PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/
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Online · checked 10m ago · 64.40.8.156:24014
Abstract
We describe the public Rust server PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, reached at 64.40.8.156:24014. At the last check it held 2 of 200 places, against a seven-day mean of 10 and a peak of 231. It ranks #972 of all servers, the top 4%. It last wiped 6d ago on a published weekly schedule; the next wipe is expected Thursday 29 October, 19:11 UTC, every Thursday at 19:11 UTC.
Keywords2x gather weekly wipes modded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 4% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: fixed weekdays
The next wipe is expected Thursday 29 October, 19:11 UTC, in 15h. Every Thursday at 19:11 UTC (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 7 days | between real wipes |
| On rhythm | 100% | of its recent wipes |
| Wipe-day peak | 28 | players, last three wipes |
| Crowd held | 20% | else halves by day 5 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 29 Oct, 19:11 | 15h | its own schedule |
| Thu 5 Nov, 19:00 | 7d 15h | force wipefw |
| Thu 12 Nov, 19:11 | 14d 15h | its own schedule |
| Thu 19 Nov, 19:11 | 21d 15h | its own schedule |
| Thu 26 Nov, 19:11 | 28d 15h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 15h | force wipefw |
| Thu 10 Dec, 19:11 | 42d 15h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 22 Oct, 19:116d ago | 23 | – | running | 4 |
| Thu 15 Oct, 19:1113d ago | 26 | halved by day 4 | 7 d | 9 |
| Thu 8 Oct, 19:1120d ago | 36 | halved by day 5 | 7 d | 10 |
| Thu 1 Oct, 18:03fw27d ago | 30 | halved by day 6 | 7 d | 6 |
| Thu 24 Sep, 19:1034d ago | 35 | halved by day 5 | 7 d | 18 |
| Thu 17 Sep, 19:1141d ago | 49 | held half | 7 d | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 64.40.8.156:24014 |
|---|---|
| Region | – · us1 |
| Max players | 200 |
| Group limit | 100 max |
| Wipe schedule | weekly |
| Last wipe | 22 Oct 2026, 19:11 UTC |
| Hostname | eu.theprojectlazarus.com |
| First seen | 13 Sep 2026 |
| Map | Custom Mods / FPS+ / 4 Max |
| Size | 3000 |
| Seed | 1 |
7Operator
3 servers publish a theprojectlazarus.com hostname.
| Server | Status | Players |
|---|---|---|
| PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON | online | 0/50 |
| PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN | online | 0/50 |
8Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust servers with 2x gather [2], modded Rust population table [3] and next Rust wipe times [4].
| Server | Players |
|---|---|
| Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 329 on average | 405/430 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 313 on average | 37/1000 |
| Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 277 on average | 47/100 |
| MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 273 on average | 68/1900 |
| РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average | 20/100 |
| VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 129 on average | 5/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?
The server fps averaged 40 over the last 48 hours, never dropping below 33. Its entity count reached a maximum of 64,465, including buildings, deployables and all other world objects. Its highest memory usage was 4,525 MB. Players experience lag when fps is low and the entity count is rising.
A.2What is the location of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
No region is published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, though its region code is us1. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 64.40.8.156:24014.
A.3What is the online status and reliability of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
At the present moment, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is online. Based on the uptime it reports, the last restart occurred about 2 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 13 September 2026 by Rust Statistics.
A.4What is the Rust version for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
The version of Rust on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5When are wipes carried out on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
The wipe rhythm of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is every Thursday at 19:11 UTC. The server is due to wipe on Thursday 29 October at 19:11 UTC. The world currently in use was created 6 days 8 hours ago. A weekly wipe schedule is published in the server's tags.
A.6What happens on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ when wipe day arrives?
Recent wipes saw an average peak of 28 players. The peak on the latest wipe came 1 hours after it began. Half the peak was sustained until the next wipe in 20% of recent wipes. Otherwise, a fall below half took place by day 5.
Player count
A.7What is the rank of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ among Rust servers?
Ranked by player hours across seven days, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ holds #972, in the top 4% of all ranked servers.
A.8How would you characterise the player activity on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
At this moment 2 players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, which has 200 slots in total. Averaged over the last seven days: 10 players; the same period peaks at 23. The busiest hour of the last 48 is 19:00 UTC, averaging 10 players.
Tags and filters
A.9Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
2 other servers we track share the theprojectlazarus.com hostname published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/; the same operator most likely runs them.
A.10What is the meaning of the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 slots are available; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $rus1 (Region code): us1 is the code recorded for this server's region; ^w (Weekly): Wipes happen every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.11Where can PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ be found among the Rust Statistics lists and filters?
These Rust Statistics lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: Rust servers with a 2x gather rate and Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Settings and map
A.12What are the settings and rules that govern PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ sets gather to 2x, as the server name indicates. 100 players is the cap on a group. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.
A.13What map is in use on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Generated by the game from seed 1, the procedural map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ measures 3,000. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The name of the map is Custom Mods / FPS+ / 4 Max.
Connection
A.14How do you connect to PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Press F1 inside Rust to open the console and enter client.connect 64.40.8.156:24014. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://theprojectlazarus.com/.
Appendix BServer tags
What each of the server's tags means. Published as mp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. The mode is vanilla survival. |
mp200 | Max players. 200 slots are available. |
ts100 | Group limit. Teams are capped at 100. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$rus1 | Region code. us1 is the code recorded for this server's region. |
| Wipe schedule | |
^w | Weekly. Wipes happen every week. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers with 2x gather. ruststatistics.org/top-2x-rust-servers.
- [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.