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Test server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 30d ago · 5.42.223.38:28015

Abstract

We describe the public Rust server Test server, reached at 5.42.223.38:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #16,955 of all servers, the top 71%. It last wiped 39d ago on a published biweekly schedule; the next wipe is expected Friday 30 October, 21:50 UTC, its biweekly schedule tag.

Keywordsbiweekly wipes vanilla modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1280% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,955top 71%
Last wipe39d agobiweekly schedule
Next wipe32d 0hFri 30 Oct, 21:50 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Friday 30 October, 21:50 UTC, in 2d 0h. Its biweekly schedule tag (low confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Fri 30 Oct, 21:502d 0hits own schedule
Thu 5 Nov, 19:007d 21hforce wipefw
Fri 13 Nov, 21:5016d 0hits own schedule
Fri 27 Nov, 21:5030d 0hits own schedule
Thu 3 Dec, 19:0035d 21hforce wipefw
Fri 11 Dec, 21:5044d 0hits own schedule
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 18 Sep, 21:5039d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map, size 3250, seed 1049736. Open on RustMaps.
Table 5: The server's published settings.
Address5.42.223.38:28015
Region–
Max players128
Group limit8, the default
Wipe schedulebiweekly
Last wipe18 Sep 2026, 21:50 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3250
Seed1049736

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and upcoming Rust wipes [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average35/100
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average2/100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average8/200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average11/200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on average4/50
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 4 on average0/20

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Test server?

There is no region published for Test server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 5.42.223.38:28015 is its address.

A.2How reliable is Test server, and is it currently online?

Right now, Test server is offline, and the last time it was seen was 30 days 22 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.3What is the Rust version for Test server?

The version of Rust on Test server is network protocol 2633 and build 164530, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4When are wipes carried out on Test server?

Because too few wipes of Test server are recorded to confirm the schedule, the tag governs the prediction. The server is due to wipe on Friday 30 October at 21:50 UTC. The current world has been running for 39 days 23 hours. The server's tags give a wipe schedule of every two weeks.

A.5How would you describe wipe day on Test server?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 16 hours after it began.

Population

A.6What is the rank of Test server among Rust servers?

Ranked by player hours across seven days, Test server holds #16,955, in the top 71% of all ranked servers.

A.7At what level does Test server operate in terms of players?

The last recorded sighting of Test server was 30 days 22 hours ago; it is offline now.

Tags and filters

A.8How should the tags on Test server be interpreted?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp128 (Max players): 128 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs164530 (Build): Build 164530 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which Test server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Test server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Test server fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Settings and map

A.10Which settings and rules are in force on Test server?

No gather rate appears in the name of Test server. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. The server's own description is vanilla: this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on Test server?

Size 3,250 and seed 1049736 define the procedural, game-generated map on Test server. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.12What is the process for joining Test server?

Enter client.connect 5.42.223.38:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp128,ptrak,$r?,v2633,^b,^v,gmrust,cs164530,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp128Max players. 128 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs164530Build. Build 164530 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Wipe schedule
^bBiweekly. Every two weeks the server wipes.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

به سرور بزرگ ایران راست خوش آمدید ، لطفا برای تجربه بهتر به قوانین سرور پایبند باشید با تشکر و آرزوی سلامتی

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.