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テストサーバー

Rust Statistics

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Online · checked 6m ago · 157.85.88.112:29581

Abstract

We describe the public Rust server テストサーバー, reached at 157.85.88.112:29581. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 41. It ranks #4,390 of all servers, the top 20%. It last wiped 15d ago.

Keywordsmodded oxide pve

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 4, 48 h peak 4
Rank2#4,390top 20%
Last wipe15d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123412:0021:0006:0015:0001:0010:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040012:0021:0006:0015:0001:0010:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 20% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap5.6 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak3players, last three wipes
Crowd held33%else halves by day 1
Wed 14 OctThu 8 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 14 Oct, 07:0915d ago 4 – running 0
Thu 8 Oct, 16:0220d ago 4 halved by day 1 5.6 d 0
Fri 2 Oct, 03:0827d ago 1 halved by day 1 6.5 d 0
Tue 29 Sep, 04:5030d ago 3 held half 2.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of テストサーバー
Figure 5: The map: Procedural Map, size 3000, seed 1. Open on RustMaps.
Table 4: The server's published settings.
Address157.85.88.112:29581
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 07:09 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2], rust pve servers [3] and next Rust wipe times [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average90/200
QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 37 on average46/100
[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖EA · groups of 8+ · monthly · 35 on average40/100
Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 33 on average55/100
Japan Tokyo - Chill PvE|JPEA · groups of 16+ · 21 on average33/100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average22/88

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does テストサーバー perform well?

Its average server fps over the last 48 hours was 239, with a minimum of 224. Buildings, deployables and all other world objects counted together reached a maximum of 66,967 entities. Memory use peaked at 4,075 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of テストサーバー?

Its name points to Asia, though テストサーバー publishes no region tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 157.85.88.112:29581.

A.3What is the reliability of テストサーバー, and is it online?

テストサーバー is currently online. The uptime it reports indicates a restart about 3 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on テストサーバー?

Rust network protocol 2635 and build 168909 is the version that テストサーバー runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does テストサーバー follow for wipes?

No next wipe can be predicted for テストサーバー since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 15 days 4 hours.

A.6What happens on テストサーバー when wipe day arrives?

The average busiest point of recent wipes was 3 players. The crowd reached its maximum 6 hours after the latest wipe. Half the peak was sustained until the next wipe in 33% of recent wipes. In the other cases, the population fell below half by day 1.

Population

A.7What is the rank of テストサーバー among Rust servers?

Ranked by player hours across seven days, テストサーバー holds #4,390, in the top 20% of all ranked servers.

A.8How would you characterise the player activity on テストサーバー?

On テストサーバー, 0 of the 50 slots are occupied at present. Over the last week the count averages 0 players and reaches 4 at its height. Of the last 48 hours, the peak hour falls at 08:00 UTC, with an average of 3 players.

Tags and filters

A.9What do the tags associated with テストサーバー signify?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^p (PvE): The threat is the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags テストサーバー publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can テストサーバー be found among the Rust Statistics lists and filters?

The Rust Statistics lists that テストサーバー fits are: Modded Rust servers and Rust PvE servers: live list. These filters on the server list return it: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.11Which settings and rules are in force on テストサーバー?

No gather rate appears in the name of テストサーバー. The group cap is 8 players, which is the default in the game. pve is the game mode here; players cannot fight each other. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.12On which map does テストサーバー take place?

Generated by the game from seed 1, the procedural map on テストサーバー measures 3,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13What is the process for joining テストサーバー?

Press F1 inside Rust to open the console and enter client.connect 157.85.88.112:29581. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://discord.com/invite/uk2Bfmnea.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. The slot count is 50.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Gameplay
^pPvE. The threat is the world, not other players.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust pve servers. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.