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[NA] Raid Simulator 2.0 (Raidsim)

Rust Statistics

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Online · checked 13m ago · 208.52.152.39:28014

Abstract

We describe the public Rust server [NA] Raid Simulator 2.0 (Raidsim), reached at 208.52.152.39:28014. At the last check it held 13 of 150 places, against a seven-day mean of 26 and a peak of 851. It ranks #583 of all servers, the top 3%. It makes a new world every few hours (11 this week), so it keeps no wipe schedule.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now13/1509% full
In the queue0no queue
Seven-day mean26peak 85, 48 h peak 85
Rank2#583top 3%
Wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
025507510005:0014:0023:0008:0017:0003:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510005:0014:0023:0008:0017:0003:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 3% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Thu 29 Oct, 04:0122m ago – – – 60
Wed 28 Oct, 05:0523h ago – – – 0
Wed 28 Oct, 04:5923h ago – – – 5
Wed 28 Oct, 04:011d ago – – – 39
Tue 27 Oct, 04:012d ago – – – 35
Mon 26 Oct, 04:013d ago – – – 37
Sun 25 Oct, 13:323d ago – – – 18
Sun 25 Oct, 04:014d ago – – – 34
Sat 24 Oct, 04:005d ago – – – 40
Fri 23 Oct, 04:016d ago – – – 43

6Map and settings

Custom map, no picture published
Figure 4: The map: discord.gg/raidsim, size 4096, seed 1337.
Table 3: The server's published settings.
Address208.52.152.39:28014
Region–
Max players150
Group limit100 max
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen13 Sep 2026
Mapdiscord.gg/raidsim
Size4096
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North American Rust servers [2], browse modded Rust servers [3], combat training servers [4] and next Rust wipe times [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
UKN.GG - US Training Grounds - Medium IIINA · groups of 500+ · 5 on average28/150
NA | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsNA · groups of 10+ · 3 on average15/200
UKN.GG - US Training Grounds - Medium IVNA · groups of 500+ · 2 on average4/150
Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWarsNA · groups of 8+ · 2 on average1/100
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun GameNA · groups of 100000+ · 1 on average4/50
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 223 on average0/500

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does [NA] Raid Simulator 2.0 (Raidsim) run?

Over the past 48 hours, it ran at an average of 100 server fps, with a low of 99. The highest number of entities it carried was 246,151, comprising buildings, deployables and all other objects. Its highest memory usage was 4,074 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does [NA] Raid Simulator 2.0 (Raidsim) have?

Without a region tag from [NA] Raid Simulator 2.0 (Raidsim), its name still points to North America. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 208.52.152.39:28014.

A.3What is the reliability of [NA] Raid Simulator 2.0 (Raidsim), and is it online?

[NA] Raid Simulator 2.0 (Raidsim) is online at this time. The uptime it reports indicates a restart about 21 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for [NA] Raid Simulator 2.0 (Raidsim)?

[NA] Raid Simulator 2.0 (Raidsim) is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5What schedule does [NA] Raid Simulator 2.0 (Raidsim) follow for wipes?

[NA] Raid Simulator 2.0 (Raidsim) generates a fresh world every few hours. No wipe schedule is maintained, and these resets are not counted as wipes.

Player count

A.6What is the rank of [NA] Raid Simulator 2.0 (Raidsim) among Rust servers?

The seven-day player-hours ranking puts [NA] Raid Simulator 2.0 (Raidsim) at #583, within the top 3% of ranked servers.

A.7What is the population level of [NA] Raid Simulator 2.0 (Raidsim)?

At this moment 13 players are on [NA] Raid Simulator 2.0 (Raidsim), which has 150 slots in total. The peak over seven days is 85, against an average of 26. Of the last 48 hours, the peak hour falls at 02:00 UTC, with an average of 76 players.

Tags and filters

A.8How should the tags on [NA] Raid Simulator 2.0 (Raidsim) be interpreted?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp150 (Max players): The slot count is 150; ts100 (Group limit): A team holds no more than 100; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^e (Minigames): This server runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): This is a training server: aim and PvP practice with loot provided; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which [NA] Raid Simulator 2.0 (Raidsim) publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can [NA] Raid Simulator 2.0 (Raidsim) be found among the Rust Statistics lists and filters?

These Rust Statistics lists include [NA] Raid Simulator 2.0 (Raidsim): Modded Rust servers, Rust aim training servers and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.

Rules, settings, map

A.10Which settings and rules are in force on [NA] Raid Simulator 2.0 (Raidsim)?

No gather rate appears in the name of [NA] Raid Simulator 2.0 (Raidsim). A group holds at most 100 players. The mode is minigames & battle royale, which means parkour, arenas, battle royale and Bedwars. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.11On which map does [NA] Raid Simulator 2.0 (Raidsim) take place?

The game generates [NA] Raid Simulator 2.0 (Raidsim)'s procedural map at size 4,096, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The map is named discord.gg/raidsim.

Connection

A.12How do you connect to [NA] Raid Simulator 2.0 (Raidsim)?

Enter client.connect 208.52.152.39:28014 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at https://raidsimulator.com.

Appendix BServer tags

What each of the server's tags means. Published as mp150,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp150Max players. The slot count is 150.
ts100Group limit. A team holds no more than 100.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Gameplay
^eMinigames. This server runs minigames such as arenas, Bedwars and parkour.
^dCombat training. This is a training server: aim and PvP practice with loot provided.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. North American Rust servers. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Combat training servers. ruststatistics.org/top-rust-aim-training-servers.
  5. [5]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.