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Development Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 3h ago · 80.242.59.83:35090

Abstract

We describe the public Rust server Development Server, reached at 80.242.59.83:35090. It is offline at the last check, against a seven-day mean of 0 and a peak of 21. It ranks #8,053 of all servers, the top 36%. It last wiped 6d ago.

Keywordsmodded carbon

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/20000% full
In the queue0no queue
Seven-day mean0peak 2
Rank2#8,053top 36%
Last wipe6d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123414:0023:0007:0016:0001:0010:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
020040060080014:0023:0007:0016:0001:0010:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct.

4Rank

The server stands in the top 36% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap6.8 daysbetween real wipes
Wipe-day peak3players, last three wipes
Crowd held0%else halves by day 1
Fri 23 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 23 Oct, 09:486d ago 2 – running 0
Fri 16 Oct, 13:4612d ago 4 halved by day 1 6.8 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Development Server
Figure 5: The map: Custom Map, size 4750, seed 1337.
Table 4: The server's published settings.
Address80.242.59.83:35090
Region–
Max players2000
Group limit150 max
Wipe schedule–
Last wipe23 Oct 2026, 09:48 UTC
Hostnametest.miragerust.com
First seen15 Oct 2026
MapCustom Map
Size4750
Seed1337

7Operator

17 servers publish a miragerust.com hostname; the busiest are listed.

Table 5: Other servers of the same operator, miragerust.com.

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and Rust wipe forecast [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average184/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average86/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average28/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average28/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average265/700

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of Development Server smooth?

Over the past 48 hours, it ran at an average of 393 server fps, with a low of 251. The highest number of entities it carried was 140,503, comprising buildings, deployables and all other objects. Its highest memory usage was 4,069 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is Development Server based?

No region is published by Development Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 80.242.59.83:35090.

A.3How reliable is Development Server, and is it currently online?

Development Server is currently offline, with the last sighting 3 hours ago. It last restarted around 3 days 18 hours ago, according to its reported uptime. The server was up 94% of the time over the last 7 full days, 158 of 168 hours. It was first observed on 15 October 2026 by Rust Statistics.

A.4What version of Rust is run on Development Server?

Development Server is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5When are wipes carried out on Development Server?

The record of Development Server's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 6 days 3 hours.

A.6What happens on Development Server when wipe day arrives?

Across its recent wipes, the average peak population was 3 players. The crowd reached its maximum 0 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.

Population

A.7What position does Development Server occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Development Server holds #8,053, in the top 36% of all ranked servers.

A.8What is the population level of Development Server?

At this moment Development Server is offline, having last been seen 3 hours ago. Over the last week the count averages 0 players and reaches 2 at its height.

Tags, lists

A.9By whom is Development Server operated?

A miragerust.com hostname is published by Development Server; 16 other servers we track also publish one, so the same operator most likely runs them.

A.10What do the tags associated with Development Server signify?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp2000 (Max players): It offers 2,000 slots; ts150 (Group limit): A team holds no more than 150; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon, which Development Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.11Where can Development Server be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Development Server fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.12What are the settings and rules that govern Development Server?

The name of Development Server states no gather rate. The team limit is 150 players. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Carbon. VAC is not in use; Valve's anti-cheat is off.

A.13What map is in use on Development Server?

The game generates Development Server's procedural map at size 4,750, from seed 1337. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. Under map name, it gives Custom Map.

How to join

A.14What steps are required to join Development Server?

Press F1 inside Rust to open the console and enter client.connect 80.242.59.83:35090. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://miragerust.gg/.

Appendix BServer tags

What each of the server's tags means. Published as mp2000,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp2000Max players. It offers 2,000 slots.
ts150Group limit. A team holds no more than 150.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.