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Teddys Aimtrain Beta

Rust Statistics

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Offline · checked 6d ago · 64.40.8.245:34015

Abstract

We describe the public Rust server Teddys Aimtrain Beta, reached at 64.40.8.245:34015. It is offline at the last check, against a seven-day mean of 0 and a peak of 31. It ranks #9,273 of all servers, the top 42%. It last wiped 13d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak 3
Rank2#9,273top 42%
Last wipe13d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 42% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.2 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak3players, last three wipes
Crowd held100%of its cycles kept half the crowd
Thu 15 OctWed 14 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 15 Oct, 01:5513d ago 2 – running 1
Wed 14 Oct, 02:4714d ago 4 – 1 d 1
Sun 11 Oct, 21:0416d ago 4 held half 2.2 d 2
Thu 1 Oct, 23:09fw26d ago 2 held half 9.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Teddys Aimtrain Beta
Figure 5: The map: Custom Map, size 4000, seed 1337.
Table 4: The server's published settings.
Address64.40.8.245:34015
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe15 Oct 2026, 01:55 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size4000
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], rust aim training servers [3] and upcoming Rust wipes [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10Xgroups of 10+ · weekly · 5 on average3/100
MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 5 on average0/100
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average3/15
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average2/100
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 2 on average0/100
NA | Apex Aim Arena | 1v1 Facecheck FFA TargetsNA · groups of 8+ · 4 on average0/16

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Teddys Aimtrain Beta have?

No region is published by Teddys Aimtrain Beta. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 64.40.8.245:34015 is its address.

A.2How reliable is Teddys Aimtrain Beta, and is it currently online?

Right now, Teddys Aimtrain Beta is offline, and the last time it was seen was 6 days 9 hours ago. Of the 168 hours in the last 7 full days, 22 were served, an availability of 13%. It was first observed on 13 September 2026 by Rust Statistics.

A.3What is the Rust version for Teddys Aimtrain Beta?

Rust network protocol 2634 and build 167781 is the version that Teddys Aimtrain Beta runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4What schedule does Teddys Aimtrain Beta follow for wipes?

Prediction of the next wipe is impossible for Teddys Aimtrain Beta, which wipes irregularly. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 13 days 5 hours.

A.5What characterises wipe day on Teddys Aimtrain Beta?

Recent wipes saw an average peak of 3 players. The crowd reached its maximum 14 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

Player count

A.6What is the rank of Teddys Aimtrain Beta among Rust servers?

Ranked by player hours across seven days, Teddys Aimtrain Beta holds #9,273, in the top 42% of all ranked servers.

A.7What is the population level of Teddys Aimtrain Beta?

The last recorded sighting of Teddys Aimtrain Beta was 6 days 9 hours ago; it is offline now. Over the last week the count averages 0 players and reaches 3 at its height.

Tags and filters

A.8What is the meaning of the tags on Teddys Aimtrain Beta?

gmrust (Game mode): Rust survival, in its standard form; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Teddys Aimtrain Beta publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Teddys Aimtrain Beta be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Teddys Aimtrain Beta fits are: Modded Rust servers and Rust aim training servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.10Under what rules and settings does Teddys Aimtrain Beta operate?

The name of Teddys Aimtrain Beta states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.11On which map does Teddys Aimtrain Beta take place?

The game generates Teddys Aimtrain Beta's procedural map at size 4,000, from seed 1337. Because size and seed determine the map, RustMaps can show it, linked from this page. The name of the map is Custom Map.

Connection

A.12How do you connect to Teddys Aimtrain Beta?

Press F1 inside Rust to open the console and enter client.connect 64.40.8.245:34015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp20Max players. 20 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. This server runs game build 167781.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust aim training servers. ruststatistics.org/top-rust-aim-training-servers.
  4. [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.