Rust StatisticsWorking papers on every public Rust server · 40,809 players now

TIER.ID

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 24d ago · 82.194.22.117:28015

Abstract

We describe the public Rust server TIER.ID, reached at 82.194.22.117:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,801 of all servers, the top 61%. It last wiped 25d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/10000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,801top 61%
Last wipe25d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct7 Oct9 Oct11 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.6 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Sat 3 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 3 Oct, 13:1625d ago 1 – running 1
Fri 2 Oct, 11:3926d ago 1 – 1.1 d 1
Thu 1 Oct, 18:43fw27d ago 1 – 0.7 d 1
Thu 1 Oct, 08:3827d ago 1 – 0.4 d 1
Wed 30 Sep, 21:4528d ago 1 – 0.5 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Custom Map.
Table 4: The server's published settings.
Address82.194.22.117:28015
Region–
Max players1000
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 13:16 UTC
Hostname–
First seen30 Sep 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], aim and ukn servers [3] and predicted wipe schedule [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 724 on average420/350
R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 218 on average170/400
RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 83 on average31/400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 67 on average59/250
R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 37 on average29/400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average12/50

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does TIER.ID have?

There is no region published for TIER.ID. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 82.194.22.117:28015 is its address.

A.2How reliable is TIER.ID, and is it currently online?

TIER.ID is currently offline, with the last sighting 24 days 8 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 30 September 2026.

A.3What is the Rust version for TIER.ID?

TIER.ID is running Rust network protocol 2634 and build 166494 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4What schedule does TIER.ID follow for wipes?

Prediction of the next wipe is impossible for TIER.ID, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 25 days 18 hours have passed since the current world was generated.

A.5What happens on TIER.ID when wipe day arrives?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began.

Population

A.6How does TIER.ID compare with other Rust servers in the rankings?

Ranked by player hours across seven days, TIER.ID holds #13,801, in the top 61% of all ranked servers.

A.7How would you characterise the player activity on TIER.ID?

TIER.ID is not online now; 24 days 8 hours have passed since it was last seen.

Tags, lists

A.8What is the meaning of the tags on TIER.ID?

gmrust (Game mode): This is survival as standard Rust plays; mp1000 (Max players): It offers 1,000 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166494 (Build): Build 166494 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^e (Minigames): This server runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): This is a training server: aim and PvP practice with loot provided; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon: these are the tags TIER.ID publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can TIER.ID be found among the Rust Statistics lists and filters?

These Rust Statistics lists include TIER.ID: Modded Rust servers and Rust aim training servers. These filters on the server list return it: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does TIER.ID operate?

No gather rate appears in the name of TIER.ID. The group cap is 8 players, which is the default in the game. Listed as minigames & battle royale, the game mode is arenas and parkour, Bedwars and battle royale. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

How to join

A.11How do you connect to TIER.ID?

Press F1 inside Rust to open the console and enter client.connect 82.194.22.117:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp1000,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166494,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp1000Max players. It offers 1,000 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs166494Build. Build 166494 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Gameplay
^eMinigames. This server runs minigames such as arenas, Bedwars and parkour.
^dCombat training. This is a training server: aim and PvP practice with loot provided.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Aim and ukn servers. ruststatistics.org/top-rust-aim-training-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.