Medieval Total Conversion - Test
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 7d ago · 72.136.104.132:28015
Abstract
We describe the public Rust server Medieval Total Conversion - Test, reached at 72.136.104.132:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #13,092 of all servers, the top 59%. It last wiped 7d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 59% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 72.136.104.132:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 21:22 UTC |
| Hostname | – |
| First seen | 21 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2], rust primitive server list [3] and next Rust wipe times [4].
| Server | Players |
|---|---|
| RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average | 0/50 |
| [US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 22 on average | 13/400 |
| [EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average | 18/400 |
| JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average | 8/120 |
| JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average | 5/120 |
| Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average | 9/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of Medieval Total Conversion - Test?
There is no region published for Medieval Total Conversion - Test. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 72.136.104.132:28015.
A.2What is the online status and reliability of Medieval Total Conversion - Test?
Medieval Total Conversion - Test is currently offline, with the last sighting 7 days 9 hours ago. Its uptime over the last full days (7 days) was 2%, with 3 of 168 hours online. Its first appearance in Rust Statistics's records is 21 October 2026.
A.3What version of Rust is run on Medieval Total Conversion - Test?
Medieval Total Conversion - Test is running Rust network protocol 2634 and build 167781 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4When are wipes carried out on Medieval Total Conversion - Test?
Too few wipes by Medieval Total Conversion - Test have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 7 days 19 hours ago.
Player count
A.5What is the rank of Medieval Total Conversion - Test among Rust servers?
The seven-day player-hours ranking puts Medieval Total Conversion - Test at #13,092, within the top 59% of ranked servers.
A.6What is the population level of Medieval Total Conversion - Test?
Medieval Total Conversion - Test is not online now; 7 days 9 hours have passed since it was last seen. Averaged over the last seven days: 1 players; the same period peaks at 1.
Tags and filters
A.7What do the tags associated with Medieval Total Conversion - Test signify?
Tags from Medieval Total Conversion - Test, read by the game's server browser, are gmprimitive (Game mode): Primitive: bows, spears and melee, and no guns; mp50 (Max players): It offers 50 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.8Where can Medieval Total Conversion - Test be found among the Rust Statistics lists and filters?
Modded Rust servers and Primitive Rust servers are the Rust Statistics lists that Medieval Total Conversion - Test fits. It appears under the following filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.9Which settings and rules are in force on Medieval Total Conversion - Test?
The name of Medieval Total Conversion - Test states no gather rate. The group cap is 8 players, which is the default in the game. Listed as primitive, the game mode is guns are absent: bows, spears and melee only. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. The server has VAC on, Valve's anti-cheat.
A.10On which map does Medieval Total Conversion - Test take place?
On Medieval Total Conversion - Test the terrain is procedural, built by the game itself.
How to join
A.11What is the process for joining Medieval Total Conversion - Test?
Press F1 inside Rust to open the console and enter client.connect 72.136.104.132:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmprimitive | Game mode. Primitive: bows, spears and melee, and no guns. |
mp50 | Max players. It offers 50 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs167781 | Build. The game build is 167781. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. This server uses Carbon for its plugins. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust primitive server list. ruststatistics.org/top-primitive-rust-servers.
- [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.