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MD's Testing Grounds

Rust Statistics

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Offline · checked 2d ago · 73.191.106.243:28015

Abstract

We describe the public Rust server MD's Testing Grounds, reached at 73.191.106.243:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #12,837 of all servers, the top 58%. It makes a new world every few hours (7 this week), so it keeps no wipe schedule.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#12,837top 58%
Wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 58% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 00:562d ago – – – 1
Tue 27 Oct, 00:422d ago – – – 1
Mon 26 Oct, 23:322d ago – – – 0
Mon 26 Oct, 23:102d ago – – – 0
Mon 26 Oct, 22:472d ago – – – 0
Mon 26 Oct, 22:432d ago – – – 0
Mon 26 Oct, 22:342d ago – – – 0

6Map and settings

Custom map, no picture published
Figure 4: The map: Custom Map.
Table 3: The server's published settings.
Address73.191.106.243:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen26 Oct 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 112 on average202/300
Pickle Rust EU MonthlyEU · no group limit · 50 on average45/100
RaidLabgroups of 8+ · 33 on average200/50
EU Hub 01EU · groups of 1000+ · 23 on average1/3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average2/300
Warriorsgroups of 8+ · 2 on average2/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of MD's Testing Grounds?

There is no region published for MD's Testing Grounds. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 73.191.106.243:28015.

A.2What is the online status and reliability of MD's Testing Grounds?

Right now, MD's Testing Grounds is offline, and the last time it was seen was 2 days 14 hours ago. Of the 48 hours in the last 2 full days, 3 were served, an availability of 6%. The first record of it by Rust Statistics dates to 26 October 2026.

A.3What version of Rust is run on MD's Testing Grounds?

Rust network protocol 2635 and build 168909 is the version that MD's Testing Grounds runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on MD's Testing Grounds?

MD's Testing Grounds generates a fresh world every few hours. No wipe schedule is maintained, and these resets are not counted as wipes.

Player count

A.5What is the rank of MD's Testing Grounds among Rust servers?

The seven-day player-hours ranking puts MD's Testing Grounds at #12,837, within the top 58% of ranked servers.

A.6How would you characterise the player activity on MD's Testing Grounds?

At this moment MD's Testing Grounds is offline, having last been seen 2 days 14 hours ago. Over the last week the count averages 0 players and reaches 1 at its height.

Tags, lists

A.7How should the tags on MD's Testing Grounds be interpreted?

gmvanilla (Game mode): This is survival in its vanilla form; mp100 (Max players): It offers 100 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon: these are the tags MD's Testing Grounds publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can MD's Testing Grounds be found among the Rust Statistics lists and filters?

These Rust Statistics lists include MD's Testing Grounds: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.9Which settings and rules are in force on MD's Testing Grounds?

No gather rate appears in the name of MD's Testing Grounds. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is enabled.

How to join

A.10What is the process for joining MD's Testing Grounds?

Press F1 inside Rust to open the console and enter client.connect 73.191.106.243:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp100Max players. It offers 100 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.