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PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

Rust Statistics

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Online · checked 10m ago · 64.40.8.156:24014

Abstract

We describe the public Rust server PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, reached at 64.40.8.156:24014. At the last check it held 2 of 200 places, against a seven-day mean of 10 and a peak of 231. It ranks #972 of all servers, the top 4%. It last wiped 6d ago on a published weekly schedule; the next wipe is expected Thursday 29 October, 19:11 UTC, every Thursday at 19:11 UTC.

Keywords2x gather weekly wipes modded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now2/2001% full
In the queue0no queue
Seven-day mean10peak 23, 48 h peak 11
Rank2#972top 4%
Last wipe6d agoweekly schedule
Next wipe315hThu 29 Oct, 19:11 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0510152004:0013:0022:0007:0016:0002:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304004:0013:0022:0007:0016:0002:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 4% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: fixed weekdays

The next wipe is expected Thursday 29 October, 19:11 UTC, in 15h. Every Thursday at 19:11 UTC (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap7 daysbetween real wipes
On rhythm100%of its recent wipes
Wipe-day peak28players, last three wipes
Crowd held20%else halves by day 5
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 29 Oct, 19:1115hits own schedule
Thu 5 Nov, 19:007d 15hforce wipefw
Thu 12 Nov, 19:1114d 15hits own schedule
Thu 19 Nov, 19:1121d 15hits own schedule
Thu 26 Nov, 19:1128d 15hits own schedule
Thu 3 Dec, 19:0035d 15hforce wipefw
Thu 10 Dec, 19:1142d 15hits own schedule
Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 19:116d ago 23 – running 4
Thu 15 Oct, 19:1113d ago 26 halved by day 4 7 d 9
Thu 8 Oct, 19:1120d ago 36 halved by day 5 7 d 10
Thu 1 Oct, 18:03fw27d ago 30 halved by day 6 7 d 6
Thu 24 Sep, 19:1034d ago 35 halved by day 5 7 d 18
Thu 17 Sep, 19:1141d ago 49 held half 7 d 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/
Figure 5: The map: Custom Mods / FPS+ / 4 Max, size 3000, seed 1.
Table 5: The server's published settings.
Address64.40.8.156:24014
Region– · us1
Max players200
Group limit100 max
Wipe scheduleweekly
Last wipe22 Oct 2026, 19:11 UTC
Hostnameeu.theprojectlazarus.com
First seen13 Sep 2026
MapCustom Mods / FPS+ / 4 Max
Size3000
Seed1

7Operator

3 servers publish a theprojectlazarus.com hostname.

Table 6: Other servers of the same operator, theprojectlazarus.com.

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust servers with 2x gather [2], modded Rust population table [3] and next Rust wipe times [4].

Table 7: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 329 on average405/430
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 313 on average37/1000
Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 277 on average47/100
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 273 on average68/1900
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average20/100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 129 on average5/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?

The server fps averaged 40 over the last 48 hours, never dropping below 33. Its entity count reached a maximum of 64,465, including buildings, deployables and all other world objects. Its highest memory usage was 4,525 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

No region is published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, though its region code is us1. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 64.40.8.156:24014.

A.3What is the online status and reliability of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

At the present moment, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is online. Based on the uptime it reports, the last restart occurred about 2 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

The version of Rust on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5When are wipes carried out on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

The wipe rhythm of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is every Thursday at 19:11 UTC. The server is due to wipe on Thursday 29 October at 19:11 UTC. The world currently in use was created 6 days 8 hours ago. A weekly wipe schedule is published in the server's tags.

A.6What happens on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ when wipe day arrives?

Recent wipes saw an average peak of 28 players. The peak on the latest wipe came 1 hours after it began. Half the peak was sustained until the next wipe in 20% of recent wipes. Otherwise, a fall below half took place by day 5.

Player count

A.7What is the rank of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ among Rust servers?

Ranked by player hours across seven days, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ holds #972, in the top 4% of all ranked servers.

A.8How would you characterise the player activity on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

At this moment 2 players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, which has 200 slots in total. Averaged over the last seven days: 10 players; the same period peaks at 23. The busiest hour of the last 48 is 19:00 UTC, averaging 10 players.

Tags and filters

A.9Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

2 other servers we track share the theprojectlazarus.com hostname published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/; the same operator most likely runs them.

A.10What is the meaning of the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 slots are available; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $rus1 (Region code): us1 is the code recorded for this server's region; ^w (Weekly): Wipes happen every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.11Where can PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ be found among the Rust Statistics lists and filters?

These Rust Statistics lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: Rust servers with a 2x gather rate and Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Settings and map

A.12What are the settings and rules that govern PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ sets gather to 2x, as the server name indicates. 100 players is the cap on a group. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.13What map is in use on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Generated by the game from seed 1, the procedural map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ measures 3,000. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The name of the map is Custom Mods / FPS+ / 4 Max.

Connection

A.14How do you connect to PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Press F1 inside Rust to open the console and enter client.connect 64.40.8.156:24014. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://theprojectlazarus.com/.

Appendix BServer tags

What each of the server's tags means. Published as mp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z.

Table 8: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp200Max players. 200 slots are available.
ts100Group limit. Teams are capped at 100.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$rus1Region code. us1 is the code recorded for this server's region.
Wipe schedule
^wWeekly. Wipes happen every week.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Rust × DayZ survival for teams of up to 4, balanced for weekly wipes. Scavenge loose world loot, survive sight-and-sound infected, treat wounds and persistent infection, and endure 10-minute nights, Night Surges and roaming hordes. Answer distress calls, clear custom monuments, run Monument Heists, earn Cash, collect schematics and progress through your Survivor Log. Gather rates: most resources 2x, wood pickups 1.5x, quarries vanilla. The last wipe was on Thursday 22/10 The next wipe will be on Thursday 29/10 (7 day wipe schedule) (BP wiped Thursday 1/10)

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust servers with 2x gather. ruststatistics.org/top-2x-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.