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Hello Darkness Builder map

Rust Statistics

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Offline · checked 1d ago · 97.247.19.87:28017

Abstract

We describe the public Rust server Hello Darkness Builder map, reached at 97.247.19.87:28017. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #9,418 of all servers, the top 42%. It last wiped 2d ago.

Keywordsmodded oxide pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/?no limit published
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#9,418top 42%
Last wipe2d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct.

4Rank

The server stands in the top 42% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Hello Darkness Builder map
Figure 4: The map: Procedural Map, size 3000, seed 408953264. Open on RustMaps.
Table 3: The server's published settings.
Address97.247.19.87:28017
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 07:39 UTC
Hostname–
First seen26 Oct 2026
MapProcedural Map
Size3000
Seed408953264

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2], rust build and creative servers [3], live pve population [4] and Rust wipe forecast [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 13 on average5/200
CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average0/50
CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average0/30
BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average1/200
BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average1/200
CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average0/30

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Hello Darkness Builder map smooth?

The server fps averaged 69 over the last 48 hours, never dropping below 69. Buildings, deployables and all other world objects counted together reached a maximum of 50,156 entities. The peak memory usage was 1,558 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is Hello Darkness Builder map based?

There is no region published for Hello Darkness Builder map. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 97.247.19.87:28017.

A.3What is the reliability of Hello Darkness Builder map, and is it online?

Right now, Hello Darkness Builder map is offline, and the last time it was seen was 46 hours ago. It last restarted around 18 hours ago, according to its reported uptime. Its uptime over the last full days (2 days) was 8%, with 4 of 48 hours online. Its first appearance in Rust Statistics's records is 26 October 2026.

A.4What version of Rust is run on Hello Darkness Builder map?

Rust network protocol 2635 and build 168909 is the version that Hello Darkness Builder map runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5What schedule does Hello Darkness Builder map follow for wipes?

The record of Hello Darkness Builder map's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 2 days 18 hours.

Player count

A.6What is the rank of Hello Darkness Builder map among Rust servers?

The seven-day player-hours ranking puts Hello Darkness Builder map at #9,418, within the top 42% of ranked servers.

A.7How would you characterise the player activity on Hello Darkness Builder map?

At this moment Hello Darkness Builder map is offline, having last been seen 46 hours ago. Averaged over the last seven days: 0 players; the same period peaks at 1. Of the last 48 hours, the peak hour falls at 03:00 UTC, with an average of 1 players.

Tags and filters

A.8What is the meaning of the tags on Hello Darkness Builder map?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which Hello Darkness Builder map publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Hello Darkness Builder map be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Hello Darkness Builder map fits are: Modded Rust servers, Build and creative servers in Rust and Rust PvE servers: live list. You will find it on the server list filtered by: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules, settings, map

A.10Which settings and rules are in force on Hello Darkness Builder map?

No gather rate appears in the name of Hello Darkness Builder map. The group cap is 8 players, which is the default in the game. pve is the game mode here; players cannot fight each other. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.

A.11On which map does Hello Darkness Builder map take place?

Generated by the game from seed 408953264, the procedural map on Hello Darkness Builder map measures 3,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12What steps are required to join Hello Darkness Builder map?

Press F1 inside Rust to open the console and enter client.connect 97.247.19.87:28017. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp0Max players. 0 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Gameplay
^pPvE. There is no player combat; the world supplies the danger.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust build and creative servers. ruststatistics.org/top-rust-build-servers.
  4. [4]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
  5. [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.