Japan Tokyo - Hard PvE|BPdrop|JP
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 162.222.17.4:28045
Abstract
We describe the public Rust server Japan Tokyo - Hard PvE|BPdrop|JP, reached at 162.222.17.4:28045 and hosted in EA. At the last check it held 8 of 100 places, against a seven-day mean of 11 and a peak of 331. It ranks #917 of all servers, the top 4%, and #78 in EA. It last wiped 25d ago.
Keywordsvanilla modded carbon pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 4% of all ranked servers, the top 14% in EA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 0.3 days | between real wipes |
| On rhythm | 100% | of its recent wipes |
| Wipe-day peak | 89 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 08:4625d ago | 89+13 | – | running | 0 |
| Fri 2 Oct, 01:0426d ago | 89+13 | – | 0.3 d | 0 |
| Thu 1 Oct, 18:49fw26d ago | 89+13 | – | 0.3 d | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 162.222.17.4:28045 |
|---|---|
| Region | EA |
| Max players | 100 |
| Group limit | 16 max |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 08:46 UTC |
| Hostname | pvemod.japantokyo.jp |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 5500 |
| Seed | – |
7Operator
4 servers publish a japantokyo.jp hostname.
| Server | Status | Players |
|---|---|---|
| Japan Tokyo - Vanilla PvE|JP|Beginner | online | 20/100 |
| Japan Tokyo - Chill PvE|JP | online | 13/100 |
| Hard | online | 0 |
8Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2], pve server list [3] and servers wiping soon [4].
| Server | Players |
|---|---|
| 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average | 47/200 |
| QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 36 on average | 42/100 |
| [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 36 on average | 37/100 |
| 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 21 on average | 15/88 |
| [JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 14 on average | 10/100 |
| [纪元PVE] 工业|挂机|自动|死亡不掉|标点EA · groups of 8+ · 13 on average | 18/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does Japan Tokyo - Hard PvE|BPdrop|JP perform well?
The server fps averaged 30 over the last 48 hours, never dropping below 30. Its entity count reached a maximum of 279,665, including buildings, deployables and all other world objects. The peak memory usage was 10,195 MB. When fps is low and entity count climbs, players feel lag.
A.2What is the location of Japan Tokyo - Hard PvE|BPdrop|JP?
Asia is where Japan Tokyo - Hard PvE|BPdrop|JP lists itself, using the EA tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. 162.222.17.4:28045 is its address.
A.3What is the online status and reliability of Japan Tokyo - Hard PvE|BPdrop|JP?
At the present moment, Japan Tokyo - Hard PvE|BPdrop|JP is online. The uptime it reports indicates a restart about 6 hours ago. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on Japan Tokyo - Hard PvE|BPdrop|JP?
Rust network protocol 2635 and build 168909 is the version that Japan Tokyo - Hard PvE|BPdrop|JP runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5On what cycle does Japan Tokyo - Hard PvE|BPdrop|JP wipe?
Prediction of the next wipe is impossible for Japan Tokyo - Hard PvE|BPdrop|JP, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 25 days 19 hours.
A.6What characterises wipe day on Japan Tokyo - Hard PvE|BPdrop|JP?
The average busiest point of recent wipes was 89 players. On the latest wipe the peak population came 5 hours after the wipe, with a queue of 13 additional players.
Population
A.7What position does Japan Tokyo - Hard PvE|BPdrop|JP occupy in the ranking of Rust servers?
The seven-day player-hours ranking gives Japan Tokyo - Hard PvE|BPdrop|JP #917, in the top 4% of ranked servers and #78 in Asia.
A.8What is the population level of Japan Tokyo - Hard PvE|BPdrop|JP?
On Japan Tokyo - Hard PvE|BPdrop|JP, 8 of the 100 slots are occupied at present. Averaged over the last seven days: 11 players; the same period peaks at 33. The busiest hour of the last 48 is 12:00 UTC, averaging 24 players.
Tags and filters
A.9Who is responsible for running Japan Tokyo - Hard PvE|BPdrop|JP?
A japantokyo.jp hostname is published by Japan Tokyo - Hard PvE|BPdrop|JP; 3 other servers we track also publish one, so the same operator most likely runs them.
A.10How should the tags on Japan Tokyo - Hard PvE|BPdrop|JP be interpreted?
Tags from Japan Tokyo - Hard PvE|BPdrop|JP, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): It offers 100 slots; ts16 (Group limit): 16 is the maximum team size; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^p (PvE): The threat is the world, not other players; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon; EA (East Asia): In the server browser it is filed under East Asia. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.11Where can Japan Tokyo - Hard PvE|BPdrop|JP be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Japan Tokyo - Hard PvE|BPdrop|JP fits are: Modded Rust servers and Rust PvE servers: live list. It appears under the following filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.
Rules, settings, map
A.12Under what rules and settings does Japan Tokyo - Hard PvE|BPdrop|JP operate?
The name of Japan Tokyo - Hard PvE|BPdrop|JP states no gather rate. 16 players is the cap on a group. pve is the game mode here; fighting other players is excluded. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. The server's own description is vanilla: this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC is active: that is Valve's anti-cheat.
A.13What map is in use on Japan Tokyo - Hard PvE|BPdrop|JP?
Japan Tokyo - Hard PvE|BPdrop|JP runs a game-generated procedural map; its size is 5,500. Under map name, it gives Custom Map.
Connection
A.14What is the process for joining Japan Tokyo - Hard PvE|BPdrop|JP?
Press F1 inside Rust to open the console and enter client.connect 162.222.17.4:28045. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://discord.com/invite/AH7FXJ2Xet.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp100 | Max players. It offers 100 slots. |
ts16 | Group limit. 16 is the maximum team size. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Gameplay | |
^p | PvE. The threat is the world, not other players. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. The plugin framework is Carbon. |
| Region | |
EA | East Asia. In the server browser it is filed under East Asia. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Pve server list. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.