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Hello Darkness Builder map

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1d ago · 97.247.33.103:28017

Abstract

We describe the public Rust server Hello Darkness Builder map, reached at 97.247.33.103:28017. It is offline at the last check, against a seven-day mean of 01. It ranks #15,318 of all servers, the top 69%. It last wiped 3d ago.

Keywordsmodded oxide pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak –
Rank2#15,318top 69%
Last wipe3d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123415:0017:0019:0022:0000:0002:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608015:0017:0019:0022:0000:0002:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Hello Darkness Builder map
Figure 4: The map: Procedural Map, size 3000, seed 408953264. Open on RustMaps.
Table 3: The server's published settings.
Address97.247.33.103:28017
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 07:39 UTC
Hostname–
First seen27 Oct 2026
MapProcedural Map
Size3000
Seed408953264

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2], build servers listed live [3], live pve population [4] and upcoming Rust wipes [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 13 on average12/200
CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average0/50
CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average3/30
BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average4/200
BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average2/200
CZ/SK RELAX PVEgroups of 8+ · monthly · 2 on average0/30

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Hello Darkness Builder map run?

Its average server fps over the last 48 hours was 61, with a minimum of 46. Buildings, deployables and all other world objects counted together reached a maximum of 51,701 entities. Its highest memory usage was 1,704 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of Hello Darkness Builder map?

No region is published by Hello Darkness Builder map. Rust Statistics does not look up the machine's location; it shows where the server says it is. 97.247.33.103:28017 is its address.

A.3What is the reliability of Hello Darkness Builder map, and is it online?

Hello Darkness Builder map is currently offline, with the last sighting 33 hours ago. It last restarted around 22 hours ago, according to its reported uptime. Its uptime over the last full day (1 day) was 12%, with 3 of 24 hours online. The first record of it by Rust Statistics dates to 27 October 2026.

A.4What is the Rust version for Hello Darkness Builder map?

Rust network protocol 2635 and build 168909 is the version that Hello Darkness Builder map runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on Hello Darkness Builder map?

There are not yet enough recorded wipes for Hello Darkness Builder map to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 3 days 5 hours ago.

Player count

A.6What position does Hello Darkness Builder map occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Hello Darkness Builder map holds #15,318, in the top 69% of all ranked servers.

A.7What is the population level of Hello Darkness Builder map?

The last recorded sighting of Hello Darkness Builder map was 33 hours ago; it is offline now. The seven-day average for this server is 0 players.

Tags and filters

A.8What do the tags associated with Hello Darkness Builder map signify?

Tags from Hello Darkness Builder map, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp0 (Max players): It offers 0 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^p (PvE): Player fighting is off; danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Hello Darkness Builder map be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Hello Darkness Builder map fits are: Modded Rust servers, Build and creative servers in Rust and Rust PvE servers: live list. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.10What are the settings and rules that govern Hello Darkness Builder map?

The name of Hello Darkness Builder map states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as pve, the game mode is fighting other players is excluded. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.

A.11What is the map for Hello Darkness Builder map?

Generated by the game from seed 408953264, the procedural map on Hello Darkness Builder map measures 3,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12What is the process for joining Hello Darkness Builder map?

Enter client.connect 97.247.33.103:28017 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp0Max players. It offers 0 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Gameplay
^pPvE. Player fighting is off; danger comes from the world.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Build servers listed live. ruststatistics.org/top-rust-build-servers.
  4. [4]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
  5. [5]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.