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Luke's PvE Rust

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 36d ago · 76.118.19.92:28015

Abstract

We describe the public Rust server Luke's PvE Rust, reached at 76.118.19.92:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #14,130 of all servers, the top 61%. It last wiped 41d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/425% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,130top 61%
Last wipe41d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 17 Sep, 00:1341d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address76.118.19.92:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe17 Sep 2026, 00:13 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], bows and melee servers [3] and predicted wipe schedule [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
(TW)10.28 1600丨萌新優選EA · groups of 8+ · 1 on average0/40
RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average1/50
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 21 on average19/400
[EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average23/400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average5/120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average3/120

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Luke's PvE Rust have?

No region is published by Luke's PvE Rust. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 76.118.19.92:28015 is its address.

A.2How reliable is Luke's PvE Rust, and is it currently online?

Right now, Luke's PvE Rust is offline, and the last time it was seen was 36 days 20 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.3What version of Rust is run on Luke's PvE Rust?

Luke's PvE Rust is running Rust network protocol 2633 and build 163207 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4On what cycle does Luke's PvE Rust wipe?

Too few wipes by Luke's PvE Rust have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 41 days 20 hours have passed since the current world was generated.

A.5What characterises wipe day on Luke's PvE Rust?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.6What position does Luke's PvE Rust occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Luke's PvE Rust at #14,130, within the top 61% of ranked servers.

A.7What is the population level of Luke's PvE Rust?

Luke's PvE Rust is not online now; 36 days 20 hours have passed since it was last seen.

Tags, lists

A.8How should the tags on Luke's PvE Rust be interpreted?

The game's server browser reads gmprimitive (Game mode): Guns are absent under primitive rules: bows, spears and melee only; mp4 (Max players): It offers 4 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163207 (Build): Build 163207 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which Luke's PvE Rust publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Luke's PvE Rust be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Luke's PvE Rust fits are: Modded Rust servers and Primitive Rust servers. These filters on the server list return it: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does Luke's PvE Rust operate?

The name of Luke's PvE Rust states no gather rate. At 8 players, the group limit equals the game's default. primitive is the game mode here; melee, bows and spears, with no guns. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.11On which map does Luke's PvE Rust take place?

The game generates the map on Luke's PvE Rust; that format is procedural.

How to join

A.12What is the process for joining Luke's PvE Rust?

Enter client.connect 76.118.19.92:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp4,ptrak,$r?,v2633,gmprimitive,cs163207,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmprimitiveGame mode. Guns are absent under primitive rules: bows, spears and melee only.
mp4Max players. It offers 4 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Your game must run protocol 2633 to connect.
cs163207Build. Build 163207 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Bows and melee servers. ruststatistics.org/top-primitive-rust-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.