Test Server RaidSim
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 1d ago · 81.196.215.13:28021
Abstract
We describe the public Rust server Test Server RaidSim, reached at 81.196.215.13:28021. It is offline at the last check, against a seven-day mean of 1 and a peak of 21. It ranks #5,608 of all servers, the top 25%. It makes a new world every few hours (6 this week), so it keeps no wipe schedule.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 25% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5World resets
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 28 Oct, 11:581d ago | – | – | – | 0 |
| Wed 28 Oct, 05:471d ago | – | – | – | 1 |
| Tue 27 Oct, 18:402d ago | – | – | – | 1 |
| Tue 27 Oct, 15:482d ago | – | – | – | 1 |
| Mon 26 Oct, 11:213d ago | – | – | – | 1 |
| Sun 25 Oct, 13:044d ago | 1 | – | 0.9 d | 1 |
| Mon 19 Oct, 09:1510d ago | 1 | – | 6.2 d | 1 |
| Sun 18 Oct, 18:4011d ago | 1 | – | 0.6 d | 0 |
| Wed 14 Oct, 11:4115d ago | 0 | – | 4.3 d | 1 |
| Mon 12 Oct, 12:2017d ago | – | – | – | 0 |
| Mon 12 Oct, 11:0017d ago | – | – | – | 0 |
| Mon 12 Oct, 10:3717d ago | 1 | held half | 2 d | 0 |
| Sun 11 Oct, 22:3018d ago | 1 | – | 0.5 d | 0 |
| Sat 10 Oct, 08:1919d ago | 1 | – | 1.6 d | 0 |
| Fri 9 Oct, 16:1220d ago | 1 | – | 0.7 d | 0 |
| Wed 7 Oct, 10:3422d ago | 1 | halved by day 1 | 2.2 d | 0 |
| Tue 6 Oct, 22:1623d ago | 1 | – | 0.5 d | 1 |
| Tue 6 Oct, 14:1323d ago | – | – | – | 0 |
| Tue 6 Oct, 14:0223d ago | – | – | – | 0 |
| Tue 6 Oct, 09:5323d ago | 1 | – | 0.5 d | 1 |
6Map and settings
| Address | 81.196.215.13:28021 |
|---|---|
| Region | – |
| Max players | 3 |
| Group limit | 100 max |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | discord.gg/raidsim |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 114 on average | 155/300 |
| Pickle Rust EU MonthlyEU · no group limit · 50 on average | 60/100 |
| RaidLabgroups of 8+ · 34 on average | 200/50 |
| EU Hub 01EU · groups of 1000+ · 23 on average | 0/3300 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average | 1/300 |
| [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average | 3/50 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1In which location is Test Server RaidSim based?
There is no region published for Test Server RaidSim. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 81.196.215.13:28021.
A.2What is the reliability of Test Server RaidSim, and is it online?
Test Server RaidSim is currently offline, with the last sighting 30 hours ago. Of the 168 hours in the last 7 full days, 43 were served, an availability of 26%. Its first appearance in Rust Statistics's records is 13 September 2026.
A.3What version of Rust is run on Test Server RaidSim?
Test Server RaidSim is running Rust network protocol 2635 and build 168909 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4What schedule does Test Server RaidSim follow for wipes?
A new world is created every few hours by Test Server RaidSim. Since none of these resets qualifies as a wipe, no wipe schedule exists.
Player count
A.5What position does Test Server RaidSim occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts Test Server RaidSim at #5,608, within the top 25% of ranked servers.
A.6What is the population level of Test Server RaidSim?
The last recorded sighting of Test Server RaidSim was 30 hours ago; it is offline now. Averaged over the last seven days: 1 players; the same period peaks at 2. Averaging 1 players, 23:00 UTC was the busiest hour of the past 48.
Tags and filters
A.7How should the tags on Test Server RaidSim be interpreted?
gmrust (Game mode): This is survival as standard Rust plays; mp3 (Max players): 3 slots are available; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Test Server RaidSim publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.8Where can Test Server RaidSim be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Test Server RaidSim: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules, settings, map
A.9Which settings and rules are in force on Test Server RaidSim?
No gather rate appears in the name of Test Server RaidSim. 100 players is the cap on a group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.
How to join
A.10What is the process for joining Test Server RaidSim?
Enter client.connect 81.196.215.13:28021 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts100,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp3 | Max players. 3 slots are available. |
ts100 | Group limit. Teams are capped at 100. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.