[TEST STAND] private - do not join
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 15m ago · 46.174.50.219:28215
Abstract
We describe the public Rust server [TEST STAND] private - do not join, reached at 46.174.50.219:28215. At the last check it held 0 of 150 places, against a seven-day mean of 0 and a peak of 11. It ranks #10,502 of all servers, the top 47%. It last wiped 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 47% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 2 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 10h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 10h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04fw27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 46.174.50.219:28215 |
|---|---|
| Region | – |
| Max players | 150 |
| Group limit | 12 max |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:04 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | discord.gg/r2aim |
| Size | 6000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], combat training servers [3] and next Rust wipe times [4].
| Server | Players |
|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 724 on average | 540/500 |
| R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 218 on average | 254/400 |
| RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 83 on average | 77/400 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 67 on average | 89/250 |
| R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 37 on average | 24/400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average | 43/50 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does [TEST STAND] private - do not join run?
Over the past 48 hours, it ran at an average of 60 server fps, with a low of 59. The highest number of entities it carried was 2,168, comprising buildings, deployables and all other objects. The peak memory usage was 3,239 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What is the location of [TEST STAND] private - do not join?
A region is not published by [TEST STAND] private - do not join. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 46.174.50.219:28215 is its address.
A.3How reliable is [TEST STAND] private - do not join, and is it currently online?
[TEST STAND] private - do not join is online at this time. Based on the uptime it reports, the last restart occurred about 6 days 12 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 13 September 2026 by Rust Statistics.
A.4What version of Rust is run on [TEST STAND] private - do not join?
Rust network protocol 2635 and build 168909 is the version that [TEST STAND] private - do not join runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5On what cycle does [TEST STAND] private - do not join wipe?
Once a month, [TEST STAND] private - do not join wipes in line with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. 27 days 14 hours have passed since the current world was generated.
A.6What characterises wipe day on [TEST STAND] private - do not join?
The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 25 hours after it began.
Population
A.7What is the rank of [TEST STAND] private - do not join among Rust servers?
Ranked by player hours across seven days, [TEST STAND] private - do not join holds #10,502, in the top 47% of all ranked servers.
A.8What is the population level of [TEST STAND] private - do not join?
At this moment 0 players are on [TEST STAND] private - do not join, which has 150 slots in total. The peak over seven days is 1, against an average of 0.
Tags, lists
A.9What is the meaning of the tags on [TEST STAND] private - do not join?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp150 (Max players): The slot count is 150; ts12 (Group limit): 12 is the maximum team size; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): This is a training server: aim and PvP practice with loot provided; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins, which [TEST STAND] private - do not join publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can [TEST STAND] private - do not join be found among the Rust Statistics lists and filters?
The Rust Statistics lists that [TEST STAND] private - do not join fits are: Modded Rust servers and Rust aim training servers. You will find it on the server list filtered by: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules, settings, map
A.11Under what rules and settings does [TEST STAND] private - do not join operate?
The name of [TEST STAND] private - do not join states no gather rate. The team limit is 12 players. Listed as minigames & battle royale, the game mode is parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Carbon. VAC is inactive: the anti-cheat from Valve is off.
A.12What map is in use on [TEST STAND] private - do not join?
Generated by the game from seed 1337, the procedural map on [TEST STAND] private - do not join measures 6,000. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The name of the map is discord.gg/r2aim.
Connection
A.13What is the process for joining [TEST STAND] private - do not join?
Press F1 inside Rust to open the console and enter client.connect 46.174.50.219:28215. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp150 | Max players. The slot count is 150. |
ts12 | Group limit. 12 is the maximum team size. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Gameplay | |
^e | Minigames. Minigames here include arenas, Bedwars and parkour. |
^d | Combat training. This is a training server: aim and PvP practice with loot provided. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. This server uses Carbon for its plugins. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Combat training servers. ruststatistics.org/top-rust-aim-training-servers.
- [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.