SCAVENGERSHAVEN.NET (TEST SERVER)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 66.51.96.65:28010
Abstract
We describe the public Rust server SCAVENGERSHAVEN.NET (TEST SERVER), reached at 66.51.96.65:28010 and hosted in NA. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #12,404 of all servers, the top 56%, and #1363 in NA. It last wiped 5d ago on a published weekly schedule; the next wipe is expected Saturday 31 October, 10:01 UTC, its weekly schedule tag.
Keywordstrio weekly wipes modded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 56% of all ranked servers, the top 73% in NA, and #473 of the trio servers (top 76%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Saturday 31 October, 10:01 UTC, in 1d 10h. Its weekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 7.7 days | between real wipes |
| Wipe-day peak | 0 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Sat 31 Oct, 10:01 | 1d 10h | its own schedule |
| Thu 5 Nov, 19:00 | 6d 19h | force wipefw |
| Sat 7 Nov, 10:01 | 8d 10h | its own schedule |
| Sat 14 Nov, 10:01 | 15d 10h | its own schedule |
| Sat 21 Nov, 10:01 | 22d 10h | its own schedule |
| Sat 28 Nov, 10:01 | 29d 10h | its own schedule |
| Thu 3 Dec, 19:00 | 34d 19h | force wipefw |
| Sat 5 Dec, 10:01 | 36d 10h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 24 Oct, 10:015d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:5313d ago | 0 | – | 7.7 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 66.51.96.65:28010 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | trio |
| Wipe schedule | weekly |
| Last wipe | 24 Oct 2026, 10:01 UTC |
| Hostname | – |
| First seen | 13 Oct 2026 |
| Map | SCAV.GG |
| Size | 3500 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US and NA server list [2], rust servers for teams of three [3], modded server list with rates [4] and servers wiping soon [5].
| Server | Players |
|---|---|
| Rusticated.com - US Premium Trio | Thursday WipesNA · trio · weekly · 132 on average | 499/500 |
| Rusticated.com - US Trio | Monday WipesNA · trio · weekly · 100 on average | 31/150 |
| RustForNoobs.com | Solo Duo Trio | Weekly | US 10/29 10.29NA · trio · weekly · 13 on average | 24/150 |
| Reddit.com/r/PlayRust - US TrioNA · trio · weekly · 12 on average | 16/200 |
| RustForNoobs.com | Mondays | Solo Duo Trio | USNA · trio · weekly · 6 on average | 4/150 |
| WARBANDITS.GG |Solo/Duo/Trio|Weekly| JUST WIPEDNA · trio · weekly · 2 on average | 0/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of SCAVENGERSHAVEN.NET (TEST SERVER) smooth?
Its average server fps over the last 48 hours was 5, with a minimum of 5. Its entity count reached a maximum of 111,248, including buildings, deployables and all other world objects. The peak memory usage was 3,443 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is SCAVENGERSHAVEN.NET (TEST SERVER) based?
The NA tag places SCAVENGERSHAVEN.NET (TEST SERVER) in North America, as it lists itself. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 66.51.96.65:28010.
A.3How reliable is SCAVENGERSHAVEN.NET (TEST SERVER), and is it currently online?
At the present moment, SCAVENGERSHAVEN.NET (TEST SERVER) is online. Based on the uptime it reports, the last restart occurred about 11 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. It was first observed on 13 October 2026 by Rust Statistics.
A.4What is the Rust version for SCAVENGERSHAVEN.NET (TEST SERVER)?
Rust network protocol 2635 and build 168909 is the version that SCAVENGERSHAVEN.NET (TEST SERVER) runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5On what cycle does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?
Because too few wipes of SCAVENGERSHAVEN.NET (TEST SERVER) are recorded to confirm the schedule, the tag governs the prediction. The server is due to wipe on Saturday 31 October at 10:01 UTC. The current world has been running for 5 days 13 hours. The tags state that wipes occur weekly.
A.6What characterises wipe day on SCAVENGERSHAVEN.NET (TEST SERVER)?
The average busiest point of recent wipes was 0 players. The crowd reached its maximum 7 hours after the latest wipe.
Population
A.7What is the rank of SCAVENGERSHAVEN.NET (TEST SERVER) among Rust servers?
On player hours over seven days SCAVENGERSHAVEN.NET (TEST SERVER) is #12,404, within the top 56% of all ranked servers; within North America it is #1,363. The trio group places it at #473.
A.8At what level does SCAVENGERSHAVEN.NET (TEST SERVER) operate in terms of players?
The current population of SCAVENGERSHAVEN.NET (TEST SERVER) is 0, drawn from 50 slots. The peak over seven days is 1, against an average of 0.
Tags and filters
A.9What do the tags associated with SCAVENGERSHAVEN.NET (TEST SERVER) signify?
gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; NA (North America): In the server browser it is filed under North America: these are the tags SCAVENGERSHAVEN.NET (TEST SERVER) publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can SCAVENGERSHAVEN.NET (TEST SERVER) be found among the Rust Statistics lists and filters?
The Rust Statistics lists that SCAVENGERSHAVEN.NET (TEST SERVER) fits are: Modded Rust servers, Rust servers with a group limit of three and North American server statistics. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
Rules, settings, map
A.11What are the settings and rules that govern SCAVENGERSHAVEN.NET (TEST SERVER)?
The name of SCAVENGERSHAVEN.NET (TEST SERVER) states no gather rate. The group limit is 3 players, under trio. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.
A.12On which map does SCAVENGERSHAVEN.NET (TEST SERVER) take place?
Generated by the game from seed 1337, the procedural map on SCAVENGERSHAVEN.NET (TEST SERVER) measures 3,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The name of the map is SCAV.GG.
How to join
A.13What is the process for joining SCAVENGERSHAVEN.NET (TEST SERVER)?
Press F1 inside Rust to open the console and enter client.connect 66.51.96.65:28010. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://www.scavengershaven.net/.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts3,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp50 | Max players. 50 slots are available. |
ts3 | Group limit. Teams are capped at 3. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^w | Weekly. The server wipes weekly. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
| Region | |
NA | North America. In the server browser it is filed under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. US and NA server list. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Rust servers for teams of three. ruststatistics.org/top-trio-rust-servers.
- [4]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [5]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.