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Magic Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 22d ago · 35.132.96.40:28115

Abstract

We describe the public Rust server Magic Test Server, reached at 35.132.96.40:28115. It is offline at the last check, against a seven-day mean of 01. It ranks #15,967 of all servers, the top 71%. It last wiped 32d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,967top 71%
Last wipe32d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.4 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Sun 27 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 27 Sep, 14:3932d ago 1 – running 1
Fri 25 Sep, 17:5833d ago 1 – 1.9 d 0
Tue 22 Sep, 21:4336d ago 1 held half 2.8 d 0
Sat 19 Sep, 15:1339d ago 1 held half 3.3 d 0
Thu 17 Sep, 21:0341d ago 1 – 1.8 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address35.132.96.40:28115
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe27 Sep 2026, 14:39 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2], live primitive server counts [3] and servers wiping soon [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average2/50
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 22 on average18/400
[EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average21/400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average5/120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average3/120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average5/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Magic Test Server have?

No region is published by Magic Test Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 35.132.96.40:28115 is its address.

A.2How reliable is Magic Test Server, and is it currently online?

Right now, Magic Test Server is offline, and the last time it was seen was 22 days 16 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.3What is the Rust version for Magic Test Server?

Magic Test Server is running Rust network protocol 2633 and build 165217 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does Magic Test Server follow for wipes?

No next wipe can be predicted for Magic Test Server since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 32 days have passed since the current world was generated.

A.5How would you describe wipe day on Magic Test Server?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.

Population

A.6What is the rank of Magic Test Server among Rust servers?

The seven-day player-hours ranking puts Magic Test Server at #15,967, within the top 71% of ranked servers.

A.7What is the population level of Magic Test Server?

The last recorded sighting of Magic Test Server was 22 days 16 hours ago; it is offline now.

Tags, lists

A.8How should the tags on Magic Test Server be interpreted?

The game's server browser reads gmprimitive (Game mode): Primitive: bows, spears and melee, and no guns; mp10 (Max players): It offers 10 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon, which Magic Test Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Magic Test Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Magic Test Server fits are: Modded Rust servers and Primitive Rust servers. These filters on the server list return it: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does Magic Test Server operate?

No gather rate appears in the name of Magic Test Server. At 8 players, the group limit equals the game's default. primitive is the game mode here; guns are absent: bows, spears and melee only. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for Magic Test Server?

The game generates the map on Magic Test Server; that format is procedural.

How to join

A.12What steps are required to join Magic Test Server?

Enter client.connect 35.132.96.40:28115 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmprimitive,cs165217,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmprimitiveGame mode. Primitive: bows, spears and melee, and no guns.
mp10Max players. It offers 10 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs165217Build. This server runs game build 165217.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Live primitive server counts. ruststatistics.org/top-primitive-rust-servers.
  4. [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.