MainTest
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 14d ago · 14.13.64.130:28015
Abstract
We describe the public Rust server MainTest, reached at 14.13.64.130:28015 and hosted in EA. It is offline at the last check, against a seven-day mean of 01. It ranks #12,986 of all servers, the top 60%, and #466 in EA. It last wiped 25d ago.
Keywordsmodded carbon pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 60% of all ranked servers, the top 89% in EA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 3 Oct, 13:0125d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 14.13.64.130:28015 |
|---|---|
| Region | EA |
| Max players | 100 |
| Group limit | 16 max |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 13:01 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], pve servers by play style [3] and predicted wipe schedule [4].
| Server | Players |
|---|---|
| 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average | 28/200 |
| QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 37 on average | 42/100 |
| [坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼EA · groups of 8+ · monthly · 35 on average | 28/100 |
| Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 34 on average | 17/100 |
| Japan Tokyo - Chill PvE|JPEA · groups of 16+ · 21 on average | 14/100 |
| 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 21 on average | 16/88 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does MainTest have?
In Asia, according to its own listing, MainTest appears with the EA tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 14.13.64.130:28015 is its address.
A.2What is the reliability of MainTest, and is it online?
Right now, MainTest is offline, and the last time it was seen was 14 days 13 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 25 September 2026.
A.3What is the Rust version for MainTest?
The version of Rust on MainTest is network protocol 2634 and build 166652, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4On what cycle does MainTest wipe?
Too few wipes by MainTest have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 25 days 12 hours ago.
A.5What characterises wipe day on MainTest?
Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began.
Player count
A.6How does MainTest compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives MainTest #12,986, in the top 60% of ranked servers and #466 in Asia.
A.7At what level does MainTest operate in terms of players?
MainTest is not online now; 14 days 13 hours have passed since it was last seen.
Tags and filters
A.8How should the tags on MainTest be interpreted?
Tags from MainTest, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): 100 slots are available; ts16 (Group limit): A team holds no more than 16; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^p (PvE): The threat is the world, not other players; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon; EA (East Asia): In the server browser it is filed under East Asia. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can MainTest be found among the Rust Statistics lists and filters?
The Rust Statistics lists that MainTest fits are: Modded Rust servers and Rust PvE servers: live list. You will find it on the server list filtered by: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and map
A.10Which settings and rules are in force on MainTest?
The name of MainTest states no gather rate. A group holds at most 16 players. pve is the game mode here; players cannot fight each other. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
A.11What map is in use on MainTest?
On MainTest the terrain is procedural, built by the game itself.
Connection
A.12What is the process for joining MainTest?
Press F1 inside Rust to open the console and enter client.connect 14.13.64.130:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,EA,^z,^y,^p,gmrust,cs166652,ts16.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp100 | Max players. 100 slots are available. |
ts16 | Group limit. A team holds no more than 16. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs166652 | Build. Build 166652 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Gameplay | |
^p | PvE. The threat is the world, not other players. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. Plugins run through Carbon. |
| Region | |
EA | East Asia. In the server browser it is filed under East Asia. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Pve servers by play style. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.