Rust StatisticsWorking papers on every public Rust server · 89,289 players now

[WILDCORE] EU 2X | TEST | WEEKLY

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 14d ago · 89.149.199.121:28015

Abstract

We describe the public Rust server [WILDCORE] EU 2X | TEST | WEEKLY, reached at 89.149.199.121:28015 and hosted in EU. It is offline at the last check, against a seven-day mean of 01. It ranks #15,255 of all servers, the top 71%, and #2565 in EU. It last wiped 14d ago on a published weekly schedule; the next wipe is expected Tuesday 3 November, 21:24 UTC, weekly: 7 days after its last wipe.

Keywords2x gather trio weekly wipes vanilla modded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/20% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,255top 71%; #2565 in EU
Last wipe14d agoweekly schedule
Next wipe36d 1hTue 3 Nov, 21:24 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers, the top 87% in EU, and #519 of the trio servers (top 82%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

The next wipe is expected Tuesday 3 November, 21:24 UTC, in 6d 1h. Weekly: 7 days after its last wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address89.149.199.121:28015
RegionEU
Max players2
Group limittrio
Wipe scheduleweekly
Last wipe13 Oct 2026, 21:24 UTC
Hostname–
First seen13 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are live europe server counts [2], trio rust servers [3], 2x gather rate servers [4], modded Rust population table [5] and predicted wipe schedule [6].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
MIRAGE RUST | SATURDAY SOLO/DUO/TRIO 2x | Wipe 24.10EU · trio · 2x · weekly · 253 on average54/500
WARBANDITS.GG EU 2X |Solo/Duo/Trio|X2 JUST FULLWIPEDEU · trio · 2x · weekly · 232 on average96/200
Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | PyccкийEU · trio · 2x · weekly · 174 on average130/180
Magic Rust #24 — Vanilla 2x (Solo/Duo/Trio) | Baйп 26.10EU · trio · 2x · weekly · 128 on average332/360
MIRAGE RUST | MONDAY SOLO/DUO/TRIO 2x | Wipe 26.10EU · trio · 2x · weekly · 125 on average216/350
[EU] Stevious 2x | Solo/Duo/Trio | 22/10EU · trio · 2x · weekly · 68 on average11/150

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does [WILDCORE] EU 2X | TEST | WEEKLY have?

The EU tag places [WILDCORE] EU 2X | TEST | WEEKLY in Europe, as it lists itself. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 89.149.199.121:28015 is its address.

A.2How reliable is [WILDCORE] EU 2X | TEST | WEEKLY, and is it currently online?

At the present moment, [WILDCORE] EU 2X | TEST | WEEKLY is offline; it was last seen 14 days 20 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 13 October 2026 by Rust Statistics.

A.3What is the Rust version for [WILDCORE] EU 2X | TEST | WEEKLY?

Rust network protocol 2634 and build 167781 is the version that [WILDCORE] EU 2X | TEST | WEEKLY runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4When are wipes carried out on [WILDCORE] EU 2X | TEST | WEEKLY?

The next wipe for [WILDCORE] EU 2X | TEST | WEEKLY is an estimate based on weekly: 7 days after its last wipe. On Tuesday 3 November at 21:24 UTC the next wipe is expected. 14 days 22 hours have passed since the current world was generated. According to its tags, the server wipes on a weekly schedule.

Population

A.5How does [WILDCORE] EU 2X | TEST | WEEKLY compare with other Rust servers in the rankings?

The seven-day player-hours ranking gives [WILDCORE] EU 2X | TEST | WEEKLY #15,255, in the top 71% of ranked servers and #2,565 in Europe. It ranks #519 among servers in the trio group.

A.6How would you characterise the player activity on [WILDCORE] EU 2X | TEST | WEEKLY?

[WILDCORE] EU 2X | TEST | WEEKLY is not online now; 14 days 20 hours have passed since it was last seen.

Tags and filters

A.7How should the tags on [WILDCORE] EU 2X | TEST | WEEKLY be interpreted?

gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): The slot count is 2; ts3 (Group limit): Teams are capped at 3; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^w (Weekly): Wipes happen every week; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon; EU (Europe): Europe is the region it appears under in the server browser: these are the tags [WILDCORE] EU 2X | TEST | WEEKLY publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can [WILDCORE] EU 2X | TEST | WEEKLY be found among the Rust Statistics lists and filters?

The Rust Statistics lists that [WILDCORE] EU 2X | TEST | WEEKLY fits are: Rust servers with a 2x gather rate, European Rust servers, Modded Rust servers and Rust servers with a group limit of three. It appears under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Weekly; Gather rate: 2x.

Settings and map

A.9Under what rules and settings does [WILDCORE] EU 2X | TEST | WEEKLY operate?

[WILDCORE] EU 2X | TEST | WEEKLY sets gather to 2x, as the server name indicates. A maximum of 3 players per group applies, as trio. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Carbon. The server's own description is vanilla: rates, kits and rules are unchanged from the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for [WILDCORE] EU 2X | TEST | WEEKLY?

A procedural map, generated by the game, is what [WILDCORE] EU 2X | TEST | WEEKLY runs.

Connection

A.11What steps are required to join [WILDCORE] EU 2X | TEST | WEEKLY?

Enter client.connect 89.149.199.121:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167781,ts3.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp2Max players. The slot count is 2.
ts3Group limit. Teams are capped at 3.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. This server runs game build 167781.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Wipe schedule
^wWeekly. Wipes happen every week.
Difficulty
^vVanilla. Rates, kits and rules are unchanged from the game Facepunch ships.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.
Region
EUEurope. Europe is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Live europe server counts. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Trio rust servers. ruststatistics.org/top-trio-rust-servers.
  4. [4]Rust Statistics. 2x gather rate servers. ruststatistics.org/top-2x-rust-servers.
  5. [5]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  6. [6]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.