Rust StatisticsWorking papers on every public Rust server · 60,085 players now

Combat Arena - Staging

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 167.94.99.250:28115

Abstract

We describe the public Rust server Combat Arena - Staging, reached at 167.94.99.250:28115. At the last check it held 0 of 20 places, against a seven-day mean of 01. It ranks #15,339 of all servers, the top 69%. It makes a new world every few hours (40 this week), so it keeps no wipe schedule.

Keywordsmodded carbon

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,339top 69%
Wipesresets40 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123423:0007:0015:0004:0012:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304023:0007:0015:0004:0012:0021:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Wed 28 Oct, 20:072h ago – – – 0
Wed 28 Oct, 16:076h ago – – – 0
Wed 28 Oct, 12:0710h ago – – – 0
Wed 28 Oct, 08:0714h ago – – – 0
Wed 28 Oct, 04:1018h ago – – – 0
Wed 28 Oct, 00:0822h ago – – – 0
Tue 27 Oct, 20:071d ago – – – 0
Tue 27 Oct, 12:071d ago – – – 0
Tue 27 Oct, 08:071d ago – – – 0
Tue 27 Oct, 04:071d ago – – – 0

6Map and settings

Custom map, no picture published
Figure 4: The map: Custom Map, size 5000, seed 1731636953.
Table 3: The server's published settings.
Address167.94.99.250:28115
Region– · us
Max players20
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen13 Sep 2026
MapCustom Map
Size5000
Seed1731636953

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2], live aim server list [3], battlefield tag list [4] and servers wiping soon [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 220 on average266/500
[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 192 on average196/300
Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW!no group limit · 104 on average174/300
UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 55 on average59/250
EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 35 on average34/200
[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 26 on average39/150

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Combat Arena - Staging perform well?

Its average server fps over the last 48 hours was 30, with a minimum of 30. The highest number of entities it carried was 5,000, comprising buildings, deployables and all other objects. Its highest memory usage was 1,682 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does Combat Arena - Staging have?

A region is not published by Combat Arena - Staging, and its region code is us. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 167.94.99.250:28115 is its address.

A.3What is the reliability of Combat Arena - Staging, and is it online?

Combat Arena - Staging is online at this time. Based on the uptime it reports, the last restart occurred about 45 minutes ago. Its uptime over the last full days (7 days) was 98%, with 164 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for Combat Arena - Staging?

Rust network protocol 2635 and build 169570 is the version that Combat Arena - Staging runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does Combat Arena - Staging follow for wipes?

Combat Arena - Staging generates a fresh world every few hours. No wipe schedule is maintained, and these resets are not counted as wipes.

Population

A.6What position does Combat Arena - Staging occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Combat Arena - Staging at #15,339, within the top 69% of ranked servers.

A.7How would you characterise the player activity on Combat Arena - Staging?

At this moment 0 players are on Combat Arena - Staging, which has 20 slots in total. The mean population for the last seven days is 0.

Tags and filters

A.8What do the tags associated with Combat Arena - Staging signify?

Tags from Combat Arena - Staging, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs169570 (Build): This server runs game build 169570; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus (Region code): The code us identifies the server's region; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^i (Battlefield): Kits and high rates drive fast PvP here; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Combat Arena - Staging be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Combat Arena - Staging: Modded Rust servers, Rust aim training servers and Rust battlefield servers. You will find it on the server list filtered by: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and map

A.10Which settings and rules are in force on Combat Arena - Staging?

The name of Combat Arena - Staging states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as minigames & battle royale, the game mode is battle royale, parkour, Bedwars and arenas. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Carbon. The server has VAC on, Valve's anti-cheat.

A.11What map is in use on Combat Arena - Staging?

Generated by the game from seed 1731636953, the procedural map on Combat Arena - Staging measures 5,000. Because size and seed determine the map, RustMaps can show it, linked from this page. Under map name, it gives Custom Map.

Connection

A.12What is the process for joining Combat Arena - Staging?

Press F1 inside Rust to open the console and enter client.connect 167.94.99.250:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://combatarena.gg.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$rus,v2635,^z,^y,^e,^d,^i,gmrust,cs169570,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp20Max players. The slot count is 20.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs169570Build. This server runs game build 169570.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$rusRegion code. The code us identifies the server's region.
Gameplay
^eMinigames. Minigames here include arenas, Bedwars and parkour.
^dCombat training. Loot is handed to you for aim and PvP practice.
^iBattlefield. Kits and high rates drive fast PvP here.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Counter Strike - Defuse * BaseWars * Gun Game * Deathmatch * RiseUP * HexaDrop * Ranked 1v1 * Duel * King of The Hill * WarZone * Gambling

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Live aim server list. ruststatistics.org/top-rust-aim-training-servers.
  4. [4]Rust Statistics. Battlefield tag list. ruststatistics.org/top-rust-battlefield-servers.
  5. [5]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.