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[US] Nightshade [PvPvE | Events | QoL Mods]

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Online · checked 8m ago · 91.229.114.24:28079

Abstract

We describe the public Rust server [US] Nightshade [PvPvE | Events | QoL Mods], reached at 91.229.114.24:28079. At the last check it held 1 of 50 places, against a seven-day mean of 0 and a peak of 31. It ranks #6,366 of all servers, the top 29%. It last wiped 27d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes modded carbon pve

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/502% full
In the queue0no queue
Seven-day mean0peak 3, 48 h peak 2
Rank2#6,366top 29%
Last wipe27d agomonthly schedule
Next wipe37d 15hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5204:0013:0022:0007:0016:0002:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608004:0013:0022:0007:0016:0002:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 29% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak3players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 15hforce wipefw
Thu 3 Dec, 19:0035d 15hforce wipefw
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 17:03fw27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [US] Nightshade [PvPvE | Events | QoL Mods]
Figure 5: The map: Custom Map, size 3500, seed 1337.
Table 5: The server's published settings.
Address91.229.114.24:28079
Region– · us5
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe1 Oct 2026, 17:56 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size3500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], modded Rust servers listed live [3], live pve population [4] and predicted wipe schedule [5].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average58/200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average35/200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average42/100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average70/100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average22/150
US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average8/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of [US] Nightshade [PvPvE | Events | QoL Mods] smooth?

Over the past 48 hours, it ran at an average of 59 server fps, with a low of 19. Its entity count reached a maximum of 61,666, including buildings, deployables and all other world objects. Memory use peaked at 3,296 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is [US] Nightshade [PvPvE | Events | QoL Mods] based?

[US] Nightshade [PvPvE | Events | QoL Mods] carries no region tag. Its region code is us5, and the name indicates North America. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 91.229.114.24:28079.

A.3What is the reliability of [US] Nightshade [PvPvE | Events | QoL Mods], and is it online?

At the present moment, [US] Nightshade [PvPvE | Events | QoL Mods] is online. It last restarted around 15 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on [US] Nightshade [PvPvE | Events | QoL Mods]?

Rust network protocol 2635 and build 168909 is the version that [US] Nightshade [PvPvE | Events | QoL Mods] runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does [US] Nightshade [PvPvE | Events | QoL Mods] wipe?

Once a month, [US] Nightshade [PvPvE | Events | QoL Mods] wipes in line with the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The current world has been running for 27 days 9 hours. A monthly wipe schedule is stated in the server's tags.

A.6What happens on [US] Nightshade [PvPvE | Events | QoL Mods] when wipe day arrives?

Across its recent wipes, the average peak population was 3 players. The crowd reached its maximum 3 hours after the latest wipe.

Player count

A.7What position does [US] Nightshade [PvPvE | Events | QoL Mods] occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts [US] Nightshade [PvPvE | Events | QoL Mods] at #6,366, within the top 29% of ranked servers.

A.8How would you characterise the player activity on [US] Nightshade [PvPvE | Events | QoL Mods]?

The current population of [US] Nightshade [PvPvE | Events | QoL Mods] is 1, drawn from 50 slots. Over the last week the count averages 0 players and reaches 3 at its height. Averaging 2 players, 01:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9How should the tags on [US] Nightshade [PvPvE | Events | QoL Mods] be interpreted?

Tags from [US] Nightshade [PvPvE | Events | QoL Mods], read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus5 (Region code): The code us5 identifies the server's region; ^m (Monthly): The cycle is monthly: Facepunch's force wipe is when it wipes; ^p (PvE): Player fighting is off; danger comes from the world; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can [US] Nightshade [PvPvE | Events | QoL Mods] be found among the Rust Statistics lists and filters?

The Rust Statistics lists that [US] Nightshade [PvPvE | Events | QoL Mods] fits are: Modded Rust servers, Rust PvE servers: live list and North American server statistics. You will find it on the server list filtered by: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Settings and map

A.11Which settings and rules are in force on [US] Nightshade [PvPvE | Events | QoL Mods]?

No gather rate appears in the name of [US] Nightshade [PvPvE | Events | QoL Mods]. At 8 players, the group limit equals the game's default. Listed as pve, the game mode is players cannot fight each other. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. The server has VAC on, Valve's anti-cheat.

A.12What is the map for [US] Nightshade [PvPvE | Events | QoL Mods]?

Size 3,500 and seed 1337 define the procedural, game-generated map on [US] Nightshade [PvPvE | Events | QoL Mods]. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. Under map name, it gives Custom Map.

How to join

A.13How do you connect to [US] Nightshade [PvPvE | Events | QoL Mods]?

Press F1 inside Rust to open the console and enter client.connect 91.229.114.24:28079. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://discord.com/invite/T5h3RDXjEX.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$rus5,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. 50 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$rus5Region code. The code us5 identifies the server's region.
Wipe schedule
^mMonthly. The cycle is monthly: Facepunch's force wipe is when it wipes.
Gameplay
^pPvE. Player fighting is off; danger comes from the world.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

| Hybrid PvE | Rotating PvP Monuments | Player-Built Raid Bases | | NPC Raidable Bases | Dungeons | Heli & Bradley Signals | QoL Mods | We are a new-player-friendly PvE server with optional PvP events. PvE is serverwide by default. No unauthorized raiding. Bases, loot, storage, and deployables are protected by Team/TC ownership, with optional sharing for trusted players. PvP is limited to rotating PvP monuments and optional player-defended raid base events. Watch the zone warnings — spicy zones mean spicy consequences. Server Restarts Daily @ 6 AM EST

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
  5. [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.