Why So Sus
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 2d ago · 47.226.85.41:28015
Abstract
We describe the public Rust server Why So Sus, reached at 47.226.85.41:28015 and hosted in NA. It is offline at the last check, against a seven-day mean of 01. It ranks #15,419 of all servers, the top 69%, and #1540 in NA. It last wiped 2d ago.
Keywordsvanilla modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers, the top 82% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 3.2 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 50% | else halves by day 1 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 26 Oct, 01:292d ago | 0 | – | running | 0 |
| Thu 8 Oct, 02:2120d ago | 2 | held half | 18 d | 2 |
| Wed 7 Oct, 06:2021d ago | 2 | – | 0.8 d | 0 |
| Tue 6 Oct, 05:4022d ago | 2 | – | 1 d | 0 |
| Wed 30 Sep, 22:4127d ago | 2 | halved by day 1 | 5.3 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 47.226.85.41:28015 |
|---|---|
| Region | NA |
| Max players | 3 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 01:29 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust servers in North America [2], browse modded Rust servers [3], live aim server list [4], rust battlefield server figures [5] and predicted wipe schedule [6].
| Server | Players |
|---|---|
| PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average | 8/15 |
| [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 2 on average | 0/100 |
| NA | Apex Aim Arena | 1v1 Facecheck FFA TargetsNA · groups of 8+ · 4 on average | 0/16 |
| Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun GameNA · groups of 8+ · 4 on average | 0/16 |
| The Salt Mines (Official) Solo Only | 2x |NA · groups of 8+ · 2x · monthly · 1 on average | 2/100 |
| [US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPSNA · groups of 100+ · 1e+09x · weekly · 31 on average | 14/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is Why So Sus based?
The NA tag places Why So Sus in North America, as it lists itself. Rust Statistics does not look up the machine's location; it shows where the server says it is. 47.226.85.41:28015 is its address.
A.2What is the reliability of Why So Sus, and is it online?
Why So Sus is currently offline, with the last sighting 2 days 4 hours ago. Its uptime over the last full days (7 days) was 1%, with 2 of 168 hours online. Its first appearance in Rust Statistics's records is 25 September 2026.
A.3What version of Rust is run on Why So Sus?
Rust network protocol 2635 and build 168909 is the version that Why So Sus runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.4What schedule does Why So Sus follow for wipes?
No next wipe can be predicted for Why So Sus since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 2 days 5 hours ago.
A.5What characterises wipe day on Why So Sus?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 0 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 50% of recent wipes. Otherwise, a fall below half took place by day 1.
Population
A.6What is the rank of Why So Sus among Rust servers?
The seven-day player-hours ranking gives Why So Sus #15,419, in the top 69% of ranked servers and #1,540 in North America.
A.7How would you characterise the player activity on Why So Sus?
At this moment Why So Sus is offline, having last been seen 2 days 4 hours ago. The mean population for the last seven days is 0.
Tags and filters
A.8How should the tags on Why So Sus be interpreted?
gmrust (Game mode): Rust survival, in its standard form; mp3 (Max players): It offers 3 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^d (Combat training): Practise aim and PvP, with the loot given to you; ^i (Battlefield): This is battlefield play: quick PvP with kits and elevated rates; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; NA (North America): North America is the region it appears under in the server browser: these are the tags Why So Sus publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can Why So Sus be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Why So Sus: Modded Rust servers, Rust aim training servers, Rust battlefield servers and North American server statistics. These filters on the server list return it: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules, settings, map
A.10Which settings and rules are in force on Why So Sus?
The name of Why So Sus states no gather rate. At 8 players, the group limit equals the game's default. The mode is combat training, which means practice for aim and PvP, loot given out. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. By its own label, vanilla, nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC is active: that is Valve's anti-cheat.
A.11What map is in use on Why So Sus?
The game generates the map on Why So Sus; that format is procedural.
How to join
A.12How do you connect to Why So Sus?
Press F1 inside Rust to open the console and enter client.connect 47.226.85.41:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp3,ptrak,$r?,v2635,^v,^d,^i,NA,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp3 | Max players. It offers 3 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Difficulty | |
^v | Vanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. |
| Gameplay | |
^d | Combat training. Practise aim and PvP, with the loot given to you. |
^i | Battlefield. This is battlefield play: quick PvP with kits and elevated rates. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
| Region | |
NA | North America. North America is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers in North America. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Live aim server list. ruststatistics.org/top-rust-aim-training-servers.
- [5]Rust Statistics. Rust battlefield server figures. ruststatistics.org/top-rust-battlefield-servers.
- [6]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.