DEV
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 3h ago · 141.98.157.79:28888
Abstract
We describe the public Rust server DEV, reached at 141.98.157.79:28888. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 01. It ranks #15,323 of all servers, the top 69%. It last wiped 25d ago on a published weekly schedule; the next wipe is expected Saturday 31 October, 10:35 UTC, its weekly schedule tag.
Keywordsweekly wipes modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Saturday 31 October, 10:35 UTC, in 2d 14h. Its weekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Sat 31 Oct, 10:35 | 2d 14h | its own schedule |
| Thu 5 Nov, 19:00 | 7d 22h | force wipefw |
| Sat 7 Nov, 10:35 | 9d 14h | its own schedule |
| Sat 14 Nov, 10:35 | 16d 14h | its own schedule |
| Sat 21 Nov, 10:35 | 23d 14h | its own schedule |
| Sat 28 Nov, 10:35 | 30d 14h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 22h | force wipefw |
| Sat 5 Dec, 10:35 | 37d 14h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 3 Oct, 10:3525d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 141.98.157.79:28888 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 5 max |
| Wipe schedule | weekly |
| Last wipe | 3 Oct 2026, 10:35 UTC |
| Hostname | x10.rust.red |
| First seen | 15 Sep 2026 |
| Map | Procedural Map |
| Size | 4500 |
| Seed | 1400132468 |
7Operator
This is the only server publishing a rust.red hostname.
8Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], aim and ukn servers [3], rust battlefield servers [4] and predicted wipe schedule [5].
| Server | Players |
|---|---|
| RustyMain.eu X50X | MAX 5 | Skills | Kits | PvP | TP | Loot+groups of 5 · weekly · 3 on average | 2/128 |
| UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, BEU · groups of 5 · 4 on average | 22/120 |
| BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯEU · groups of 5 · 1e+06x · weekly · 73 on average | 180/220 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 65 on average | 139/200 |
| ◤◥◤ORAX LAND◥◤◥ X50--/10000000000000000000000000000groups of 5 · 50x · weekly · 7 on average | 17/100 |
| CHOYKA RUST №3[ONE GRID] ZOMBIE MODgroups of 50+ · weekly · 4 on average | 9/15 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does DEV run?
The server fps averaged 30 over the last 48 hours, never dropping below 30. The highest number of entities it carried was 63,180, comprising buildings, deployables and all other objects. Its highest memory usage was 3,086 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is DEV based?
No region is published by DEV. Rust Statistics does not look up the machine's location; it shows where the server says it is. 141.98.157.79:28888 is its address.
A.3What is the online status and reliability of DEV?
DEV is online at this time. It last restarted around 12 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. It was first observed on 15 September 2026 by Rust Statistics.
A.4What version of Rust is run on DEV?
Rust network protocol 2635 and build 168909 is the version that DEV runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5On what cycle does DEV wipe?
Because too few wipes of DEV are recorded to confirm the schedule, the tag governs the prediction. On Saturday 31 October at 10:35 UTC the next wipe is expected. The current world has been running for 25 days 9 hours. A weekly wipe schedule is published in the server's tags.
A.6How would you describe wipe day on DEV?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 13 hours after the latest wipe.
Population
A.7What position does DEV occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts DEV at #15,323, within the top 69% of ranked servers.
A.8At what level does DEV operate in terms of players?
DEV is currently host to 0 players. Averaged across the last seven days, the population is 0 players.
Tags and filters
A.9By whom is DEV operated?
Among the servers we track, only DEV uses this rust.red hostname.
A.10How should the tags on DEV be interpreted?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp0 (Max players): The slot count is 0; ts5 (Group limit): Teams are capped at 5; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^w (Weekly): A weekly wipe cycle applies; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP, with the loot given to you; ^i (Battlefield): This is battlefield play: quick PvP with kits and elevated rates; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; modded (Modded): Modded listing: plugins or settings modify the game, which DEV publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.11Where can DEV be found among the Rust Statistics lists and filters?
The Rust Statistics lists that DEV fits are: Modded Rust servers, Rust aim training servers and Rust battlefield servers. It appears under the following filters on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules, settings, map
A.12Which settings and rules are in force on DEV?
No gather rate appears in the name of DEV. The team limit is 5 players. The mode is minigames & battle royale, which means arenas and parkour, Bedwars and battle royale. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.
A.13On which map does DEV take place?
Size 4,500 and seed 1400132468 define the procedural, game-generated map on DEV. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.14How do you connect to DEV?
Press F1 inside Rust to open the console and enter client.connect 141.98.157.79:28888. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://discord.com/invite/KQ45eJABwx.
Appendix BServer tags
What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp0 | Max players. The slot count is 0. |
ts5 | Group limit. Teams are capped at 5. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^w | Weekly. A weekly wipe cycle applies. |
| Gameplay | |
^e | Minigames. Expect minigames: arenas, Bedwars, parkour and more. |
^d | Combat training. Practise aim and PvP, with the loot given to you. |
^i | Battlefield. This is battlefield play: quick PvP with kits and elevated rates. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
modded | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Aim and ukn servers. ruststatistics.org/top-rust-aim-training-servers.
- [4]Rust Statistics. Rust battlefield servers. ruststatistics.org/top-rust-battlefield-servers.
- [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.