DYSFUNCTIONAL FAMILY RUST
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 6m ago · 67.146.3.161:28015
Abstract
We describe the public Rust server DYSFUNCTIONAL FAMILY RUST, reached at 67.146.3.161:28015 and hosted in NA. At the last check it held 0 of 20 places, against a seven-day mean of 0 and a peak of 11. It ranks #15,031 of all servers, the top 68%, and #1503 in NA. It last wiped 51d ago.
Keywordsmodded oxide pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 68% of all ranked servers, the top 80% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 67.146.3.161:28015 |
|---|---|
| Region | NA |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Sep 2026, 13:48 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 5000 |
| Seed | 754859044 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North America server population [2], modded servers by player count [3], build servers listed live [4], rust pve servers [5] and predicted wipe schedule [6].
| Server | Players |
|---|---|
| Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1NA · groups of 8+ · biweekly · 1 on average | 0/50 |
| Outpost Omega | PVE | Build | Explore | ThriveNA · groups of 8+ · biweekly · 1 on average | 1/100 |
| Good Times Custom Maps Server I (PVE-Build)NA · groups of 8+ · monthly · 1 on average | 0/50 |
| Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACKNA · groups of 8+ · monthly · 1 on average | 1/50 |
| Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 3 on average | 1/200 |
| [US] RustDecay PVE 15x Relax & Build - No Kill No RaidNA · groups of 8+ · 15x · monthly · 12 on average | 4/50 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of DYSFUNCTIONAL FAMILY RUST smooth?
The server fps averaged 57 over the last 48 hours, never dropping below 31. Its entity count reached a maximum of 156,177, including buildings, deployables and all other world objects. Memory use peaked at 4,275 MB. Players experience lag when fps is low and the entity count is rising.
A.2What is the location of DYSFUNCTIONAL FAMILY RUST?
North America is where DYSFUNCTIONAL FAMILY RUST lists itself, using the NA tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 67.146.3.161:28015 is its address.
A.3What is the reliability of DYSFUNCTIONAL FAMILY RUST, and is it online?
At the present moment, DYSFUNCTIONAL FAMILY RUST is online. It last restarted around 19 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 166 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on DYSFUNCTIONAL FAMILY RUST?
The version of Rust on DYSFUNCTIONAL FAMILY RUST is network protocol 2635 and build 168909, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5What schedule does DYSFUNCTIONAL FAMILY RUST follow for wipes?
The record of DYSFUNCTIONAL FAMILY RUST's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 51 days 19 hours have passed since the current world was generated.
Population
A.6What is the rank of DYSFUNCTIONAL FAMILY RUST among Rust servers?
The seven-day player-hours ranking gives DYSFUNCTIONAL FAMILY RUST #15,031, in the top 68% of ranked servers and #1,503 in North America.
A.7What is the population level of DYSFUNCTIONAL FAMILY RUST?
At this moment 0 players are on DYSFUNCTIONAL FAMILY RUST, which has 20 slots in total. Over the last week the count averages 0 players and reaches 1 at its height. Averaging 0 players, 01:00 UTC was the busiest hour of the past 48.
Tags and filters
A.8How should the tags on DYSFUNCTIONAL FAMILY RUST be interpreted?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp20 (Max players): It offers 20 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^k (Build server): Base practice and design; ^p (PvE): Player fighting is off; danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): North America is the region it appears under in the server browser, which DYSFUNCTIONAL FAMILY RUST publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can DYSFUNCTIONAL FAMILY RUST be found among the Rust Statistics lists and filters?
These Rust Statistics lists include DYSFUNCTIONAL FAMILY RUST: Modded Rust servers, Build and creative servers in Rust, Rust PvE servers: live list and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.10Under what rules and settings does DYSFUNCTIONAL FAMILY RUST operate?
The name of DYSFUNCTIONAL FAMILY RUST states no gather rate. The group cap is 8 players, which is the default in the game. Listed as build & creative, the game mode is no gathering: sandbox building only. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.
A.11What map is in use on DYSFUNCTIONAL FAMILY RUST?
Generated by the game from seed 754859044, the procedural map on DYSFUNCTIONAL FAMILY RUST measures 5,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.12How do you connect to DYSFUNCTIONAL FAMILY RUST?
Enter client.connect 67.146.3.161:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://dysfunctionalfamilyservers.space.
Appendix BServer tags
What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,^k,NA,^p,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp20 | Max players. It offers 20 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Gameplay | |
^k | Build server. Base practice and design. |
^p | PvE. Player fighting is off; danger comes from the world. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
NA | North America. North America is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. North America server population. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Build servers listed live. ruststatistics.org/top-rust-build-servers.
- [5]Rust Statistics. Rust pve servers. ruststatistics.org/top-rust-pve-servers.
- [6]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.