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Rustmod.cc PVE | Raidable Bases |

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 66.51.99.45:28025

Abstract

We describe the public Rust server Rustmod.cc PVE | Raidable Bases |, reached at 66.51.99.45:28025 and hosted in NA. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,353 of all servers, the top 69%, and #1518 in NA. It last wiped 23d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes modded oxide pve

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,353top 69%; #1518 in NA
Last wipe23d agomonthly schedule
Next wipe37d 16hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123403:0012:0021:0005:0014:0000:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
0246803:0012:0021:0005:0014:0000:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers, the top 81% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3.9 daysbetween real wipes
Wipe-day peak0players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 16hforce wipefw
Thu 3 Dec, 19:0035d 16hforce wipefw
Mon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 5 Oct, 15:3623d ago 1 – running 0
Thu 1 Oct, 17:26fw27d ago 0 – 3.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Rustmod.cc PVE | Raidable Bases |
Figure 5: The map: Procedural Map, size 1000, seed 55555. Open on RustMaps.
Table 5: The server's published settings.
Address66.51.99.45:28025
RegionNA
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe5 Oct 2026, 15:36 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size1000
Seed55555

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North America server population [2], modded Rust population table [3], live pve population [4] and predicted wipe schedule [5].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average60/200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average44/200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average50/100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average73/100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average27/150
US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average11/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Rustmod.cc PVE | Raidable Bases | smooth?

Its average server fps over the last 48 hours was 5, with a minimum of 5. The highest number of entities it carried was 2,969, comprising buildings, deployables and all other objects. Its highest memory usage was 1,345 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is Rustmod.cc PVE | Raidable Bases | based?

North America is where Rustmod.cc PVE | Raidable Bases | lists itself, using the NA tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 66.51.99.45:28025.

A.3How reliable is Rustmod.cc PVE | Raidable Bases |, and is it currently online?

At the present moment, Rustmod.cc PVE | Raidable Bases | is online. The uptime it reports indicates a restart about 31 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for Rustmod.cc PVE | Raidable Bases |?

Rustmod.cc PVE | Raidable Bases | is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on Rustmod.cc PVE | Raidable Bases |?

Once a month, Rustmod.cc PVE | Raidable Bases | wipes in line with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. 23 days 10 hours have passed since the current world was generated. The tags show that the server wipes monthly.

A.6How would you describe wipe day on Rustmod.cc PVE | Raidable Bases |?

Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 7 hours after it began.

Population

A.7How does Rustmod.cc PVE | Raidable Bases | compare with other Rust servers in the rankings?

On player hours over seven days Rustmod.cc PVE | Raidable Bases | is #15,353, within the top 69% of all ranked servers; within North America it is #1,518.

A.8What is the population level of Rustmod.cc PVE | Raidable Bases |?

On Rustmod.cc PVE | Raidable Bases |, 0 of the 50 slots are occupied at present. The mean population for the last seven days is 0.

Tags and filters

A.9How should the tags on Rustmod.cc PVE | Raidable Bases | be interpreted?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): It offers 50 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^m (Monthly): The cycle is monthly: Facepunch's force wipe is when it wipes; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): In the server browser it is filed under North America, which Rustmod.cc PVE | Raidable Bases | publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Rustmod.cc PVE | Raidable Bases | be found among the Rust Statistics lists and filters?

Modded Rust servers, Rust PvE servers: live list and North American server statistics are the Rust Statistics lists that Rustmod.cc PVE | Raidable Bases | fits. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Settings and map

A.11Which settings and rules are in force on Rustmod.cc PVE | Raidable Bases |?

No gather rate appears in the name of Rustmod.cc PVE | Raidable Bases |. No cap is given beyond the game's default of 8 players per group. pve is the game mode here; players cannot fight each other. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.12What is the map for Rustmod.cc PVE | Raidable Bases |?

The game generates Rustmod.cc PVE | Raidable Bases |'s procedural map at size 1,000, from seed 55555. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13What is the process for joining Rustmod.cc PVE | Raidable Bases |?

Enter client.connect 66.51.99.45:28025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://rustmod.cc.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. It offers 50 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Wipe schedule
^mMonthly. The cycle is monthly: Facepunch's force wipe is when it wipes.
Gameplay
^pPvE. There is no player combat; the world supplies the danger.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
Region
NANorth America. In the server browser it is filed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Experience Rust at its peak. At RustMod, we pride ourselves on delivering an uncompromising gameplay experience. Our server runs on industry-leading hardware specifically tuned for high-performance gaming, ensuring you get maximum frames and zero stutter during those critical gunfights. We believe in a "quality over quantity" approach. By pairing our elite hardware with a meticulously balanced plugin suite, we’ve created a environment that respects your time while maintaining the competitive edge the game is known for. Absolute Competitive Integrity We don't tolerate disruptions to your grind. To ensure a completely level playing field, RustMod features a top-of-the-line, industry-best anti-cheat system working around the clock alongside active nonplaying administration. - Cheats/scripts= permban - No rust Game bans - No VAC/game ban <365D - raidable bases website: rustmod.cc

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. North America server population. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
  5. [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.