PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 53m ago · 64.40.8.156:23014
Abstract
We describe the public Rust server PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, reached at 64.40.8.156:23014. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,426 of all servers, the top 69%. It last wiped 47d ago on a published weekly schedule; the next wipe is expected Thursday 29 October, 20:32 UTC, weekly: 7 days after its last wipe.
Keywordsweekly wipes modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
The next wipe is expected Thursday 29 October, 20:32 UTC, in 1d 2h. Weekly: 7 days after its last wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 64.40.8.156:23014 |
|---|---|
| Region | – · us1 |
| Max players | 50 |
| Group limit | 100 max |
| Wipe schedule | weekly |
| Last wipe | 10 Sep 2026, 20:32 UTC |
| Hostname | rust-original.theprojectlazarus.com |
| First seen | 13 Sep 2026 |
| Map | Custom Mods / FPS+ / 4 Max |
| Size | 3500 |
| Seed | 1 |
7Operator
3 servers publish a theprojectlazarus.com hostname.
| Server | Status | Players |
|---|---|---|
| PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ | online | 6/200 |
| PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON | online | 0/50 |
8Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 121/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average | 183/225 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 19/200 |
| [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average | 5/100 |
| [EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 25 on average | 15/175 |
| QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 24 on average | 33/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?
Its average server fps over the last 48 hours was 40, with a minimum of 38. Buildings, deployables and all other world objects counted together reached a maximum of 87,124 entities. Its highest memory usage was 2,790 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN based?
Its region code is us1, but PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes no region. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 64.40.8.156:23014.
A.3What is the reliability of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and is it online?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is currently online. It last restarted around 16 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is running Rust network protocol 2633 and build 163493 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5What schedule does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN follow for wipes?
The next wipe for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is an estimate based on weekly: 7 days after its last wipe. On Thursday 29 October at 20:32 UTC the next wipe is expected. 47 days 21 hours have passed since the current world was generated. A weekly wipe schedule is published in the server's tags.
Player count
A.6What position does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN at #15,426, within the top 69% of ranked servers.
A.7How would you characterise the player activity on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
At this moment 0 players are on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, which has 50 slots in total. The seven-day average for this server is 0 players.
Tags, lists
A.8Who is responsible for running PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
2 other servers we track share the theprojectlazarus.com hostname published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN; the same operator most likely runs them.
A.9What do the tags associated with PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN signify?
gmvanilla (Game mode): This is survival in its vanilla form; mp50 (Max players): 50 slots are available; ts100 (Group limit): A team holds no more than 100; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs163493 (Build): The game build is 163493; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus1 (Region code): us1 is the code recorded for this server's region; ^w (Weekly): The server wipes weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN be found among the Rust Statistics lists and filters?
The Rust Statistics lists that PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules, settings, map
A.11Which settings and rules are in force on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN states no gather rate. 100 players is the cap on a group. The mode is survival, which means the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
A.12On which map does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN take place?
Generated by the game from seed 1, the procedural map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN measures 3,500. Because size and seed determine the map, RustMaps can show it, linked from this page. The name of the map is Custom Mods / FPS+ / 4 Max.
How to join
A.13What steps are required to join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Press F1 inside Rust to open the console and enter client.connect 64.40.8.156:23014. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. This is survival in its vanilla form. |
mp50 | Max players. 50 slots are available. |
ts100 | Group limit. A team holds no more than 100. |
v2633 | Protocol. The game protocol is 2633; your client must match it to join. |
cs163493 | Build. The game build is 163493. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$rus1 | Region code. us1 is the code recorded for this server's region. |
| Wipe schedule | |
^w | Weekly. The server wipes weekly. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.