Japan Tokyo - Chill PvE|JP
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 162.222.17.4:30010
Abstract
We describe the public Rust server Japan Tokyo - Chill PvE|JP, reached at 162.222.17.4:30010 and hosted in EA. At the last check it held 26 of 100 places, against a seven-day mean of 21 and a peak of 641. It ranks #658 of all servers, the top 3%, and #34 in EA. It last wiped 27d ago.
Keywordsvanilla modded carbon pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 3% of all ranked servers, the top 6% in EA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 0.5 days | between real wipes |
| Wipe-day peak | 127 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 08:4627d ago | 127+25 | – | running | 1 |
| Thu 1 Oct, 19:46fw27d ago | 127+25 | – | 0.5 d | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 162.222.17.4:30010 |
|---|---|
| Region | EA |
| Max players | 100 |
| Group limit | 16 max |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 08:46 UTC |
| Hostname | pvechill.japantokyo.jp |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 5500 |
| Seed | 1337 |
7Operator
4 servers publish a japantokyo.jp hostname.
| Server | Status | Players |
|---|---|---|
| Japan Tokyo - Vanilla PvE|JP|Beginner | online | 65/100 |
| Japan Tokyo - Hard PvE|BPdrop|JP | online | 16/100 |
| Hard | offline | 0 |
8Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], pve servers by play style [3] and Rust wipe forecast [4].
| Server | Players |
|---|---|
| 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average | 75/200 |
| QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 37 on average | 7/100 |
| [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 35 on average | 38/100 |
| 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average | 21/88 |
| [纪元PVE] 工业|挂机|自动|死亡不掉|标点EA · groups of 8+ · 13 on average | 18/100 |
| [JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 13 on average | 11/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does Japan Tokyo - Chill PvE|JP run?
Its average server fps over the last 48 hours was 30, with a minimum of 30. Its entity count reached a maximum of 576,937, including buildings, deployables and all other world objects. The peak memory usage was 15,429 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does Japan Tokyo - Chill PvE|JP have?
The EA tag places Japan Tokyo - Chill PvE|JP in Asia, as it lists itself. Rust Statistics does not look up the machine's location; it shows where the server says it is. 162.222.17.4:30010 is its address.
A.3What is the online status and reliability of Japan Tokyo - Chill PvE|JP?
Japan Tokyo - Chill PvE|JP is online at this time. Based on the uptime it reports, the last restart occurred about 3 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What is the Rust version for Japan Tokyo - Chill PvE|JP?
Rust network protocol 2635 and build 168909 is the version that Japan Tokyo - Chill PvE|JP runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5On what cycle does Japan Tokyo - Chill PvE|JP wipe?
There are not yet enough recorded wipes for Japan Tokyo - Chill PvE|JP to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 27 days 6 hours.
A.6How would you describe wipe day on Japan Tokyo - Chill PvE|JP?
Across its recent wipes, the average peak population was 127 players. On the latest wipe the peak population came 5 hours after the wipe, with a queue of 25 additional players.
Population
A.7What is the rank of Japan Tokyo - Chill PvE|JP among Rust servers?
On player hours over seven days Japan Tokyo - Chill PvE|JP is #658, within the top 3% of all ranked servers; within Asia it is #34.
A.8How would you characterise the player activity on Japan Tokyo - Chill PvE|JP?
On Japan Tokyo - Chill PvE|JP, 26 of the 100 slots are occupied at present. Over the last week the count averages 21 players and reaches 64 at its height. The busiest hour of the last 48 is 12:00 UTC, averaging 35 players.
Tags, lists
A.9Who is responsible for running Japan Tokyo - Chill PvE|JP?
3 other servers we track share the japantokyo.jp hostname published by Japan Tokyo - Chill PvE|JP; the same operator most likely runs them.
A.10What is the meaning of the tags on Japan Tokyo - Chill PvE|JP?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): The slot count is 100; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^p (PvE): Player fighting is off; danger comes from the world; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon; EA (East Asia): The server browser lists this server under East Asia, which Japan Tokyo - Chill PvE|JP publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.11Where can Japan Tokyo - Chill PvE|JP be found among the Rust Statistics lists and filters?
Modded Rust servers and Rust PvE servers: live list are the Rust Statistics lists that Japan Tokyo - Chill PvE|JP fits. These filters on the server list return it: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.
Settings and map
A.12What are the settings and rules that govern Japan Tokyo - Chill PvE|JP?
The name of Japan Tokyo - Chill PvE|JP states no gather rate. 16 players is the cap on a group. pve is the game mode here; fighting other players is excluded. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. It describes itself as vanilla, which is to say this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC is active: that is Valve's anti-cheat.
A.13On which map does Japan Tokyo - Chill PvE|JP take place?
The game generates Japan Tokyo - Chill PvE|JP's procedural map at size 5,500, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The name of the map is Custom Map.
Connection
A.14What steps are required to join Japan Tokyo - Chill PvE|JP?
Enter client.connect 162.222.17.4:30010 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://discord.com/invite/AH7FXJ2Xet.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp100 | Max players. The slot count is 100. |
ts16 | Group limit. Teams are capped at 16. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Gameplay | |
^p | PvE. Player fighting is off; danger comes from the world. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. Plugins run through Carbon. |
| Region | |
EA | East Asia. The server browser lists this server under East Asia. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Pve servers by play style. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.