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Hard

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 12h ago · 162.222.17.4:30031

Abstract

We describe the public Rust server Hard, reached at 162.222.17.4:30031. It is offline at the last check, against a seven-day mean of 01. It ranks #15,318 of all servers, the top 69%. It last wiped 27d ago.

Keywordsmodded carbon pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak –
Rank2#15,318top 69%
Last wipe27d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123401:0005:0010:0014:0020:0000:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304001:0005:0010:0014:0020:0000:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3.3 daysbetween real wipes
On rhythm14%of its recent wipes
Wipe-day peak0players, last three wipes
Crowd held0%else halves by day 1
Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 20 Oct, 14:478d ago 0 – running 0
Sat 17 Oct, 08:0712d ago 0 – 3.3 d 0
Sat 3 Oct, 16:4025d ago 1 halved by day 1 13.6 d 0
Fri 2 Oct, 11:2227d ago 1 – 1.2 d 0
Thu 1 Oct, 12:2228d ago 1 – 1 d 1
Thu 1 Oct, 05:2828d ago 1 – 0.3 d 0
Tue 22 Sep, 06:0737d ago 1 halved by day 1 9 d 0
Fri 4 Sep, 16:1754d ago 1 halved by day 2 17.6 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Custom Map, size 5500, seed 0.
Table 4: The server's published settings.
Address162.222.17.4:30031
Region–
Max players–
Group limit16 max
Wipe schedule–
Last wipe2 Oct 2026, 08:46 UTC
Hostnamepvemod.japantokyo.jp
First seen13 Sep 2026
MapCustom Map
Size5500
Seed–

7Operator

4 servers publish a japantokyo.jp hostname.

Table 5: Other servers of the same operator, japantokyo.jp.

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], pve wipes and settings [3] and next Rust wipe times [4].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average120/2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average192/2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average32/200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average104/200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average19/300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average58/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Hard perform well?

Over the past 48 hours, it ran at an average of 30 server fps, with a low of 30. The highest number of entities it carried was 236,189, comprising buildings, deployables and all other objects. The peak memory usage was 8,993 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of Hard?

A region is not published by Hard. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 162.222.17.4:30031.

A.3What is the reliability of Hard, and is it online?

At the present moment, Hard is offline; it was last seen 12 hours ago. Based on the uptime it reports, the last restart occurred about 22 hours ago. The server was up 17% of the time over the last 7 full days, 28 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on Hard?

The version of Rust on Hard is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5On what cycle does Hard wipe?

With irregular wipe times, Hard offers no next wipe to predict. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 27 days 3 hours have passed since the current world was generated.

A.6What characterises wipe day on Hard?

Across its recent wipes, the average peak population was 0 players. The crowd reached its maximum 0 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 1.

Population

A.7What is the rank of Hard among Rust servers?

Ranked by player hours across seven days, Hard holds #15,318, in the top 69% of all ranked servers.

A.8At what level does Hard operate in terms of players?

At this moment Hard is offline, having last been seen 12 hours ago. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.9By whom is Hard operated?

A japantokyo.jp hostname is published by Hard; 3 other servers we track also publish one, so the same operator most likely runs them.

A.10What is the meaning of the tags on Hard?

Tags from Hard, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp0 (Max players): 0 slots are available; ts16 (Group limit): 16 is the maximum team size; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^p (PvE): Player fighting is off; danger comes from the world; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.11Where can Hard be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Hard: Modded Rust servers and Rust PvE servers: live list. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules, settings, map

A.12Which settings and rules are in force on Hard?

Its name carries no gather rate for Hard. The team limit is 16 players. pve is the game mode here; players cannot fight each other. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. VAC is inactive: the anti-cheat from Valve is off.

A.13On which map does Hard take place?

At 5,500, the procedural map on Hard is generated by the game. Under map name, it gives Custom Map.

Connection

A.14What steps are required to join Hard?

Enter client.connect 162.222.17.4:30031 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp0Max players. 0 slots are available.
ts16Group limit. 16 is the maximum team size.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Gameplay
^pPvE. Player fighting is off; danger comes from the world.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Pve wipes and settings. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.