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JoJos Wonderland

Rust Statistics

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Online · checked 13m ago · 104.4.53.1:28021

Abstract

We describe the public Rust server JoJos Wonderland, reached at 104.4.53.1:28021. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,405 of all servers, the top 69%. It last wiped 14d ago.

Keywordsmodded oxide pve hardcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,405top 69%
Last wipe14d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123400:0009:0018:0003:0012:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040000:0009:0018:0003:0012:0021:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Sep1 Oct8 Oct14 Oct21 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap5.1 daysbetween real wipes
On rhythm50%of its recent wipes
Wipe-day peak3players, last three wipes
Crowd held0%else halves by day 2.5
Tue 13 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 13 Oct, 18:4214d ago 3 – running 1
Thu 8 Oct, 18:4319d ago 3 halved by day 1 5 d 0
Thu 8 Oct, 03:5419d ago 3 – 0.6 d 1
Fri 2 Oct, 23:0625d ago 2 halved by day 4 5.2 d 0
Sat 26 Sep, 22:0831d ago 0 – 6 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of JoJos Wonderland
Figure 5: The map: Custom Map, size 4000, seed 1337.
Table 4: The server's published settings.
Address104.4.53.1:28021
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe13 Oct 2026, 18:42 UTC
Hostname–
First seen25 Sep 2026
MapCustom Map
Size4000
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], live primitive server counts [3], pve wipes and settings [4] and predicted wipe schedule [5].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Iron Haven MedievalNA · groups of 8+ · monthly · 1 on average1/75

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does JoJos Wonderland perform well?

Its average server fps over the last 48 hours was 237, with a minimum of 193. Its entity count reached a maximum of 64,215, including buildings, deployables and all other world objects. The peak memory usage was 2,810 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is JoJos Wonderland based?

No region is published by JoJos Wonderland. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 104.4.53.1:28021.

A.3What is the online status and reliability of JoJos Wonderland?

At the present moment, JoJos Wonderland is online. The uptime it reports indicates a restart about 8 hours ago. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. The first record of it by Rust Statistics dates to 25 September 2026.

A.4What is the Rust version for JoJos Wonderland?

Rust network protocol 2635 and build 168909 is the version that JoJos Wonderland runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on JoJos Wonderland?

Prediction of the next wipe is impossible for JoJos Wonderland, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 14 days 4 hours have passed since the current world was generated.

A.6How would you describe wipe day on JoJos Wonderland?

Recent wipes saw an average peak of 3 players. The crowd reached its maximum 22 hours after the latest wipe. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 2.5.

Population

A.7How does JoJos Wonderland compare with other Rust servers in the rankings?

Ranked by player hours across seven days, JoJos Wonderland holds #15,405, in the top 69% of all ranked servers.

A.8What is the population level of JoJos Wonderland?

The current population of JoJos Wonderland is 0, drawn from 10 slots. The mean population for the last seven days is 0.

Tags, lists

A.9What is the meaning of the tags on JoJos Wonderland?

The game's server browser reads gmprimitive (Game mode): Guns are absent under primitive rules: bows, spears and melee only; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^h (Hardcore): Facepunch's hardcore ruleset: fewer aids, survival made harsher; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; modded (Modded): The game is altered by plugins or settings, so it is listed as Modded, which JoJos Wonderland publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can JoJos Wonderland be found among the Rust Statistics lists and filters?

These Rust Statistics lists include JoJos Wonderland: Modded Rust servers, Primitive Rust servers and Rust PvE servers: live list. You will find it on the server list filtered by: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.11Which settings and rules are in force on JoJos Wonderland?

No gather rate appears in the name of JoJos Wonderland. At 8 players, the group limit equals the game's default. The mode is hardcore, which means The hardest mode Facepunch offers. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on JoJos Wonderland?

The game generates JoJos Wonderland's procedural map at size 4,000, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The map is named Custom Map.

How to join

A.13How do you connect to JoJos Wonderland?

Enter client.connect 104.4.53.1:28021 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,^h,^p,gmprimitive,cs168909,ts8,^o^z,modded.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmprimitiveGame mode. Guns are absent under primitive rules: bows, spears and melee only.
mp10Max players. 10 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Difficulty
^hHardcore. Facepunch's hardcore ruleset: fewer aids, survival made harsher.
Gameplay
^pPvE. There is no player combat; the world supplies the danger.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
moddedModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Live primitive server counts. ruststatistics.org/top-primitive-rust-servers.
  4. [4]Rust Statistics. Pve wipes and settings. ruststatistics.org/top-rust-pve-servers.
  5. [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.