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Hello Darkness Builder map

Rust Statistics

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Offline · checked 14h ago · 97.171.185.161:28017

Abstract

We describe the public Rust server Hello Darkness Builder map, reached at 97.171.185.161:28017. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #8,651 of all servers, the top 39%. It last wiped 1d ago.

Keywordsmodded oxide pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#8,651top 39%
Last wipe1d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75103:0005:0008:0010:0013:0015:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510003:0005:0008:0010:0013:0015:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct.

4Rank

The server stands in the top 39% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Hello Darkness Builder map
Figure 4: The map: Procedural Map, size 3000, seed 408953264. Open on RustMaps.
Table 3: The server's published settings.
Address97.171.185.161:28017
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 07:39 UTC
Hostname–
First seen27 Oct 2026
MapProcedural Map
Size3000
Seed408953264

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], build server population list [3], live pve population [4] and predicted wipe schedule [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 15 on average3/200
CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average1/50
CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average1/30
BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average4/200
BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average0/200
CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average0/30

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Hello Darkness Builder map perform well?

The server fps averaged 70 over the last 48 hours, never dropping below 56. Its entity count reached a maximum of 51,797, including buildings, deployables and all other world objects. Memory use peaked at 1,605 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Hello Darkness Builder map?

A region is not published by Hello Darkness Builder map. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 97.171.185.161:28017 is its address.

A.3How reliable is Hello Darkness Builder map, and is it currently online?

Right now, Hello Darkness Builder map is offline, and the last time it was seen was 14 hours ago. Based on the uptime it reports, the last restart occurred about 11 hours ago. The first record of it by Rust Statistics dates to 27 October 2026.

A.4What version of Rust is run on Hello Darkness Builder map?

The version of Rust on Hello Darkness Builder map is network protocol 2635 and build 168909, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5What schedule does Hello Darkness Builder map follow for wipes?

There are not yet enough recorded wipes for Hello Darkness Builder map to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 45 hours ago.

Population

A.6What is the rank of Hello Darkness Builder map among Rust servers?

The seven-day player-hours ranking puts Hello Darkness Builder map at #8,651, within the top 39% of ranked servers.

A.7At what level does Hello Darkness Builder map operate in terms of players?

The last recorded sighting of Hello Darkness Builder map was 14 hours ago; it is offline now. Over the last week the count averages 1 players and reaches 1 at its height. The busiest hour of the last 48 is 04:00 UTC, averaging 1 players.

Tags, lists

A.8What do the tags associated with Hello Darkness Builder map signify?

gmrust (Game mode): This is survival as standard Rust plays; mp0 (Max players): It offers 0 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^p (PvE): Player fighting is off; danger comes from the world; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Hello Darkness Builder map publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Hello Darkness Builder map be found among the Rust Statistics lists and filters?

Modded Rust servers, Build and creative servers in Rust and Rust PvE servers: live list are the Rust Statistics lists that Hello Darkness Builder map fits. You will find it on the server list filtered by: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.10Which settings and rules are in force on Hello Darkness Builder map?

The name of Hello Darkness Builder map states no gather rate. The group cap is 8 players, which is the default in the game. Listed as pve, the game mode is no player-versus-player fighting. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.11What is the map for Hello Darkness Builder map?

Size 3,000 and seed 408953264 define the procedural, game-generated map on Hello Darkness Builder map. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12How do you connect to Hello Darkness Builder map?

Enter client.connect 97.171.185.161:28017 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp0Max players. It offers 0 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Gameplay
^pPvE. Player fighting is off; danger comes from the world.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Build server population list. ruststatistics.org/top-rust-build-servers.
  4. [4]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
  5. [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.