule |
| Thu 5 Nov, 19:00 | 8d 16h | force wipefw |
| Sun 22 Nov, 00:37 | 24d 21h | its own schedule |
| Thu 3 Dec, 19:00 | 36d 16h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sun 11 Oct, 00:3717d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:4438d ago | 0 | – | 21 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 31.97.14.111:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 11 Oct 2026, 00:37 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 2200 |
| Seed | 6738 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 37 on average | 49/100 |
| [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 19 on average | 4/100 |
| СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average | 2/200 |
| RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 7 on average | 2/200 |
| Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on average | 10/50 |
| [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 5 on average | 1/20 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does HGNetworks Rust Server (In Dev) run?
Its average server fps over the last 48 hours was 30, with a minimum of 24. Its entity count reached a maximum of 21,220, including buildings, deployables and all other world objects. Memory use peaked at 1,755 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does HGNetworks Rust Server (In Dev) have?
No region is published by HGNetworks Rust Server (In Dev). The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 31.97.14.111:28015.
A.3How reliable is HGNetworks Rust Server (In Dev), and is it currently online?
HGNetworks Rust Server (In Dev) is currently online. Based on the uptime it reports, the last restart occurred about 3 days ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.
A.4What is the Rust version for HGNetworks Rust Server (In Dev)?
Rust network protocol 2635 and build 167781 is the version that HGNetworks Rust Server (In Dev) runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5When are wipes carried out on HGNetworks Rust Server (In Dev)?
Wipes at HGNetworks Rust Server (In Dev) occur every 3 weeks on Sunday at 00:37 UTC. On Sunday 1 November at 00:37 UTC the next wipe is expected. The current world has been running for 17 days 2 hours. Wipes every two weeks are published in the tags.
A.6What happens on HGNetworks Rust Server (In Dev) when wipe day arrives?
The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.
Player count
A.7What position does HGNetworks Rust Server (In Dev) occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts HGNetworks Rust Server (In Dev) at #15,411, within the top 69% of ranked servers.
A.8What is the population level of HGNetworks Rust Server (In Dev)?
At this moment 0 players are on HGNetworks Rust Server (In Dev), which has 50 slots in total. Averaged across the last seven days, the population is 0 players.
Tags, lists
A.9How should the tags on HGNetworks Rust Server (In Dev) be interpreted?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which HGNetworks Rust Server (In Dev) publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can HGNetworks Rust Server (In Dev) be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that HGNetworks Rust Server (In Dev) fits. You will find it on the server list filtered by: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Settings and map
A.11Which settings and rules are in force on HGNetworks Rust Server (In Dev)?
The name of HGNetworks Rust Server (In Dev) states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.
A.12What is the map for HGNetworks Rust Server (In Dev)?
Generated by the game from seed 6738, the procedural map on HGNetworks Rust Server (In Dev) measures 2,200. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13How do you connect to HGNetworks Rust Server (In Dev)?
Press F1 inside Rust to open the console and enter client.connect 31.97.14.111:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp50 | Max players. The slot count is 50. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs167781 | Build. The game build is 167781. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^b | Biweekly. Every two weeks the server wipes. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.