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Why So Sus

Rust Statistics

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Offline · checked 2d ago · 47.226.85.41:28015

Abstract

We describe the public Rust server Why So Sus, reached at 47.226.85.41:28015 and hosted in NA. It is offline at the last check, against a seven-day mean of 01. It ranks #15,419 of all servers, the top 69%, and #1540 in NA. It last wiped 2d ago.

Keywordsvanilla modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/30% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,419top 69%; #1540 in NA
Last wipe2d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers, the top 82% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct9 Oct14 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3.2 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held50%else halves by day 1
Mon 26 OctThu 8 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 26 Oct, 01:292d ago 0 – running 0
Thu 8 Oct, 02:2120d ago 2 held half 18 d 2
Wed 7 Oct, 06:2021d ago 2 – 0.8 d 0
Tue 6 Oct, 05:4022d ago 2 – 1 d 0
Wed 30 Sep, 22:4127d ago 2 halved by day 1 5.3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address47.226.85.41:28015
RegionNA
Max players3
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 01:29 UTC
Hostname–
First seen25 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust servers in North America [2], browse modded Rust servers [3], live aim server list [4], rust battlefield server figures [5] and predicted wipe schedule [6].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average8/15
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 2 on average0/100
NA | Apex Aim Arena | 1v1 Facecheck FFA TargetsNA · groups of 8+ · 4 on average0/16
Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun GameNA · groups of 8+ · 4 on average0/16
The Salt Mines (Official) Solo Only | 2x |NA · groups of 8+ · 2x · monthly · 1 on average2/100
[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPSNA · groups of 100+ · 1e+09x · weekly · 31 on average14/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Why So Sus based?

The NA tag places Why So Sus in North America, as it lists itself. Rust Statistics does not look up the machine's location; it shows where the server says it is. 47.226.85.41:28015 is its address.

A.2What is the reliability of Why So Sus, and is it online?

Why So Sus is currently offline, with the last sighting 2 days 4 hours ago. Its uptime over the last full days (7 days) was 1%, with 2 of 168 hours online. Its first appearance in Rust Statistics's records is 25 September 2026.

A.3What version of Rust is run on Why So Sus?

Rust network protocol 2635 and build 168909 is the version that Why So Sus runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4What schedule does Why So Sus follow for wipes?

No next wipe can be predicted for Why So Sus since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 2 days 5 hours ago.

A.5What characterises wipe day on Why So Sus?

Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 0 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 50% of recent wipes. Otherwise, a fall below half took place by day 1.

Population

A.6What is the rank of Why So Sus among Rust servers?

The seven-day player-hours ranking gives Why So Sus #15,419, in the top 69% of ranked servers and #1,540 in North America.

A.7How would you characterise the player activity on Why So Sus?

At this moment Why So Sus is offline, having last been seen 2 days 4 hours ago. The mean population for the last seven days is 0.

Tags and filters

A.8How should the tags on Why So Sus be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp3 (Max players): It offers 3 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^d (Combat training): Practise aim and PvP, with the loot given to you; ^i (Battlefield): This is battlefield play: quick PvP with kits and elevated rates; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; NA (North America): North America is the region it appears under in the server browser: these are the tags Why So Sus publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Why So Sus be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Why So Sus: Modded Rust servers, Rust aim training servers, Rust battlefield servers and North American server statistics. These filters on the server list return it: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules, settings, map

A.10Which settings and rules are in force on Why So Sus?

The name of Why So Sus states no gather rate. At 8 players, the group limit equals the game's default. The mode is combat training, which means practice for aim and PvP, loot given out. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. By its own label, vanilla, nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on Why So Sus?

The game generates the map on Why So Sus; that format is procedural.

How to join

A.12How do you connect to Why So Sus?

Press F1 inside Rust to open the console and enter client.connect 47.226.85.41:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp3,ptrak,$r?,v2635,^v,^d,^i,NA,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp3Max players. It offers 3 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Gameplay
^dCombat training. Practise aim and PvP, with the loot given to you.
^iBattlefield. This is battlefield play: quick PvP with kits and elevated rates.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.
Region
NANorth America. North America is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust servers in North America. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Live aim server list. ruststatistics.org/top-rust-aim-training-servers.
  5. [5]Rust Statistics. Rust battlefield server figures. ruststatistics.org/top-rust-battlefield-servers.
  6. [6]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.