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Eternal Rust | DEV

Rust Statistics

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Offline · checked 8d ago · 85.72.131.173:28015

Abstract

We describe the public Rust server Eternal Rust | DEV, reached at 85.72.131.173:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,325 of all servers, the top 70%. It last wiped 26d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,325top 70%
Last wipe26d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address85.72.131.173:28015
Region–
Max players100
Group limit6 max
Wipe schedule–
Last wipe1 Oct 2026, 19:33 UTC
Hostname–
First seen19 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 75 on average7/250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 52 on average13/150
红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average2/200
Rustico 3groups of 5 · 7 on average20/100
SGRust@Mintgroups of 6 · 1 on average2/10
Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average0/50

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Eternal Rust | DEV?

No region is published by Eternal Rust | DEV. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 85.72.131.173:28015 is its address.

A.2How reliable is Eternal Rust | DEV, and is it currently online?

Right now, Eternal Rust | DEV is offline, and the last time it was seen was 8 days 14 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 19 October 2026.

A.3What version of Rust is run on Eternal Rust | DEV?

Eternal Rust | DEV is running Rust network protocol 2634 and build 167781 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4What schedule does Eternal Rust | DEV follow for wipes?

There are not yet enough recorded wipes for Eternal Rust | DEV to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 26 days 7 hours ago.

Player count

A.5How does Eternal Rust | DEV compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Eternal Rust | DEV at #15,325, within the top 70% of ranked servers.

A.6At what level does Eternal Rust | DEV operate in terms of players?

Eternal Rust | DEV is not online now; 8 days 14 hours have passed since it was last seen.

Tags and filters

A.7What do the tags associated with Eternal Rust | DEV signify?

Tags from Eternal Rust | DEV, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): It offers 100 slots; ts6 (Group limit): A team holds no more than 6; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Eternal Rust | DEV be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Eternal Rust | DEV: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.9Which settings and rules are in force on Eternal Rust | DEV?

No gather rate appears in the name of Eternal Rust | DEV. A group holds at most 6 players. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.

A.10What map is in use on Eternal Rust | DEV?

The game generates the map on Eternal Rust | DEV; that format is procedural.

How to join

A.11How do you connect to Eternal Rust | DEV?

Press F1 inside Rust to open the console and enter client.connect 85.72.131.173:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp100Max players. It offers 100 slots.
ts6Group limit. A team holds no more than 6.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. The game build is 167781.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.